154 lines
4.1 KiB
Lua

dofile(minetest.get_modpath("player_api") .. "/api.lua")
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function player_api.is_enabled_for(name)
return creative_mode_cache
end
-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", "blank.png", "blank.png", "blank.png"},
animations = {
-- Standard animations.
stand = {x = 0, y = 0}, -- y = 79
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160}
},
stepheight = 0.6,
eye_height = 1.47
})
if creative_mode_cache then
minetest.register_item(":", {
type = "none",
wield_image = "blank.png",
tool_capabilities = {
full_punch_interval = 0.5,
damage_groups = {fleshy = 5},
}
})
local digtime = 128
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 192}
minetest.register_node("player_api:hand", {
tiles = {"character.png"},
wield_scale = {x = 1, y = 1, z = 0.7},
paramtype = "light",
drawtype = "mesh",
mesh = "hand.b3d",
inventory_image = "blank.png",
drop = "",
node_placement_prediction = "",
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps
},
damage_groups = {fleshy = 5}
}
})
else
minetest.register_item(":", {
type = "none",
wield_image = "blank.png",
tool_capabilities = {
full_punch_interval = 0.5,
damage_groups = {fleshy = 1}
}
})
minetest.register_node("player_api:hand", {
tiles = {"character.png"},
wield_scale = {x = 1, y = 1, z = 0.7},
paramtype = "light",
drawtype = "mesh",
mesh = "hand.b3d",
inventory_image = "blank.png",
drop = "",
node_placement_prediction = "",
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 0,
groupcaps = {
crumbly = {times = {[1]=5.0, [2]=3.0, [3]=0.7}, uses = 0, maxlevel = 1},
snappy = {times = {[1]=0.5, [2]=0.5, [3]=0.5}, uses = 0, maxlevel = 1},
choppy = {times = {[1]=6.0, [2]=4.0, [3]=3.0}, uses = 0, maxlevel = 1},
cracky = {times = {[1]=7.0, [2]=5.0, [3]=4.0}, uses = 0, maxlevel = 1},
oddly_breakable_by_hand = {times = {[1]=3.5, [2]=2.0, [3]=0.7}, uses = 0}
},
damage_groups = {fleshy = 1}
}
})
end
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
player_api.player_attached[player:get_player_name()] = false
player_api.set_model(player, "character.b3d")
player:set_local_animation(
{x = 0, y = 0}, -- y = 79
{x = 168, y = 187},
{x = 189, y = 198},
{x = 200, y = 219},
30)
player:hud_set_hotbar_itemcount(9)
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
player:get_inventory():set_stack("hand", 1, "player_api:hand")
end)
-- Temporary solution to the problem of loading yaw 'nul' on iOS
if PLATFORM == "iOS" then
minetest.register_on_joinplayer(function(player)
if (player:get_look_horizontal() == 0) then
player:set_look_horizontal(0.01)
end
minetest.after(5, function()
if (player:get_look_horizontal() == 0) then
minetest.request_shutdown()
end
end)
end)
end
-- Items for the new player
if not creative_mode_cache and minetest.is_singleplayer() then
minetest.register_on_newplayer(function (player)
player:get_inventory():add_item("main", "default:sword_steel")
player:get_inventory():add_item("main", "default:torch 8")
player:get_inventory():add_item("main", "default:wood 64")
end)
end
-- Drop items at death
minetest.register_on_dieplayer(function(player)
local pos = player:get_pos()
local inv = player:get_inventory()
-- Drop inventory items
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
minetest.item_drop(stack, nil, pos)
inv:set_stack("main", i, nil)
end
-- Display death coordinates
minetest.chat_send_player(player:get_player_name(), Sl("Your last coordinates:") .. " "
.. minetest.pos_to_string(vector.round(pos)))
end)