88 lines
2.3 KiB
Lua
88 lines
2.3 KiB
Lua
local age = 0.5 -- How old an item has to be before collecting
|
|
local radius_magnet = 2 -- Radius of item magnet
|
|
local player_collect_height = 1.3 -- Added to their pos y value
|
|
local players_per_step = 20 -- How many players to process in one server step
|
|
|
|
local function collect_items(player)
|
|
local pos = player:get_pos()
|
|
if not minetest.is_valid_pos(pos) then
|
|
return
|
|
end
|
|
-- Detect
|
|
local col_pos = vector.add(pos, {x = 0, y = player_collect_height, z = 0})
|
|
local objects = minetest.get_objects_inside_radius(col_pos, radius_magnet)
|
|
for _,object in ipairs(objects) do
|
|
local entity = object:get_luaentity()
|
|
if entity and not object:is_player() and
|
|
entity.name == "__builtin:item" and entity.age > age then
|
|
local item = ItemStack(entity.itemstring)
|
|
local inv = player:get_inventory()
|
|
if item:get_name() ~= "" and inv and
|
|
inv:room_for_item("main", item) then
|
|
-- Magnet
|
|
object:move_to(col_pos)
|
|
entity.collectioner = true
|
|
-- Collect
|
|
if entity.collectioner == true then
|
|
minetest.after(0.01, function()
|
|
minetest.sound_play("item_drop_pickup", {
|
|
pos = pos,
|
|
max_hear_distance = 10,
|
|
gain = 0.25,
|
|
})
|
|
inv:add_item("main", item)
|
|
entity.itemstring = ""
|
|
object:remove()
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function table_iter(t)
|
|
local i = 0
|
|
local n = table.getn(t)
|
|
return function ()
|
|
i = i + 1
|
|
if i <= n then
|
|
return t[i]
|
|
end
|
|
end
|
|
end
|
|
|
|
local player_iter = nil
|
|
local function get_next_player()
|
|
if player_iter == nil then
|
|
local names = {}
|
|
for player in table_iter(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
if name then
|
|
table.insert(names, name)
|
|
end
|
|
end
|
|
player_iter = table_iter(names)
|
|
if players_per_step > #names then
|
|
players_per_step = #names + 1
|
|
end
|
|
return
|
|
end
|
|
local name = player_iter()
|
|
player_iter = name and player_iter
|
|
return name or get_next_player()
|
|
end
|
|
|
|
-- Item collection
|
|
minetest.register_globalstep(function()
|
|
-- only deal with * player count on each server step
|
|
for i = 1, players_per_step do
|
|
local name = get_next_player()
|
|
if name then
|
|
local player = minetest.get_player_by_name(name)
|
|
if player and player:is_player() and player:get_hp() > 0 then
|
|
collect_items(player)
|
|
end
|
|
end
|
|
end
|
|
end)
|