2019-11-17 22:26:59 +01:00

186 lines
4.9 KiB
Lua

-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_onstate, param2 = node.param2})
mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_offstate, param2 = node.param2})
mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
end
-- Register the 2 (states) x 4 (delay times) delayers
local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do
local boxes
if i == 1 then
boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16 }, -- still torch
{ 0/16, -6/16, -1/16, 2/16, -1/16, 1/16 } -- moved torch
}
elseif i == 2 then
boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16 }, -- still torch
{ -2/16, -6/16, -1/16, 0/16, -1/16, 1/16 } -- moved torch
}
elseif i == 3 then
boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16 }, -- still torch
{ -4/16, -6/16, -1/16, -2/16, -1/16, 1/16} -- moved torch
}
elseif i == 4 then
boxes = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ 6/16, -6/16, -1/16, 4/16, -1/16, 1/16 }, -- still torch
{ -6/16, -6/16, -1/16, -4/16, -1/16, 1/16} -- moved torch
}
end
-- Delayer definition defaults
local def = {
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = boxes
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
delayer_time = delaytime[i],
sounds = default.node_sound_stone_defaults(),
on_blast = mesecon.on_blastnode,
drop = "mesecons_delayer:delayer_off_1"
}
-- Deactivated delayer definition defaults
local off_groups = {bendy = 2, snappy = 1, dig_immediate = 2, attached_node = 1}
if i > 1 then
off_groups.not_in_creative_inventory = 1
end
local off_state = {
description = "Delayer",
tiles = {
"mesecons_delayer_off.png",
"default_stone.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
},
wield_image = "mesecons_delayer_off.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
return
end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_off_" .. tostring(i % 4 + 1),
param2 = node.param2
})
end,
delayer_onstate = "mesecons_delayer:delayer_on_" .. tostring(i),
mesecons = {
receptor =
{
state = mesecon.state.off,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_on = delayer_activate
}
}
}
for k, v in pairs(def) do
off_state[k] = off_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_off_" .. tostring(i), off_state)
-- Activated delayer definition defaults
local on_state = {
tiles = {
"mesecons_delayer_on.png",
"default_stone.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png"
},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
return
end
minetest.swap_node(pos, {
name = "mesecons_delayer:delayer_on_" .. tostring(i % 4 + 1),
param2 = node.param2
})
end,
delayer_offstate = "mesecons_delayer:delayer_off_" .. tostring(i),
mesecons = {
receptor =
{
state = mesecon.state.on,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate
}
}
}
for k, v in pairs(def) do
on_state[k] = on_state[k] or v
end
minetest.register_node("mesecons_delayer:delayer_on_" .. tostring(i), on_state)
end
minetest.register_craft({
output = "mesecons_delayer:delayer_off_1",
recipe = {
{"mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on"},
{"default:cobble","default:cobble", "default:cobble"}
}
})