112 lines
3.2 KiB
Lua
112 lines
3.2 KiB
Lua
local has_armor = minetest.get_modpath("3d_armor")
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local time = 0
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local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
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if not update_time then
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update_time = 2
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minetest.settings:set("wieldview_update_time", tostring(update_time))
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end
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local wield_tiles = {}
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local wield_cubes = {}
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local wield_items = {}
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local wield_cycle = {}
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wieldview = {
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transform = {},
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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local function init_wield_items()
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for name, def in pairs(minetest.registered_items) do
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if def.inventory_image and def.inventory_image ~= "" then
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wield_tiles[name] = def.inventory_image
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elseif def.tiles and type(def.tiles[1]) == "string" and
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def.tiles[1] ~= "" and def.drawtype and
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(def.drawtype == "normal" or def.drawtype == "allfaces" or
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def.drawtype == "glasslike" or def.drawtype == "liquid") then
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wield_cubes[name] = def.tiles[1]
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end
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end
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end
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local function update_player_visuals(player, item)
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local name = player:get_player_name()
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local animation = player_api.get_animation(player) or {}
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local textures = animation.textures or {}
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local skin = textures[1] and textures[1] or "character.png"
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local wield_tile = wield_tiles[item]
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if wield_tile then
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-- Get item image transformation, first from group, then from transform.lua
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local transform = minetest.get_item_group(item, "wieldview_transform")
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if transform == 0 then
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transform = wieldview.transform[item]
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end
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if transform then
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-- This actually works with groups ratings because transform1, transform2, etc.
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-- have meaning and transform0 is used for identidy, so it can be ignored
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wield_tile = wield_tile.."^[transform"..tostring(transform)
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end
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else
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wield_tile = "blank.png"
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end
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local wield_cube = wield_cubes[item] or "blank.png"
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if has_armor then
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armor.textures[name].wielditem = wield_tile
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armor.textures[name].cube = wield_cube
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armor:update_player_visuals(player)
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else
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player_api.set_textures(player, {skin, "blank.png", wield_tile, wield_cube})
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end
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end
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local function update_wielded_item(dtime, name)
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wield_cycle[name] = wield_cycle[name] or 0
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wield_cycle[name] = wield_cycle[name] + dtime
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if wield_cycle[name] < update_time then
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return
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end
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local player = minetest.get_player_by_name(name)
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if not player or not player:is_player() then
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return
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end
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return
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end
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if wield_items[name] and wield_items[name] == item then
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return
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else
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update_player_visuals(player, item)
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end
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wield_items[name] = item
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wield_cycle[name] = 0
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end
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if not minetest.is_singleplayer() then
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if name then
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wield_items[name] = ""
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wield_cycle[name] = 0
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minetest.after(0, function()
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update_wielded_item(0, name)
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end)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if name then
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wield_items[name] = ""
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wield_cycle[name] = 0
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end
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end)
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minetest.register_playerstep(function(dtime, playernames)
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for _, name in pairs(playernames) do
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update_wielded_item(dtime, name)
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end
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end)
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minetest.after(0, init_wield_items)
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end
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