154 lines
4.1 KiB
Lua
154 lines
4.1 KiB
Lua
dofile(minetest.get_modpath("player_api") .. "/api.lua")
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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function player_api.is_enabled_for(name)
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return creative_mode_cache
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end
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-- Default player appearance
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player_api.register_model("character.b3d", {
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animation_speed = 30,
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textures = {"character.png", "blank.png", "blank.png", "blank.png"},
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animations = {
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-- Standard animations.
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stand = {x = 0, y = 0}, -- y = 79
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lay = {x = 162, y = 166},
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walk = {x = 168, y = 187},
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mine = {x = 189, y = 198},
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160}
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},
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stepheight = 0.6,
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eye_height = 1.47
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})
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if creative_mode_cache then
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minetest.register_item(":", {
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type = "none",
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wield_image = "blank.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 5},
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}
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})
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local digtime = 128
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 192}
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minetest.register_node("player_api:hand", {
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tiles = {"character.png"},
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wield_scale = {x = 1, y = 1, z = 0.7},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "hand.b3d",
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inventory_image = "blank.png",
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drop = "",
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node_placement_prediction = "",
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps
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},
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damage_groups = {fleshy = 5}
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}
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})
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else
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minetest.register_item(":", {
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type = "none",
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wield_image = "blank.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 1}
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}
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})
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minetest.register_node("player_api:hand", {
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tiles = {"character.png"},
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wield_scale = {x = 1, y = 1, z = 0.7},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "hand.b3d",
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inventory_image = "blank.png",
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drop = "",
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node_placement_prediction = "",
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times = {[1]=5.0, [2]=3.0, [3]=0.7}, uses = 0, maxlevel = 1},
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snappy = {times = {[1]=0.5, [2]=0.5, [3]=0.5}, uses = 0, maxlevel = 1},
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choppy = {times = {[1]=6.0, [2]=4.0, [3]=3.0}, uses = 0, maxlevel = 1},
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cracky = {times = {[1]=7.0, [2]=5.0, [3]=4.0}, uses = 0, maxlevel = 1},
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oddly_breakable_by_hand = {times = {[1]=3.5, [2]=2.0, [3]=0.7}, uses = 0}
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},
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damage_groups = {fleshy = 1}
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}
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})
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end
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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player_api.player_attached[player:get_player_name()] = false
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player_api.set_model(player, "character.b3d")
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player:set_local_animation(
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{x = 0, y = 0}, -- y = 79
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30)
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player:hud_set_hotbar_itemcount(9)
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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player:get_inventory():set_stack("hand", 1, "player_api:hand")
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end)
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-- Temporary solution to the problem of loading yaw 'nul' on iOS
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if PLATFORM == "iOS" then
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minetest.register_on_joinplayer(function(player)
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if (player:get_look_horizontal() == 0) then
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player:set_look_horizontal(0.01)
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end
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minetest.after(5, function()
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if (player:get_look_horizontal() == 0) then
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minetest.request_shutdown()
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end
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end)
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end)
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end
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-- Items for the new player
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if not creative_mode_cache and minetest.is_singleplayer() then
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minetest.register_on_newplayer(function (player)
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player:get_inventory():add_item("main", "default:sword_steel")
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player:get_inventory():add_item("main", "default:torch 8")
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player:get_inventory():add_item("main", "default:wood 64")
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end)
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end
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-- Drop items at death
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minetest.register_on_dieplayer(function(player)
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local pos = player:get_pos()
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local inv = player:get_inventory()
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-- Drop inventory items
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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minetest.item_drop(stack, nil, pos)
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inv:set_stack("main", i, nil)
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end
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-- Display death coordinates
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minetest.chat_send_player(player:get_player_name(), Sl("Your last coordinates:") .. " "
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.. minetest.pos_to_string(vector.round(pos)))
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end)
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