452 lines
14 KiB
Lua
452 lines
14 KiB
Lua
ARMOR_INIT_DELAY = 1
|
|
ARMOR_INIT_TIMES = 1
|
|
ARMOR_BONES_DELAY = 1
|
|
ARMOR_UPDATE_TIME = 1
|
|
ARMOR_DROP = minetest.get_modpath("bones") ~= nil
|
|
ARMOR_DESTROY = false
|
|
ARMOR_LEVEL_MULTIPLIER = 1
|
|
ARMOR_HEAL_MULTIPLIER = 1
|
|
|
|
local modpath = minetest.get_modpath("3d_armor")
|
|
|
|
local time = 0
|
|
|
|
local armor_def = setmetatable({}, {
|
|
__index = function()
|
|
return setmetatable({
|
|
groups = setmetatable({}, {
|
|
__index = function()
|
|
return 0
|
|
end})
|
|
}, {
|
|
__index = function()
|
|
return 0
|
|
end
|
|
})
|
|
end,
|
|
})
|
|
|
|
local armor_textures = setmetatable({}, {
|
|
__index = function()
|
|
return setmetatable({}, {
|
|
__index = function()
|
|
return "blank.png"
|
|
end
|
|
})
|
|
end
|
|
})
|
|
|
|
armor = {
|
|
player_hp = {},
|
|
elements = {"head", "torso", "legs", "feet"},
|
|
physics = {"jump","speed","gravity"},
|
|
--[[formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]"
|
|
.."image[2,0.75;2,4;armor_preview]"
|
|
.."list[current_player;main;0,4.5;8,4;]"
|
|
.."list[current_player;craft;4,1;3,3;]"
|
|
.."list[current_player;craftpreview;7,2;1,1;]",]]
|
|
def = armor_def,
|
|
textures = armor_textures,
|
|
default_skin = "character",
|
|
}
|
|
|
|
armor.update_player_visuals = function(self, player)
|
|
if not player then
|
|
return
|
|
end
|
|
local name = player:get_player_name()
|
|
if self.textures[name] then
|
|
player_api.set_textures(player, {
|
|
self.textures[name].skin,
|
|
self.textures[name].armor,
|
|
self.textures[name].wielditem,
|
|
self.textures[name].cube,
|
|
})
|
|
end
|
|
end
|
|
|
|
armor.set_player_armor = function(self, player)
|
|
if not player then
|
|
return
|
|
end
|
|
local name = player:get_player_name()
|
|
local armor_inv = self:get_armor_inventory(player)
|
|
if not name then
|
|
minetest.log("error", "Failed to read player name")
|
|
return
|
|
elseif not armor_inv then
|
|
minetest.log("error", "Failed to read player inventory")
|
|
return
|
|
end
|
|
local armor_texture = "blank.png"
|
|
local armor_level = 0
|
|
local armor_heal = 0
|
|
local state = 0
|
|
local items = 0
|
|
local elements = {}
|
|
local textures = {}
|
|
local physics_o = {speed=1,gravity=1,jump=1}
|
|
local material = {type=nil, count=1}
|
|
--local preview = armor:get_player_skin(name).."_preview.png"
|
|
for _,v in ipairs(self.elements) do
|
|
elements[v] = false
|
|
end
|
|
for i=1, 4 do
|
|
local stack = armor_inv:get_stack("armor", i)
|
|
local item = stack:get_name()
|
|
if stack:get_count() == 1 then
|
|
local def = stack:get_definition()
|
|
for k, v in pairs(elements) do
|
|
if v == false then
|
|
local level = def.groups["armor_"..k]
|
|
if level then
|
|
local texture = item:gsub("%:", "_")
|
|
table.insert(textures, texture..".png")
|
|
--preview = preview.."^"..texture.."_preview.png"
|
|
armor_level = armor_level + level
|
|
state = state + stack:get_wear()
|
|
items = items + 1
|
|
local heal = def.groups["armor_heal"] or 0
|
|
armor_heal = armor_heal + heal
|
|
for kk,vv in ipairs(self.physics) do
|
|
local o_value = def.groups["physics_"..vv]
|
|
if o_value then
|
|
physics_o[vv] = physics_o[vv] + o_value
|
|
end
|
|
end
|
|
local mat = string.match(item, "%:.+_(.+)$")
|
|
if material.type then
|
|
if material.type == mat then
|
|
material.count = material.count + 1
|
|
end
|
|
else
|
|
material.type = mat
|
|
end
|
|
elements[k] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
--[[if minetest.get_modpath("shields") then
|
|
armor_level = armor_level * 0.9
|
|
end]]
|
|
if material.type and material.count == #self.elements then
|
|
armor_level = armor_level * 1.1
|
|
end
|
|
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
|
|
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
|
|
if #textures > 0 then
|
|
armor_texture = table.concat(textures, "^")
|
|
end
|
|
local armor_groups = {fleshy=100}
|
|
if armor_level > 0 then
|
|
armor_groups.level = math.floor(armor_level / 20)
|
|
armor_groups.fleshy = 100 - armor_level
|
|
end
|
|
player:set_armor_groups(armor_groups)
|
|
player:set_physics_override(physics_o)
|
|
self.textures[name].armor = armor_texture
|
|
--self.textures[name].preview = preview
|
|
self.def[name].state = state
|
|
self.def[name].count = items
|
|
self.def[name].level = armor_level
|
|
self.def[name].heal = armor_heal
|
|
self.def[name].jump = physics_o.jump
|
|
self.def[name].speed = physics_o.speed
|
|
self.def[name].gravity = physics_o.gravity
|
|
self:update_player_visuals(player)
|
|
end
|
|
|
|
armor.update_armor = function(self, player)
|
|
if not player then
|
|
return
|
|
end
|
|
local name = player:get_player_name()
|
|
local hp = player:get_hp() or 0
|
|
if hp == 0 then
|
|
return
|
|
end
|
|
|
|
local armor_inv = self:get_armor_inventory(player)
|
|
if not armor_inv then
|
|
minetest.log("error", "Failed to read detached inventory")
|
|
return
|
|
end
|
|
local state = 0
|
|
local items = 0
|
|
for i=1, 4 do
|
|
local stack = armor_inv:get_stack("armor", i)
|
|
if stack:get_count() > 0 then
|
|
local use = stack:get_definition().groups["armor_use"] or 0
|
|
local item = stack:get_name()
|
|
stack:add_wear(use)
|
|
armor_inv:set_stack("armor", i, stack)
|
|
state = state + stack:get_wear()
|
|
items = items + 1
|
|
if stack:get_count() == 0 then
|
|
local desc = minetest.registered_items[item].description
|
|
if desc then
|
|
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
|
end
|
|
self:set_player_armor(player)
|
|
armor:update_inventory(player)
|
|
end
|
|
end
|
|
end
|
|
self:save_armor_inventory(player)
|
|
self.def[name].state = state
|
|
self.def[name].count = items
|
|
end
|
|
|
|
armor.get_player_skin = function(self, name)
|
|
local skin = nil
|
|
if skins then
|
|
skin = skins.skins[name]
|
|
elseif u_skins then
|
|
skin = u_skins.u_skins[name]
|
|
end
|
|
return skin or armor.default_skin
|
|
end
|
|
|
|
armor.get_armor_formspec = function(self, name)
|
|
local formspec = armor.formspec:gsub("player_name", name)
|
|
--formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
|
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
|
return formspec:gsub("armor_heal", armor.def[name].heal)
|
|
end
|
|
|
|
--[[armor.update_inventory = function(self, player)
|
|
local name = player:get_player_name()
|
|
if unified_inventory then
|
|
if unified_inventory.current_page[name] == "armor" then
|
|
unified_inventory.set_inventory_formspec(player, "armor")
|
|
end
|
|
else
|
|
local formspec = armor:get_armor_formspec(name)
|
|
if inventory_plus then
|
|
local page = player:get_inventory_formspec()
|
|
if page:find("detached:"..name.."_armor") then
|
|
inventory_plus.set_inventory_formspec(player, formspec)
|
|
end
|
|
else
|
|
player:set_inventory_formspec(formspec)
|
|
end
|
|
end
|
|
end]]
|
|
armor.update_inventory = function(self, player) end
|
|
|
|
armor.get_armor_inventory = function(self, player)
|
|
local name = player:get_player_name()
|
|
if name then
|
|
return minetest.get_inventory({type="detached", name=name.."_armor"})
|
|
end
|
|
end
|
|
|
|
armor.serialize_inventory_list = function(self, list)
|
|
local list_table = {}
|
|
for _, stack in ipairs(list) do
|
|
table.insert(list_table, stack:to_string())
|
|
end
|
|
return minetest.serialize(list_table)
|
|
end
|
|
|
|
armor.deserialize_inventory_list = function(self, list_string)
|
|
local list_table = minetest.deserialize(list_string)
|
|
local list = {}
|
|
for _, stack in ipairs(list_table or {}) do
|
|
table.insert(list, ItemStack(stack))
|
|
end
|
|
return list
|
|
end
|
|
|
|
armor.load_armor_inventory = function(self, player)
|
|
local inv = self:get_armor_inventory(player)
|
|
if inv then
|
|
local armor_list_string = player:get_attribute("3d_armor_inventory")
|
|
if armor_list_string then
|
|
inv:set_list("armor",
|
|
self:deserialize_inventory_list(armor_list_string))
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
armor.save_armor_inventory = function(self, player)
|
|
local inv = self:get_armor_inventory(player)
|
|
if inv then
|
|
player:set_attribute("3d_armor_inventory",
|
|
self:serialize_inventory_list(inv:get_list("armor")))
|
|
end
|
|
end
|
|
|
|
-- Register Callbacks
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local name = player:get_player_name()
|
|
--if inventory_plus and fields.armor then
|
|
--local formspec = armor:get_armor_formspec(name)
|
|
--inventory_plus.set_inventory_formspec(player, formspec)
|
|
--return
|
|
--end
|
|
for field, _ in pairs(fields) do
|
|
if string.find(field, "skins_set_") then
|
|
minetest.after(0, function(player)
|
|
local skin = armor:get_player_skin(name)
|
|
armor.textures[name].skin = skin..".png"
|
|
armor:set_player_armor(player)
|
|
end, player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
local item = stack:get_name()
|
|
if not minetest.registered_items[item] then return end
|
|
if not minetest.registered_items[item].groups then return end
|
|
if minetest.registered_items[item].groups['armor_head']
|
|
and index == 1
|
|
then
|
|
return 1
|
|
end
|
|
if minetest.registered_items[item].groups['armor_torso']
|
|
and index == 2
|
|
then
|
|
return 1
|
|
end
|
|
if minetest.registered_items[item].groups['armor_legs']
|
|
and index == 3
|
|
then
|
|
return 1
|
|
end
|
|
if minetest.registered_items[item].groups['armor_feet']
|
|
and index == 4
|
|
then
|
|
return 1
|
|
end
|
|
return 0
|
|
end,
|
|
on_put = function(inv, listname, index, stack, player)
|
|
armor:save_armor_inventory(player)
|
|
armor:set_player_armor(player)
|
|
--armor:update_inventory(player)
|
|
end,
|
|
on_take = function(inv, listname, index, stack, player)
|
|
armor:save_armor_inventory(player)
|
|
armor:set_player_armor(player)
|
|
--armor:update_inventory(player)
|
|
end,
|
|
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
armor:save_armor_inventory(player)
|
|
armor:set_player_armor(player)
|
|
--armor:update_inventory(player)
|
|
end,
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
return stack:get_count()
|
|
end,
|
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
return 0
|
|
end,
|
|
}, name)
|
|
|
|
armor_inv:set_size("armor", 4)
|
|
if not armor:load_armor_inventory(player) then
|
|
local player_inv = player:get_inventory()
|
|
if player_inv then
|
|
player_inv:set_size("armor", 4)
|
|
for i=1, 4 do
|
|
local stack = player_inv:get_stack("armor", i)
|
|
armor_inv:set_stack("armor", i, stack)
|
|
end
|
|
player_inv:set_size("armor", 0)
|
|
end
|
|
armor:save_armor_inventory(player)
|
|
end
|
|
|
|
armor.player_hp[name] = 0
|
|
armor.def[name] = {
|
|
state = 0,
|
|
count = 0,
|
|
level = 0,
|
|
heal = 0,
|
|
jump = 1,
|
|
speed = 1,
|
|
gravity = 1,
|
|
}
|
|
armor.textures[name] = {
|
|
skin = armor.default_skin..".png",
|
|
armor = "blank.png",
|
|
wielditem = "blank.png",
|
|
cube = "blank.png",
|
|
preview = armor.default_skin.."_preview.png",
|
|
}
|
|
if minetest.get_modpath("skins") then
|
|
local skin = skins.skins[name]
|
|
if skin and skins.get_type(skin) == skins.type.MODEL then
|
|
armor.textures[name].skin = skin..".png"
|
|
end
|
|
elseif minetest.get_modpath("simple_skins") then
|
|
local skin = skins.skins[name]
|
|
if skin then
|
|
armor.textures[name].skin = skin..".png"
|
|
end
|
|
--[[elseif minetest.get_modpath("u_skins") then
|
|
local skin = u_skins.u_skins[name]
|
|
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
|
armor.textures[name].skin = skin..".png"
|
|
end]]
|
|
end
|
|
if minetest.get_modpath("player_textures") then
|
|
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
|
local f = io.open(filename..".png")
|
|
if f then
|
|
f:close()
|
|
armor.textures[name].skin = "player_"..name..".png"
|
|
end
|
|
end
|
|
for i=1, ARMOR_INIT_TIMES do
|
|
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
|
armor:set_player_armor(player)
|
|
--if inventory_plus == nil and unified_inventory == nil then
|
|
--armor:update_inventory(player)
|
|
--end
|
|
end, player)
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_dieplayer(function(player)
|
|
local name = player:get_player_name()
|
|
local pos = player:get_pos()
|
|
if name and pos then
|
|
local drop = {}
|
|
local armor_inv = armor:get_armor_inventory(player)
|
|
if armor_inv then
|
|
for i=1, armor_inv:get_size("armor") do
|
|
local stack = armor_inv:get_stack("armor", i)
|
|
if stack:get_count() > 0 then
|
|
minetest.item_drop(stack, player, pos)
|
|
armor_inv:set_stack("armor", i, nil)
|
|
end
|
|
end
|
|
end
|
|
armor:save_armor_inventory(player)
|
|
armor:set_player_armor(player)
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_player_hpchange(function(player, hp_change)
|
|
if player and hp_change < 0 then
|
|
local name = player:get_player_name()
|
|
if name then
|
|
if armor.def[name].heal > math.random(100) then
|
|
hp_change = 0
|
|
end
|
|
end
|
|
armor:update_armor(player)
|
|
end
|
|
return hp_change
|
|
end)
|