147 lines
4.1 KiB
Lua
147 lines
4.1 KiB
Lua
local vessels_shelf_formspec =
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default.gui ..
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"item_image[0,-0.1;1,1;vessels:shelf]" ..
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"label[0.9,0.1;" .. Sl("Potion Shelf") .. "]" ..
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"list[context;vessels;0,1;9,2;]" ..
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"list[context;split;8,3.14;1,1;]" ..
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"listring[context;vessels]" ..
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"listring[current_player;main]"
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local function update_vessels_shelf(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local invlist = inv:get_list("vessels")
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local formspec = vessels_shelf_formspec
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-- Inventory slots overlay
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local vx, vy = 0, 1
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local n_potions, n_empty = 0, 0
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for i = 1, 18 do
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if i == 10 then
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vx = 0
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vy = vy + 1
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end
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formspec = formspec ..
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"image[" .. vx .. "," .. vy .. ";1,1;formspec_cell.png]"
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local stack = invlist[i]
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if stack:is_empty() then
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formspec = formspec ..
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"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
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else
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local vessel = minetest.registered_items[stack:get_name()] or {}
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if vessel and vessel.groups and vessel.groups.potion then
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n_potions = n_potions + stack:get_count()
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else
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n_empty = n_empty + stack:get_count()
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end
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end
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vx = vx + 1
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end
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meta:set_string("formspec", formspec)
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if n_potions + n_empty == 0 then
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meta:set_string("infotext", Sl("Empty Potion Shelf"))
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else
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meta:set_string("infotext", Sl("Potion Shelf") .. "\n(" ..
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Sl("Potions:") .. " " .. n_potions .. ", " .. Sl("Bottles:") .. " " .. n_empty .. ")")
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end
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end
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minetest.register_node("vessels:shelf", {
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description = "Potion Shelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("vessels", 9 * 2)
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inv:set_size("split", 1)
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update_vessels_shelf(pos)
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end,
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can_dig = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("vessels")
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end,
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allow_metadata_inventory_put = function(pos, listname, _, stack, player)
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if not minetest.is_protected(pos, player:get_player_name()) and
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minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
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if listname == "split" then
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return 1
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else
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return stack:get_count()
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end
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end
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return 0
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end,
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allow_metadata_inventory_take = function(pos, _, _, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos, _, _, to_list, _, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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elseif to_list == "split" then
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return 1
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end
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return count
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end,
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on_metadata_inventory_move = update_vessels_shelf,
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on_metadata_inventory_put = update_vessels_shelf,
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on_metadata_inventory_take = update_vessels_shelf,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "vessels", drops)
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drops[#drops + 1] = "vessels:shelf"
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minetest.remove_node(pos)
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return drops
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end
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})
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minetest.register_craft({
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output = "vessels:shelf",
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"group:vessel", "group:vessel", "group:vessel"},
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{"group:wood", "group:wood", "group:wood"}
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}
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})
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minetest.register_node("vessels:glass_bottle", {
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description = "Empty Glass Bottle",
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drawtype = "plantlike",
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tiles = {"vessels_glass_bottle.png"},
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inventory_image = "vessels_glass_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_alias("potions:glass_bottle", "vessels:glass_bottle")
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minetest.register_craft( {
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output = "vessels:glass_bottle 4",
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recipe = {
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{"", "", ""},
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{"default:glass", "", "default:glass"},
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{"", "default:glass", ""}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "vessels:shelf",
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burntime = 30
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})
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