102 lines
2.9 KiB
Lua
102 lines
2.9 KiB
Lua
local S = default.S
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function default.register_torch(name, def)
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def.drawtype = "mesh"
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def.paramtype = "light"
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def.paramtype2 = "wallmounted"
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def.sunlight_propagates = true
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def.walkable = false
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def.liquids_pointable = false
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def.drop = name
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def.floodable = true
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def.on_flood = function(pos, _, newnode)
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minetest.add_item(pos, name)
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-- Play flame-extinguish sound if liquid is not an 'igniter'
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if minetest.get_item_group(newnode.name, "igniter") == 0 then
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1})
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end
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-- Remove the torch node
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return false
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end
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def.on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local node_def = minetest.registered_nodes[node.name]
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if node_def and node_def.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return node_def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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if wdir == 0 then
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itemstack:set_name(name .. "_ceiling")
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elseif wdir == 1 then
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itemstack:set_name(name)
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else
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itemstack:set_name(name .. "_wall")
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end
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itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir)
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itemstack:set_name(name)
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return itemstack
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end
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def.mesh = "torch_floor.obj"
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def.selection_box = {
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type = "wallmounted",
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wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8}
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}
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minetest.register_node(":" .. name, def)
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local torch_wall = table.copy(def)
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torch_wall.mesh = "torch_wall.obj"
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torch_wall.selection_box = {
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type = "wallmounted",
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wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}
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}
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torch_wall.groups.not_in_creative_inventory = 1
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minetest.register_node(":" .. name .. "_wall", torch_wall)
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local torch_ceiling = table.copy(def)
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torch_ceiling.mesh = "torch_ceiling.obj"
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torch_ceiling.selection_box = {
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type = "wallmounted",
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wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}
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}
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torch_ceiling.groups.not_in_creative_inventory = 1
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minetest.register_node(":" .. name .. "_ceiling", torch_ceiling)
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end
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default.register_torch("default:torch", {
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description = S("Torch"),
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tiles = {{
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name = "default_torch_animated.png",
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animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2}
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}},
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inventory_image = "default_torch.png",
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wield_image = "default_torch.png",
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wield_image2 = "[combine:32x32:7,0=default_torch.png",
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use_texture_alpha = "clip",
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light_source = 12,
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groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, torch = 1},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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output = "default:torch 4",
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recipe = {
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{"group:coal"},
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{"default:stick"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:torch",
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burntime = 7
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})
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