2019-06-29 09:53:45 +02:00

349 lines
8.4 KiB
Lua

--
-- Helper functions
--
local function is_water(pos, nodename)
local nn = nodename or minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0, nn
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
local function after_detach(name, pos)
local player = minetest.get_player_by_name(name)
if player then
player:set_pos(pos)
end
end
local function after_attach(name)
local player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit" , 30)
end
end
local function after_remove(object)
if object then
object:remove()
end
end
--
-- Boat entity
--
local boat = {
physical = true,
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boat.x",
textures = {"default_acacia_wood.png"},
driver = nil,
v = 0,
last_v = 0,
removed = false,
auto = false
}
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and name == self.driver then
self.driver = nil
self.auto = false
clicker:set_detach()
player_api.player_attached[name] = false
player_api.set_animation(clicker, "stand" , 30)
local pos = clicker:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
minetest.after(0.1, after_detach, name, pos)
elseif not self.driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = name
clicker:set_attach(self.object, "",
{x = 0.5, y = 11, z = -3}, {x = 0, y = 0, z = 0})
player_api.player_attached[name] = true
minetest.after(0.2, after_attach, name)
clicker:set_look_horizontal(self.object:get_yaw())
end
end
function boat.on_detach_child(self, child)
self.driver = nil
self.auto = false
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 100}) -- {immortal = 1}
if staticdata then
self.v = tonumber(staticdata)
end
self.last_v = self.v
end
function boat.get_staticdata(self)
return tostring(self.v)
end
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
local name = puncher:get_player_name()
if self.driver and name == self.driver then
self.driver = nil
puncher:set_detach()
player_api.player_attached[name] = false
end
if not self.driver then
self.removed = true
local inv = puncher:get_inventory()
if not inv then
minetest.add_item(self.object:get_pos(), "boats:boat")
else
local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world
if not leftover:is_empty() then
minetest.add_item(self.object:get_pos(), leftover)
end
end
-- delay remove to ensure player is detached
minetest.after(0.1, after_remove, self.object)
end
end
function boat.on_step(self, dtime)
local drop_timer = 300 -- 5 min
if not minetest.is_singleplayer() then
drop_timer = 60 -- 1 min
end
self.count = (self.count or 0) + dtime
-- Drop boat if the player is not on board
if self.count > drop_timer then
minetest.add_item(self.object:get_pos(), "boats:boat")
self.object:remove()
return
end
self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
if self.driver then
self.count = 0
local driver_objref = minetest.get_player_by_name(self.driver)
if driver_objref then
local ctrl = driver_objref:get_player_control()
if ctrl.up and ctrl.down then
if not self.auto then
self.auto = true
minetest.chat_send_player(self.driver, "[boats] Cruise on")
end
elseif ctrl.down then
self.v = self.v - dtime * 2.0
if self.auto then
self.auto = false
minetest.chat_send_player(self.driver, "[boats] Cruise off")
end
elseif ctrl.up or self.auto then
self.v = self.v + dtime * 2.0
end
if ctrl.left then
if self.v < -0.001 then
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
else
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
end
elseif ctrl.right then
if self.v < -0.001 then
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
else
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
end
end
else
-- If driver leaves server while driving 'driver' is present
-- but driver objectref is nil. Reset boat properties.
self.driver = nil
self.auto = false
end
end
local velo = self.object:get_velocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:set_pos(self.object:get_pos())
return
end
-- We need to multiple by abs to not loose sign of velocity
local drag = dtime * 0.08 * self.v * math.abs(self.v)
-- If drag is larger than velocity, then stop horizontal move.
if math.abs(self.v) <= math.abs(drag) then
self.v = 0
else
self.v = self.v - drag
end
local p = self.object:get_pos()
p.y = p.y - 0.5
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
local iswater, nodename = is_water(p)
if not iswater then
local nodedef = minetest.registered_nodes[nodename]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:get_yaw(),
self.object:get_velocity().y)
self.object:set_pos(self.object:get_pos())
else
p.y = p.y + 1
if is_water(p) then
local y = self.object:get_velocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
self.object:set_pos(self.object:get_pos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:get_velocity().y) < 1 then
local pos = self.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
self.object:set_pos(pos)
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
else
new_velo = get_velocity(self.v, self.object:get_yaw(),
self.object:get_velocity().y)
self.object:set_pos(self.object:get_pos())
end
end
end
self.object:set_velocity(new_velo)
self.object:set_acceleration(new_acce)
-- if boat comes to sudden stop then destroy boat and drop 3x wood
if (self.v2 or 0) - self.v >= 3 then
if self.driver then
--print ("Crash! with driver", self.v2 - self.v)
local driver_objref = minetest.get_player_by_name(self.driver)
player_api.player_attached[self.driver] = false
driver_objref:set_detach()
player_api.set_animation(driver_objref, "stand" , 30)
else
--print ("Crash! no driver")
end
minetest.add_item(self.object:get_pos(), "default:wood 3")
self.object:remove()
return
end
self.v2 = self.v
end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boats_inventory.png",
liquids_pointable = true,
stack_max = 1,
groups = {rail = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
if not is_water(pointed_thing.under) then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then
if placer then
boat:set_yaw(placer:get_look_horizontal())
end
local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for and
creative.is_enabled_for(player_name)) or
not minetest.is_singleplayer() then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", ""},
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
type = "fuel",
recipe = "boats:boat",
burntime = 20,
})