2309 lines
65 KiB
Lua

local S = default.S
local C = default.colors
-- Required wrapper to allow customization of default.after_place_leaves
local function after_place_leaves(...)
return default.after_place_leaves(...)
end
-- Required wrapper to allow customization of default.grow_sapling
local function grow_sapling(...)
return default.grow_sapling(...)
end
local random = math.random
--
-- Stone
--
minetest.register_node("default:stone", {
description = S("Stone"),
tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1},
drop = "default:cobble",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:cobble", {
description = S("Cobblestone"),
tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stonebrick", {
description = S("Stone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:mossycobble", {
description = S("Mossy Cobblestone"),
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stonebrickcarved", {
description = S("Stone Brick Carved"),
tiles = {"default_stonebrick_carved.png"},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stonebrickcracked", {
description = S("Stone Brick Cracked"),
tiles = {"default_stonebrick_cracked.png"},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stonebrickmossy", {
description = S("Mossy Stone Brick"),
tiles = {"default_stonebrick_mossy.png"},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:sandstone", {
description = S("Sandstone"),
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png",
"default_sandstone_normal.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_dirt_defaults({
dig = {name = "default_dig_cracky", gain = 0.24}
})
})
minetest.register_node("default:sandstonesmooth", {
description = S("Smooth Sandstone"),
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png",
"default_sandstone_smooth.png"},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_dirt_defaults({
dig = {name = "default_dig_cracky", gain = 0.24}
})
})
minetest.register_node("default:sandstonecarved", {
description = S("Carved Sandstone"),
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png",
"default_sandstone_carved.png"},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_dirt_defaults({
dig = {name = "default_dig_cracky", gain = 0.24}
})
})
minetest.register_node("default:redsandstone", {
description = S("Red Sandstone"),
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png",
"default_redsandstone_normal.png"},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_dirt_defaults({
dig = {name = "default_dig_cracky", gain = 0.24}
})
})
minetest.register_node("default:redsandstonesmooth", {
description = S("Red Sandstone Smooth"),
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png",
"default_redsandstone_smooth.png"},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_dirt_defaults({
dig = {name = "default_dig_cracky", gain = 0.24}
})
})
minetest.register_node("default:redsandstonecarved", {
description = S("Red Carved Sandstone"),
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png",
"default_redsandstone_carved.png"},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_dirt_defaults({
dig = {name = "default_dig_cracky", gain = 0.24}
})
})
minetest.register_node("default:obsidian", {
description = S("Obsidian"),
tiles = {"default_obsidian.png"},
groups = {cracky = 1, level = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:bedrock", {
description = S("Bedrock"),
tiles = {"default_bedrock.png"},
groups = {oddly_breakable_by_hand = 5, speed = -30,
not_in_creative_inventory = 1},
drop = "",
sounds = default.node_sound_stone_defaults()
})
--
-- Soft / Non-Stone
--
minetest.register_node("default:dirt", {
description = S("Dirt"),
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1},
drop = {
max_items = 1,
items = {
{items = {"default:bone"}, rarity = 30},
{items = {"default:dirt"}}
}
},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_node("default:dirt_with_grass", {
description = S("Dirt with Grass"),
tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"},
wield_cube = "default_dirt.png",
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25}
})
})
minetest.register_node("default:dirt_with_dry_grass", {
description = S("Dirt with Dry Grass"),
tiles = {"default_dry_grass.png", "default_dirt.png",
"default_dry_grass_side.png"},
wield_cube = "default_dirt.png",
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4}
})
})
minetest.register_node("default:dirt_with_snow", {
description = S("Dirt with Snow"),
tiles = {"default_snow.png", "default_dirt.png",
"default_snow_side.png"},
wield_cube = "default_dirt.png",
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4}
})
})
minetest.register_node("default:sand", {
description = S("Sand"),
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults()
})
minetest.register_node("default:gravel", {
description = S("Gravel"),
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_gravel_defaults(),
drop = {
max_items = 1,
items = {
{items = {"default:flint"}, rarity = 8},
{items = {"default:gravel"}}
}
}
})
minetest.register_node("default:redsand", {
description = S("Red Sand"),
tiles = {"default_red_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults()
})
minetest.register_node("default:clay", {
description = S("Clay"),
tiles = {"default_clay.png"},
groups = {crumbly = 3},
drop = "default:clay_lump 4",
sounds = default.node_sound_dirt_defaults()
})
minetest.register_node("default:hardened_clay", {
description = S("Hardened Clay"),
tiles = {"default_hardened_clay.png"},
is_ground_content = false,
groups = {cracky = 3, hardened_clay = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:snow", {
description = S("Snow"),
tiles = {"default_snow.png"},
paramtype = "light",
buildable_to = true,
floodable = true,
walkable = false,
drawtype = "nodebox",
stack_max = 16,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {crumbly = 3, falling_node = 1, snowy = 1, speed = -30,
not_in_creative_inventory = 1},
sounds = default.node_sound_snow_defaults(),
drop = "default:snowball",
on_construct = function(pos)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name == "default:dirt"
or name == "default:dirt_with_grass"
or name == "default:dirt_with_dry_grass" then
minetest.swap_node(pos, {name = "default:dirt_with_snow"})
end
end
})
minetest.register_node("default:snowblock", {
description = S("Snow Block"),
tiles = {"default_snow.png"},
groups = {crumbly = 3, cools_lava = 1, snowy = 1, speed = -30},
sounds = default.node_sound_snow_defaults(),
drop = "default:snowball 4",
on_construct = function(pos)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name == "default:dirt"
or name == "default:dirt_with_grass"
or name == "default:dirt_with_dry_grass" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end
})
minetest.register_node("default:ice", {
description = S("Ice"),
drawtype = "glasslike",
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
use_texture_alpha = "blend",
groups = {cracky = 3, cools_lava = 1, slippery = 3},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("default:packedice", {
description = S("Packed Ice"),
drawtype = "glasslike",
tiles = {"default_ice_packed.png"},
paramtype = "light",
use_texture_alpha = "blend",
groups = {cracky = 3, cools_lava = 1, slippery = 3},
sounds = default.node_sound_glass_defaults()
})
--
-- Trees
--
minetest.register_node("default:tree", {
description = S("Apple Tree"),
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:wood", {
description = S("Apple Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:sapling", {
description = S("Apple Tree Sapling"),
drawtype = "plantlike",
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end
})
minetest.register_node("default:leaves", {
description = S("Apple Tree Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:sapling"}, rarity = 20},
{items = {"default:vine"}, rarity = 12},
{items = {"default:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:apple", {
description = S("Red Apple"),
drawtype = "plantlike",
visual_scale = 0.75,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3/16, -0.5, -3/16, 3/16, 1/4, 3/16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, apple = 1, food = 1},
on_use = minetest.item_eat(3),
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("default:apple_green", {
description = S("Green Apple"),
drawtype = "plantlike",
visual_scale = 0.75,
tiles = {"default_apple_green.png"},
inventory_image = "default_apple_green.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3/16, -0.5, -3/16, 3/16, 1/4, 3/16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, apple = 1, food = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("default:apple_gold", {
description = S("Golden Apple"),
drawtype = "plantlike",
visual_scale = 0.75,
tiles = {"default_apple_gold.png"},
inventory_image = "default_apple_gold.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3/16, -0.5, -3/16, 3/16, 1/4, 3/16}
},
groups = {fleshy = 3, dig_immediate = 1, flammable = 2, cracky = 2,
food = 1},
on_use = minetest.item_eat(10),
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:jungletree", {
description = S("Jungle Tree"),
tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
"default_jungletree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:junglewood", {
description = S("Jungle Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:jungleleaves", {
description = S("Jungle Tree Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_jungleleaves.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:junglesapling"}, rarity = 20},
{items = {"default:vine"}, rarity = 12},
{items = {"default:jungleleaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:junglesapling", {
description = S("Jungle Tree Sapling"),
drawtype = "plantlike",
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:junglesapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 15, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end
})
minetest.register_node("default:pine_tree", {
description = S("Pine Tree"),
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:pine_wood", {
description = S("Pine Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:pine_needles",{
description = S("Pine Needles"),
drawtype = "allfaces_optional",
tiles = {"default_pine_needles.png"},
use_texture_alpha = "clip",
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:pine_sapling", {
description = S("Pine Tree Sapling"),
drawtype = "plantlike",
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 14, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end
})
minetest.register_node("default:acacia_tree", {
description = S("Acacia Tree"),
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
"default_acacia_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:acacia_wood", {
description = S("Acacia Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:acacia_leaves", {
description = S("Acacia Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"default_acacia_leaves.png"},
use_texture_alpha = "clip",
waving = 1,
paramtype = "light",
walkable = false,
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:vine"}, rarity = 12},
{items = {"default:acacia_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:acacia_sapling", {
description = S("Acacia Tree Sapling"),
drawtype = "plantlike",
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -4, y = 1, z = -4},
{x = 4, y = 7, z = 4},
-- maximum interval of interior volume check
4)
return itemstack
end
})
minetest.register_node("default:birch_tree", {
description = S("Birch Tree"),
tiles = {"default_birch_tree_top.png", "default_birch_tree_top.png",
"default_birch_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:birch_wood", {
description = S("Birch Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_birch_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:birch_leaves", {
description = S("Birch Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"default_birch_leaves.png"},
use_texture_alpha = "clip",
waving = 1,
paramtype = "light",
walkable = false,
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:birch_sapling"}, rarity = 20},
{items = {"default:vine"}, rarity = 12},
{items = {"default:birch_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:birch_sapling", {
description = S("Birch Tree Sapling"),
drawtype = "plantlike",
tiles = {"default_birch_sapling.png"},
inventory_image = "default_birch_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 5 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:birch_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end
})
minetest.register_node("default:cherry_blossom_tree", {
description = S("Cherry Blossom Tree"),
tiles = {"default_cherry_blossom_tree_top.png",
"default_cherry_blossom_tree_top.png", "default_cherry_blossom_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:cherry_blossom_wood", {
description = S("Cherry Blossom Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_cherry_blossom_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:cherry_blossom_sapling", {
description = S("Cherry Blossom Tree Sapling"),
drawtype = "plantlike",
tiles = {"default_cherry_blossom_sapling.png"},
inventory_image = "default_cherry_blossom_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:cherry_blossom_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end
})
minetest.register_node("default:cherry_blossom_leaves", {
description = S("Cherry Blossom Tree Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_cherry_blossom_leaves.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:cherry_blossom_sapling"}, rarity = 20},
{items = {"default:vine"}, rarity = 12},
{items = {"default:cherry_blossom_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = S("Coal Ore"),
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3, not_cuttable = 1},
drop = "default:coal_lump",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:coalblock", {
description = S("Coal Block"),
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stone_with_iron", {
description = S("Iron Ore"),
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2, not_cuttable = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:steelblock", {
description = S("Steel Block"),
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stone_with_bluestone", {
description = S("Bluestone Ore"),
tiles = {"default_stone.png^default_mineral_bluestone.png"},
groups = {cracky = 2, not_cuttable = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stone_with_gold", {
description = S("Gold Ore"),
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2, not_cuttable = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:goldblock", {
description = S("Gold Block"),
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stone_with_emerald", {
description = C.emerald .. S("Emerald Ore"),
tiles = {"default_stone.png^default_mineral_emerald.png"},
groups = {cracky = 2, not_cuttable = 1},
drop = "default:emerald",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:emeraldblock", {
description = C.emerald .. S("Emerald Block"),
tiles = {"default_emerald_block.png"},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:rubyblock", {
description = C.ruby .. S("Ruby Block"),
tiles = {"default_ruby_block.png"},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:stone_with_diamond", {
description = S("Diamonds in Stone"),
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1, not_cuttable = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:diamondblock", {
description = S("Diamond Block"),
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults()
})
--
-- Plantlife (non-cubic)
--
minetest.register_node("default:cactus", {
description = S("Cactus"),
drawtype = "nodebox",
tiles = {"default_cactus_top.png", "default_cactus_bottom.png",
"default_cactus_side.png"},
wield_cube = "[combine:56x56:-4,-4=default_cactus_top.png",
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 3, flammable = 2, attached_node = 1, flora = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/17, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/17, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/17, -7/16, 8/16, 8/16}, -- Spikes
{ 7/16, -8/16, 8/16, 7/16, 8/16, -8/17} -- Spikes
}
},
selection_box = {
type = "fixed",
fixed = {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}
},
mesecon = {
on_mvps_move = function(pos, _, oldpos)
local check_pos = {x = oldpos.x, y = oldpos.y + 1, z = oldpos.z}
local oldnode = minetest.get_node(check_pos)
local height = 1
local drop = false
while oldnode.name == "default:cactus" do
local new_pos = {x = pos.x, y = pos.y + height, z = pos.z}
minetest.remove_node(check_pos)
if drop or minetest.get_node(new_pos).name ~= "air" then
minetest.add_item(check_pos, "default:cactus")
drop = true
else
minetest.add_node(new_pos, {name = "default:cactus"})
end
height = height + 1
check_pos.y = check_pos.y + 1
oldnode = minetest.get_node(check_pos)
end
end
}
})
minetest.register_node("default:sugarcane", {
description = S("Sugarcane"),
drawtype = "plantlike",
tiles = {"default_sugarcane.png"},
inventory_image = "default_sugarcane_inv.png",
wield_image = "default_sugarcane_inv.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
},
groups = {snappy = 3, flammable = 2, wieldview = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, _, digger)
default.dig_up(pos, node, digger)
end
})
minetest.register_node("default:dry_shrub", {
description = S("Dry Shrub"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/3, -0.5, -1/3, 1/3, 1/3, 1/3}
}
})
minetest.register_node("default:junglegrass", {
description = S("Jungle Grass"),
drawtype = "plantlike",
waving = 1,
visual_scale = 1.25,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
junglegrass = 1, flammable = 1, dig_immediate = 2},
sounds = default.node_sound_leaves_defaults({
dig = {name = "default_dig_snappy", gain = 0.5}
}),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 12 / 16, 0.5}
}
})
-- Grass
local function grass_place(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_" .. random(1, 5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end
minetest.register_node("default:grass_1", {
description = S("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "default_grass_4.png",
wield_image = "default_grass_4.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
normal_grass = 1, flammable = 1, dig_immediate = 3},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}
},
on_place = grass_place
})
for i = 2, 5 do
minetest.register_node("default:grass_" .. i, {
description = S("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_" .. i .. ".png"},
inventory_image = "default_grass_" .. i .. ".png",
wield_image = "default_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1,
normal_grass = 1, flammable = 1, dig_immediate = 3},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-1 / 16 + i / 12), 6 / 16}
}
})
end
-- Compatiability Grass node
minetest.register_node("default:grass", {
description = S("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_4.png"},
inventory_image = "default_grass_4.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1,
normal_grass = 1, flammable = 1, dig_immediate = 3},
sounds = default.node_sound_leaves_defaults(),
on_place = grass_place
})
-- Dry Grass
local function dry_grass_place(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_" .. random(1, 5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end
minetest.register_node("default:dry_grass_1", {
description = S("Dry Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png"},
inventory_image = "default_dry_grass_4.png",
wield_image = "default_dry_grass_4.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, grass = 1, dry_grass = 1, dig_immediate = 2},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}
},
on_place = dry_grass_place
})
for i = 2, 5 do
minetest.register_node("default:dry_grass_" .. i, {
description = S("Dry Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_" .. i .. ".png"},
inventory_image = "default_dry_grass_" .. i .. ".png",
wield_image = "default_dry_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1, dry_grass = 1, dig_immediate = 2},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-1 / 16 + i / 12), 6 / 16}
}
})
end
-- Compatiability Dry Grass node
minetest.register_node("default:dry_grass", {
description = S("Dry Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_4.png"},
inventory_image = "default_dry_grass_4.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1, dry_grass = 1, dig_immediate = 2},
sounds = default.node_sound_leaves_defaults(),
on_place = dry_grass_place
})
minetest.register_node("default:fern_1", {
description = S("Fern"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_fern_1.png"},
inventory_image = "default_fern_3.png",
wield_image = "default_fern_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, grass = 1,
fern = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -0.15, 4 / 16}
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random fern node
local stack = ItemStack("default:fern_" .. random(1, 3))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:fern_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end
})
for i = 2, 3 do
minetest.register_node("default:fern_" .. i, {
description = S("Fern"),
drawtype = "plantlike",
waving = 1,
tiles = {"default_fern_" .. i .. ".png"},
inventory_image = "default_fern_" .. i .. ".png",
wield_image = "default_fern_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
grass = 1, fern = 1, not_in_creative_inventory = 1},
drop = "default:fern_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {(-4 / 16 - i / 32), -0.5, (-4 / 16 - i / 32),
(4 / 16 + i / 32), (-3 / 16 + i / 6), (4 / 16 + i / 32)}
}
})
end
minetest.register_node("default:bush_stem", {
description = S("Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, bush_stem = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}
}
})
minetest.register_node("default:bush_leaves", {
description = S("Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_bush_leaves.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
groups = {snappy = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:bush_sapling"}, rarity = 5},
{items = {"default:bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:bush_sapling", {
description = S("Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_bush_sapling.png"},
inventory_image = "default_bush_sapling.png",
wield_image = "default_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end
})
minetest.register_node("default:blueberry_bush_stem", {
description = S("Blueberry Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"default_blueberry_bush_stem.png"},
inventory_image = "default_blueberry_bush_stem.png",
wield_image = "default_blueberry_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, bush_stem = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}
}
})
minetest.register_node("default:blueberry_bush_leaves_with_berries", {
description = S("Blueberry Bush Leaves with Berries"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 2, speed = -20},
drop = "default:blueberries",
sounds = default.node_sound_leaves_defaults({
dig = {name = "default_dig_snappy", gain = 0.5}
}),
node_dig_prediction = "default:blueberry_bush_leaves",
on_punch = function(pos)
minetest.after(0.1, function()
minetest.set_node(pos, {name = "default:blueberry_bush_leaves"})
minetest.add_item({x = pos.x, y = pos.y + 1, z = pos.z},
"default:blueberries")
minetest.get_node_timer(pos):start(random(300, 1500))
end)
end
})
minetest.register_node("default:blueberry_bush_leaves", {
description = S("Blueberry Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_blueberry_bush_leaves.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
groups = {snappy = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:blueberry_bush_sapling"}, rarity = 5},
{items = {"default:blueberry_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos)
if minetest.get_node_light(pos) < 12 then
minetest.get_node_timer(pos):start(200)
else
minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"})
end
end,
after_place_node = after_place_leaves
})
minetest.register_node("default:blueberry_bush_sapling", {
description = S("Blueberry Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_blueberry_bush_sapling.png"},
inventory_image = "default_blueberry_bush_sapling.png",
wield_image = "default_blueberry_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:blueberry_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end
})
minetest.register_node("default:acacia_bush_stem", {
description = S("Acacia Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, bush_stem = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}
}
})
minetest.register_node("default:acacia_bush_leaves", {
description = S("Acacia Bush Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_acacia_bush_leaves.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
groups = {snappy = 3, flammable = 2, leaves = 1, speed = -20},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_bush_sapling"}, rarity = 5},
{items = {"default:acacia_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:acacia_bush_sapling", {
description = S("Acacia Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_acacia_bush_sapling.png"},
inventory_image = "default_acacia_bush_sapling.png",
wield_image = "default_acacia_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end
})
minetest.register_node("default:pine_bush_stem", {
description = S("Pine Bush Stem"),
drawtype = "plantlike",
visual_scale = 1.41,
tiles = {"default_pine_bush_stem.png"},
inventory_image = "default_pine_bush_stem.png",
wield_image = "default_pine_bush_stem.png",
paramtype = "light",
sunlight_propagates = true,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, bush_stem = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}
}
})
minetest.register_node("default:pine_bush_needles", {
description = S("Pine Bush Needles"),
drawtype = "allfaces_optional",
tiles = {"default_pine_needles.png"},
use_texture_alpha = "clip",
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_bush_sapling"}, rarity = 5},
{items = {"default:pine_bush_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves
})
minetest.register_node("default:pine_bush_sapling", {
description = S("Pine Bush Sapling"),
drawtype = "plantlike",
tiles = {"default_pine_bush_sapling.png"},
inventory_image = "default_pine_bush_sapling.png",
wield_image = "default_pine_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_sapling,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
},
groups = {snappy = 2, dig_immediate = 2, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end
})
--
-- Liquids
--
minetest.register_node("default:water_source", {
description = S("Water Source"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "default_water_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
}
},
{
name = "default_water_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
}
}
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 90, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults()
})
minetest.register_node("default:water_flowing", {
drawtype = "flowingliquid",
waving = 3,
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 0.8
}
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 0.8
}
}
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 90, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
sounds = default.node_sound_water_defaults()
})
minetest.register_node("default:river_water_source", {
description = S("River Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
}
},
{
name = "default_river_water_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
}
}
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 90, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults()
})
minetest.register_node("default:river_water_flowing", {
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
{
name = "default_river_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 0.5
}
},
{
name = "default_river_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 0.5
}
}
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 90, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults()
})
minetest.register_node("default:lava_source", {
description = S("Lava Source"),
drawtype = "liquid",
tiles = {
{
name = "default_lava_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 3.0
}
},
{
name = "default_lava_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 3.0
}
}
},
paramtype = "light",
light_source = minetest.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4,
post_effect_color = {a = 180, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1},
})
minetest.register_node("default:lava_flowing", {
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
name = "default_lava_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 3.3
}
},
{
name = "default_lava_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 3.3
}
}
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = minetest.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4,
post_effect_color = {a = 180, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1}
})
--
-- Tools / "Advanced" crafting / Non-"natural"
--
local bookshelf_formspec =
default.gui ..
"item_image[0,-0.1;1,1;default:bookshelf]" ..
"label[0.9,0.1;" .. S("Bookshelf") .. "]" ..
"list[context;books;0,1;9,2;]" ..
"list[context;split;8,3.14;1,1;]" ..
"listring[context;books]" ..
"listring[current_player;main]"
local function update_bookshelf(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("books")
if not invlist then
inv:set_size("books", 9 * 2)
invlist = inv:get_list("books")
end
local formspec = bookshelf_formspec
-- Inventory slots overlay
local bx, by = 0, 1
local n_written, n_empty = 0, 0
for i = 1, 18 do
if i == 10 then
bx = 0
by = by + 1
end
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;formspec_cell.png]"
local stack = invlist[i]
if stack:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
else
local metatable = stack:get_meta():to_table() or {}
if metatable.fields and metatable.fields.text then
n_written = n_written + stack:get_count()
else
n_empty = n_empty + stack:get_count()
end
end
bx = bx + 1
end
meta:set_string("formspec", formspec)
if n_written + n_empty == 0 then
meta:set_string("infotext", S("Empty Bookshelf"))
else
meta:set_string("infotext", S("Bookshelf") .. "\n(" ..
S("Books:") .. " " .. n_written .. ", " ..
S("Empty Books:") .. " " .. n_empty .. ")")
end
end
-- LBM for updating Bookshelf
minetest.register_lbm({
label = "Bookshelf updater",
name = "default:bookshelf_updater",
nodenames = "default:bookshelf",
action = function(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("version") ~= "2" then
update_bookshelf(pos)
meta:set_string("version", "2")
end
end
})
minetest.register_node("default:bookshelf", {
description = S("Bookshelf"),
tiles = {
"default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png",
"default_wood.png^default_bookshelf.png", "default_wood.png^default_bookshelf.png"
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("books", 9 * 2)
inv:set_size("split", 1)
update_bookshelf(pos)
meta:set_string("version", "2")
end,
can_dig = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, _, stack, player)
if not minetest.is_protected(pos, player and player:get_player_name() or "")
and minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return listname == "split" and 1 or stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, _, _, stack, player)
if minetest.is_protected(pos, player and player:get_player_name() or "") then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_move = function(pos, _, _, to_list, _, count, player)
if not minetest.is_protected(pos, player and player:get_player_name() or "") then
return to_list == "split" and 1 or count
end
return 0
end,
on_metadata_inventory_move = update_bookshelf,
on_metadata_inventory_put = update_bookshelf,
on_metadata_inventory_take = update_bookshelf,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops + 1] = "default:bookshelf"
minetest.remove_node(pos)
return drops
end
})
local ladder_wood_groups = {
choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, attached_node = 1,
wood_ladder = 1
}
default.register_ladder("default:ladder_wood", {
description = S("Apple Wood Ladder"),
tiles = {"default_wood.png"},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
groups = ladder_wood_groups,
sounds = default.node_sound_wood_defaults(),
material = "default:wood"
})
default.register_ladder("default:ladder_acacia_wood", {
description = S("Acacia Wood Ladder"),
tiles = {"default_acacia_wood.png"},
inventory_image = "default_ladder_acacia_wood.png",
wield_image = "default_ladder_acacia_wood.png",
groups = ladder_wood_groups,
sounds = default.node_sound_wood_defaults(),
material = "default:acacia_wood"
})
default.register_ladder("default:ladder_birch_wood", {
description = S("Birch Wood Ladder"),
tiles = {"default_birch_wood.png"},
inventory_image = "default_ladder_birch_wood.png",
wield_image = "default_ladder_birch_wood.png",
groups = ladder_wood_groups,
sounds = default.node_sound_wood_defaults(),
material = "default:birch_wood"
})
default.register_ladder("default:ladder_jungle_wood", {
description = S("Jungle Wood Ladder"),
tiles = {"default_junglewood.png"},
inventory_image = "default_ladder_jungle_wood.png",
wield_image = "default_ladder_jungle_wood.png",
groups = ladder_wood_groups,
sounds = default.node_sound_wood_defaults(),
material = "default:junglewood"
})
default.register_ladder("default:ladder_pine_wood", {
description = S("Pine Wood Ladder"),
tiles = {"default_pine_wood.png"},
inventory_image = "default_ladder_pine_wood.png",
wield_image = "default_ladder_pine_wood.png",
groups = ladder_wood_groups,
sounds = default.node_sound_wood_defaults(),
material = "default:pine_wood"
})
default.register_ladder("default:ladder_cherry_blossom_wood", {
description = S("Cherry Blossom Wood Ladder"),
tiles = {"default_cherry_blossom_wood.png"},
inventory_image = "default_ladder_cherry_blossom_wood.png",
wield_image = "default_ladder_cherry_blossom_wood.png",
groups = ladder_wood_groups,
sounds = default.node_sound_wood_defaults(),
material = "default:cherry_blossom_wood"
})
default.register_ladder("default:ladder_steel", {
description = S("Steel Ladder"),
tiles = {"default_ladder_steel_tile.png"},
inventory_image = "default_ladder_steel.png",
wield_image = "default_ladder_steel.png",
groups = {cracky = 1, level = 2, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
material = "default:steel_ingot"
})
default.register_ladder("default:ladder_ice", {
description = S("Ice Ladder"),
tiles = {"default_ice.png"},
inventory_image = "default_ladder_ice.png",
wield_image = "default_ladder_ice.png",
use_texture_alpha = "blend",
groups = {cracky = 3, cools_lava = 1, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
material = "default:ice"
})
minetest.register_node("default:grill_bar", {
description = S("Grill"),
drawtype = "nodebox",
tiles = {
"default_grill_side.png",
"default_grill_side.png^[transform2",
"default_grill_side.png^[transform3",
"default_grill_side.png^[transform1",
"default_grill_bar.png^[transform46",
"default_grill_bar.png^[transform6"
},
inventory_image = "default_grill_bar.png",
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, -3/8}
},
groups = {choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_metal_defaults()
})
local fence_wood_groups = {
choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, fence_wood = 1
}
default.register_fence("default:fence_wood", {
description = S("Apple Wood Fence"),
texture = "default_wood.png",
inventory_image = "default_fence_wood.png",
material = "default:wood",
groups = fence_wood_groups,
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_acacia_wood", {
description = S("Acacia Wood Fence"),
texture = "default_acacia_wood.png",
inventory_image = "default_fence_acacia_wood.png",
material = "default:acacia_wood",
groups = fence_wood_groups,
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_birch_wood", {
description = S("Birch Wood Fence"),
texture = "default_birch_wood.png",
inventory_image = "default_fence_birch_wood.png",
material = "default:birch_wood",
groups = fence_wood_groups,
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_jungle_wood", {
description = S("Jungle Wood Fence"),
texture = "default_junglewood.png",
inventory_image = "default_fence_jungle_wood.png",
material = "default:junglewood",
groups = fence_wood_groups,
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_pine_wood", {
description = S("Pine Wood Fence"),
texture = "default_pine_wood.png",
inventory_image = "default_fence_pine_wood.png",
material = "default:pine_wood",
groups = fence_wood_groups,
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_cherry_blossom_wood", {
description = S("Cherry Blossom Wood Fence"),
texture = "default_cherry_blossom_wood.png",
inventory_image = "default_fence_cherry_blossom_wood.png",
material = "default:cherry_blossom_wood",
groups = fence_wood_groups,
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_ice", {
description = S("Ice Fence"),
texture = "default_ice.png",
inventory_image = "default_fence_ice.png",
use_texture_alpha = "blend",
material = "default:ice",
groups = {cracky = 3, cools_lava = 1, flammable = 2},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("default:vine", {
description = S("Vines"),
drawtype = "signlike",
tiles = {"default_vine.png"},
inventory_image = "default_vine.png",
wield_image = "default_vine.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted"
},
groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("default:glass", {
description = S("Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drop = ""
})
minetest.register_node("default:brick", {
description = S("Brick Block"),
paramtype2 = "facedir",
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3, brick = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("default:glowstone", {
description = S("Glowstone"),
tiles = {"default_glowstone.png"},
paramtype = "light",
groups = {cracky = 3},
drop = {
max_items = 1,
items = {
{items = {"default:glowstone_dust 6"}, rarity = 5},
{items = {"default:glowstone_dust 4"}, rarity = 3},
{items = {"default:glowstone_dust 3"}, rarity = 2},
{items = {"default:glowstone_dust 2"}}
}
},
light_source = minetest.LIGHT_MAX - 3
})
--
-- register trees for leafdecay
--
if minetest.get_mapgen_setting("mg_name") == "v6" then
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:apple_green", "default:leaves"},
radius = 2
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 3
})
else
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:apple_green", "default:leaves"},
radius = 3
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 2
})
end
default.register_leafdecay({
trunks = {"default:pine_tree"},
leaves = {"default:pine_needles"},
radius = 3
})
default.register_leafdecay({
trunks = {"default:acacia_tree"},
leaves = {"default:acacia_leaves"},
radius = 2
})
default.register_leafdecay({
trunks = {"default:birch_tree"},
leaves = {"default:birch_leaves"},
radius = 3
})
default.register_leafdecay({
trunks = {"default:cherry_blossom_tree"},
leaves = {"default:cherry_blossom_leaves"},
radius = 3
})
default.register_leafdecay({
trunks = {"default:bush_stem"},
leaves = {"default:bush_leaves"},
radius = 1
})
default.register_leafdecay({
trunks = {"default:acacia_bush_stem"},
leaves = {"default:acacia_bush_leaves"},
radius = 1
})
default.register_leafdecay({
trunks = {"default:pine_bush_stem"},
leaves = {"default:pine_bush_needles"},
radius = 1
})