193 lines
5.4 KiB
Lua

local tmp = {}
minetest.register_entity("itemframes:item",{
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.33, y = 0.33},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
on_activate = function(self, staticdata)
if tmp.nodename ~= nil and tmp.texture ~= nil then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
else
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(";")
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
end
if self.texture ~= nil then
self.object:set_properties({textures = {self.texture}})
end
if self.texture ~= nil and self.nodename ~= nil then
local entity_pos = vector.round(self.object:get_pos())
local objs = minetest.get_objects_inside_radius(entity_pos, 0.5)
for _, obj in ipairs(objs) do
if obj ~= self.object and
obj:get_luaentity() and
obj:get_luaentity().name == "itemframes:item" and
obj:get_luaentity().nodename == self.nodename and
obj:get_properties() and
obj:get_properties().textures and
obj:get_properties().textures[1] == self.texture then
minetest.log("action","[itemframes] Removing extra " ..
self.texture .. " found in " .. self.nodename .. " at " ..
minetest.pos_to_string(entity_pos))
self.object:remove()
break
end
end
end
end,
get_staticdata = function(self)
if self.nodename ~= nil and self.texture ~= nil then
return self.nodename .. ";" .. self.texture
end
return ""
end
})
local facedir = {}
facedir[2] = {x = 1, y = 0, z = 0}
facedir[3] = {x = -1, y = 0, z = 0}
facedir[4] = {x = 0, y = 0, z = 1}
facedir[5] = {x = 0, y = 0, z = -1}
local remove_item = function(pos, node)
local objs = nil
if node.name == "itemframes:frame" then
objs = minetest.get_objects_inside_radius(pos, 0.5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then
obj:remove()
end
end
end
end
local update_item = function(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") ~= "" then
local posad = facedir[node.param2]
if not posad then return end
pos.x = pos.x + posad.x * 6.5 / 16
pos.y = pos.y + posad.y * 6.5 / 16
pos.z = pos.z + posad.z * 6.5 / 16
tmp.nodename = node.name
tmp.texture = ItemStack(meta:get_string("item")):get_name()
local e = minetest.add_entity(pos, "itemframes:item")
if node.param2 == 2 or node.param2 == 3 then
local yaw = math.pi / 2 - node.param2 * math.pi * 2
e:setyaw(yaw)
end
end
end
local drop_item = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") ~= "" then
if node.name == "itemframes:frame" then
minetest.add_item(pos, meta:get_string("item"))
end
meta:set_string("item", "")
end
remove_item(pos, node)
end
minetest.register_node("itemframes:frame",{
description = "Item frame",
drawtype = "nodebox",
node_box = {
type = "wallmounted"
},
tiles = {"itemframe_background.png"},
inventory_image = "itemframe_background.png",
wield_image = "itemframe_background.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
legacy_wallmounted = false,
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local undery = pointed_thing.under.y
local posy = pointed_thing.above.y
if undery > posy then -- Place on celling, not allowed
return itemstack
elseif undery < posy then -- Place on bottom, not allowed
return itemstack
else
return minetest.item_place(itemstack, placer, pointed_thing)
end
end
end,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Item frame (owned by " .. placer:get_player_name() .. ")")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then return end
local meta = minetest.get_meta(pos)
local name = clicker and clicker:get_player_name()
if name == meta:get_string("owner") or
minetest.check_player_privs(name, "protection_bypass") then
drop_item(pos, node)
local string = itemstack:take_item()
meta:set_string("item", string:to_string())
update_item(pos, node)
end
return itemstack
end,
on_punch = function(pos, node, puncher)
local meta = minetest.get_meta(pos)
local name = puncher and puncher:get_player_name()
if name == meta:get_string("owner") or
minetest.check_player_privs(name, "protection_bypass") then
drop_item(pos, node)
end
end,
can_dig = function(pos,player)
if not player then return end
local name = player and player:get_player_name()
local meta = minetest.get_meta(pos)
return name == meta:get_string("owner") or
minetest.check_player_privs(name, "protection_bypass")
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
if meta:get_string("item") ~= "" then
drop_item(pos, node)
end
end
})
-- Craft
minetest.register_craft({
output = "itemframes:frame",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "default:paper", "group:stick"},
{"group:stick", "group:stick", "group:stick"}
}
})