98 lines
2.6 KiB
Lua
98 lines
2.6 KiB
Lua
function beds.register_bed(name, def)
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minetest.register_node(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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drawtype = "mesh",
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mesh = def.mesh,
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tiles = def.tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 1,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox,
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},
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collision_box = {
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type = "fixed",
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fixed = def.collisionbox,
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local pos
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if udef and udef.buildable_to then
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pos = under
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else
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pos = pointed_thing.above
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end
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local player_name = placer and placer:get_player_name() or ""
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if minetest.is_protected(pos, player_name) and
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not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(pos, player_name)
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return itemstack
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end
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local pos_front = vector.new(pos)
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local dir = placer and placer:get_look_dir() and
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minetest.dir_to_facedir(placer:get_look_dir()) % 4 or 0
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if dir == 1 then
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pos_front.x = pos_front.x + 1
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elseif dir == 2 then
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pos_front.z = pos_front.z - 1
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elseif dir == 3 then
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pos_front.x = pos_front.x - 1
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else
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pos_front.z = pos_front.z + 1
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end
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for _, p in pairs({pos_front, pos}) do
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local node_def = minetest.registered_nodes[minetest.get_node(p).name]
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if node_def and node_def.buildable_to then
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minetest.remove_node(pos_front)
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end
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if not node_def or not node_def.buildable_to then
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return itemstack
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end
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end
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minetest.set_node(pos, {name = name, param2 = dir})
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name)) or
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not minetest.is_singleplayer() then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_rightclick = function(pos, _, clicker, itemstack)
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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can_dig = beds.can_dig
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})
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minetest.register_alias(name .. "_bottom", name)
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minetest.register_alias(name .. "_top", "air")
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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