109 lines
2.7 KiB
Lua
109 lines
2.7 KiB
Lua
mobs:register_mob("mobs_animal:bear", {
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type = "npc",
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visual = "mesh",
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mesh = "mobs_bear.b3d",
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rotate = 0,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.49, 0.5},
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animation = {
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speed_normal = 15, speed_run = 30,
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stand_start = 0, stand_end = 30,
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walk_start = 35, walk_end = 65,
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run_start = 105, run_end = 135,
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punch_start = 70, punch_end = 100,
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},
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textures = {
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{"mobs_bear.png"},
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},
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sounds = {
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random = "mobs_bear",
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attack = "mobs_bear_angry",
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},
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fear_height = 4,
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runaway = false,
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jump = false,
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jump_height = 4,
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fly = false,
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walk_chance = 75,
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run_velocity = 3,
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view_range = 14,
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follow = {
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"farming:blueberries", "farming:raspberries"
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},
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attack_type = "dogfight",
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damage = 4,
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reach = 3,
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attacks_monsters = true,
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pathfinding = true,
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hp_min = 10,
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hp_max = 15,
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armor = 100,
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knock_back = 1,
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water_damage = 0,
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lava_damage = 10,
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fall_damage = 5,
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makes_footstep_sound = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
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{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
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{name = "mobs:leather", chance = 1, min = 1, max = 1},
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{name = "mobs:leather", chance = 2, min = 1, max = 1}
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},
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replace_what = {
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"farming:blueberry_4", "farming:raspberry_4"
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},
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replace_with = "air",
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replace_rate = 20,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
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if clicker:get_player_control().sneak then
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self.order = ""
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self.state = "walk"
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self.walk_velocity = 1
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else
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if self.order == "follow" then
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self.order = "stand"
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self.state = "stand"
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self.walk_velocity = 1
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else
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self.order = "follow"
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self.state = "walk"
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self.walk_velocity = 3
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end
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end
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return
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end
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end,
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after_activate = function(self, staticdata, def, dtime)
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-- replace bear using the old directx model
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if self.mesh == "mobs_bear.x" then
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local pos = self.object:get_pos()
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if pos then
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minetest.add_entity(pos, self.name)
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self.object:remove()
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end
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end
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end,
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})
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mobs:spawn({
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name = "mobs_animal:bear",
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nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
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min_light = 0,
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interval = 30,
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chance = 15000,
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min_height = 0,
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max_height = 31000,
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day_toggle = true,
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})
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mobs:register_egg("mobs_animal:bear", "Bear", "wool_brown.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:bear", "mobs_animal:bear")
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