2019-10-27 21:40:07 +01:00

98 lines
2.6 KiB
Lua

function beds.register_bed(name, def)
minetest.register_node(name, {
description = def.description,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
drawtype = "mesh",
mesh = def.mesh,
tiles = def.tiles,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = def.sounds or default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = def.selectionbox,
},
collision_box = {
type = "fixed",
fixed = def.collisionbox,
},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local pos
if udef and udef.buildable_to then
pos = under
else
pos = pointed_thing.above
end
local player_name = placer and placer:get_player_name() or ""
if minetest.is_protected(pos, player_name) and
not minetest.check_player_privs(player_name, "protection_bypass") then
minetest.record_protection_violation(pos, player_name)
return itemstack
end
local pos_front = vector.new(pos)
local dir = placer and placer:get_look_dir() and
minetest.dir_to_facedir(placer:get_look_dir()) % 4 or 0
if dir == 1 then
pos_front.x = pos_front.x + 1
elseif dir == 2 then
pos_front.z = pos_front.z - 1
elseif dir == 3 then
pos_front.x = pos_front.x - 1
else
pos_front.z = pos_front.z + 1
end
for _, p in pairs({pos_front, pos}) do
local node_def = minetest.registered_nodes[minetest.get_node(p).name]
if node_def and node_def.buildable_to then
minetest.remove_node(pos_front)
end
if not node_def or not node_def.buildable_to then
return itemstack
end
end
minetest.set_node(pos, {name = name, param2 = dir})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) or
not minetest.is_singleplayer() then
itemstack:take_item()
end
return itemstack
end,
on_rightclick = function(pos, _, clicker, itemstack)
beds.on_rightclick(pos, clicker)
return itemstack
end,
can_dig = beds.can_dig
})
minetest.register_alias(name .. "_bottom", name)
minetest.register_alias(name .. "_top", "air")
minetest.register_craft({
output = name,
recipe = def.recipe
})
end