MultiCraft_game/files/default/functions.lua
2022-02-15 18:34:04 +02:00

665 lines
16 KiB
Lua

local random = math.random
local vadd, vnew, vsubtract = vector.add, vector.new, vector.subtract
--
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name = "default_place_node_hard", gain = 1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.24}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_gravel_footstep", gain = 0.1}
table.dig = table.dig or
{name = "default_gravel_dig", gain = 0.35}
table.dug = table.dug or
{name = "default_gravel_dug", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
{name = "default_dug_metal", gain = 0.5}
table.place = table.place or
{name = "default_place_node_metal", gain = 0.5}
default.node_sound_defaults(table)
return table
end
function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2}
default.node_sound_defaults(table)
return table
end
function default.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_snow_footstep", gain = 0.2}
table.dig = table.dig or
{name = "default_snow_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.3}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wool_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wool_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_wool_footstep", gain = 0.6}
table.dug = table.dug or
{name = "default_wool_footstep", gain = 0.6}
table.place = table.place or
{name = "default_wool_footstep", gain = 1.0}
return table
end
--
-- Lavacooling
--
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "default:stone"})
end
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
if minetest.settings:get_bool("enable_lavacooling") ~= false then
minetest.register_abm({
label = "Lava cooling",
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:cools_lava", "group:water"},
interval = 2,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava(...)
end,
})
end
--
-- Optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
for i = 1, inv:get_size(inventory) do
local stack = inv:get_stack(inventory, i)
if stack:get_count() > 0 then
drops[n+1] = stack:to_table()
n = n + 1
end
end
end
--
-- Papyrus and cactus growing
--
-- Wrapping the functions in ABM action is necessary to make overriding them possible
function default.grow_cactus(pos, node)
if node.param2 >= 4 then
return
end
pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:cactus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
if minetest.get_node_light(pos) < 12 then
return
end
minetest.set_node(pos, {name = "default:cactus"})
return true
end
function default.grow_papyrus(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name ~= "default:sugarcane" and
minetest.get_item_group(name, "soil") == 0 and
minetest.get_item_group(name, "sand") == 0 then
return
end
if not minetest.find_node_near(pos, 3, {"group:water"}) then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:sugarcane" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
if minetest.get_node_light(pos) < 12 then
return
end
minetest.set_node(pos, {name = "default:sugarcane"})
return true
end
minetest.register_abm({
label = "Grow cactus",
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 15,
chance = 75,
action = function(...)
default.grow_cactus(...)
end
})
minetest.register_abm({
label = "Grow papyrus",
nodenames = {"default:sugarcane"},
neighbors = {
"group:soil",
"group:sand"
},
interval = 15,
chance = 50,
action = function(...)
default.grow_papyrus(...)
end
})
--
-- Dig upwards
--
function default.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
end
end
--
-- Fence registration helper
--
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{def.material, "default:stick", def.material},
{def.material, "default:stick", def.material}
}
})
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
connect_front = {{-1/16, 2/8, -1/2, 1/16, 7/16, -1/8},
{-1/16, -1/8, -1/2, 1/16, 1/16, -1/8}},
connect_left = {{-1/2, 2/8, -1/16, -1/8, 7/16, 1/16},
{-1/2, -1/8, -1/16, -1/8, 1/16, 1/16}},
connect_back = {{-1/16, 2/8, 1/8, 1/16, 7/16, 1/2},
{-1/16, -1/8, 1/8, 1/16, 1/16, 1/2}},
connect_right = {{ 1/8, 2/8, -1/16, 1/2, 7/16, 1/16},
{ 1/8, -1/8, -1/16, 1/2, 1/16, 1/16}}
},
collision_box = {
type = "connected",
fixed = {-1/8, -1/2, -1/8, 1/8, 7/8, 1/8},
connect_front = {-1/8, -1/2, -1/2, 1/8, 7/8, -1/8},
connect_left = {-1/2, -1/2, -1/8, -1/8, 7/8, 1/8},
connect_back = {-1/8, -1/2, 1/8, 1/8, 7/8, 1/2},
connect_right = { 1/8, -1/2, -1/8, 1/2, 7/8, 1/8}
},
connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
tiles = {def.texture},
sunlight_propagates = true,
is_ground_content = false,
groups = {}
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
--
-- Ladder registration helper
--
function default.register_ladder(name, def)
minetest.register_craft({
output = name .. " 2",
recipe = {
{def.material, "", def.material},
{def.material, def.material, def.material},
{def.material, "", def.material}
}
})
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.5, -0.25, -0.375, 0.5}, -- Strut Left
{ 0.25, -0.5, -0.5, 0.375, -0.375, 0.5}, -- Strut Right
{-0.438, -0.5, 0.312, 0.438, -0.35, 0.435}, -- Rung 1
{-0.438, -0.5, 0.06, 0.438, -0.35, 0.185}, -- Rung 2
{-0.438, -0.5, -0.185, 0.438, -0.35, -0.06}, -- Rung 3
{-0.438, -0.5, -0.435, 0.438, -0.35, -0.31} -- Rung 4
}
},
selection_box = {
type = "wallmounted",
wall_top = {-0.438, 0.35, -0.5, 0.438, 0.5, 0.5},
wall_bottom = {-0.438, -0.5, -0.5, 0.438, -0.35, 0.5},
wall_side = {-0.5, -0.5, -0.438, -0.35, 0.5, 0.438}
},
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
groups = {}
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.ladder = 1
def.texture = nil
def.material = nil
minetest.register_node(name, def)
end
--
-- Leafdecay
--
-- Prevent decay of placed leaves
default.after_place_leaves = function(pos, placer)
if placer and placer:is_player() then
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
end
-- Leafdecay
function default.leafdecay_after_destruct(pos, _, def)
for _, v in pairs(minetest.find_nodes_in_area(vsubtract(pos, def.radius),
vadd(pos, def.radius), def.leaves)) do
local node = minetest.get_node(v)
local timer = minetest.get_node_timer(v)
if node.param2 ~= 1 and not timer:is_started() then
timer:start(random(40, 160) / 10)
end
end
end
local movement_gravity = tonumber(
minetest.settings:get("movement_gravity")) or 9.81
function default.leafdecay_on_timer(pos, def)
if minetest.find_node_near(pos, def.radius, def.trunks) then
return false
end
local nnode = minetest.get_node(pos).name
local drops = minetest.get_node_drops(nnode)
for _, item in ipairs(drops) do
local is_leaf
for _, v in ipairs(def.leaves) do
if v == item then
is_leaf = true
end
end
if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
not is_leaf then
minetest.add_item({
x = pos.x - 0.5 + random(),
y = pos.y - 0.5 + random(),
z = pos.z - 0.5 + random()
}, item)
end
end
minetest.remove_node(pos)
minetest.check_for_falling(pos)
-- spawn a few particles for the removed node
local tiles = minetest.registered_nodes[nnode].tiles
local texture = tiles[1]
if texture.name ~= nil then
texture = texture.name
end
minetest.add_particlespawner({
amount = 5,
time = 0.001,
minpos = vsubtract(pos, {x = 0.5, y = 0.5, z = 0.5}),
maxpos = vadd(pos, {x = 0.5, y = 0.5, z = 0.5}),
minvel = vnew(-0.5, -1, -0.5),
maxvel = vnew(0.5, 0, 0.5),
minacc = vnew(0, -movement_gravity, 0),
maxacc = vnew(0, -movement_gravity, 0),
minsize = 0,
maxsize = 1,
texture = texture
})
end
function default.register_leafdecay(def)
assert(def.leaves)
assert(def.trunks)
assert(def.radius)
for _, v in ipairs(def.trunks) do
minetest.override_item(v, {
after_destruct = function(pos)
default.leafdecay_after_destruct(pos, _, def)
end
})
end
for _, v in ipairs(def.leaves) do
minetest.override_item(v, {
on_timer = function(pos)
default.leafdecay_on_timer(pos, def)
end
})
end
end
--
-- Convert dirt to something that fits the environment
--
minetest.register_abm({
label = "Grass spread",
nodenames = {
"default:dirt",
"default:dirt_with_snow"
},
neighbors = {
"air",
"group:grass",
"group:dry_grass",
"default:snow"
},
interval = 10,
chance = 20,
catch_up = false,
action = function(pos)
-- Check for darkness: night, shadow or under a light-blocking node
-- Returns if ignore above
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if (minetest.get_node_light(above) or 0) < 13 then
return
end
-- Look for spreading dirt-type neighbours
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
if p2 then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, {name = n3.name})
return
end
-- Else, any seeding nodes on top?
local name = minetest.get_node(above).name
-- Snow check is cheapest, so comes first
if name == "default:snow" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
elseif minetest.get_item_group(name, "grass") ~= 0 then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
end
end
})
--
-- Grass and dry grass removed in darkness
--
minetest.register_abm({
label = "Grass covered",
nodenames = {"group:spreading_dirt_type"},
interval = 10,
chance = 40,
catch_up = false,
action = function(pos)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
nodedef.paramtype == "light") and
nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end
})
--
-- Moss growth on cobble near water
--
local moss_correspondences = {
["default:cobble"] = "default:mossycobble",
["stairs:slab_default_cobble"] = "stairs:slab_default_mossycobble",
["stairs:stair_default_cobble"] = "stairs:stair_default_mossycobble",
["stairs:innerstair_default_cobble"] = "stairs:innerstair_default_mossycobble",
["stairs:outerstair_default_cobble"] = "stairs:outerstair_default_mossycobble",
["walls:cobble"] = "walls:mossycobble"
}
minetest.register_abm({
label = "Moss growth",
nodenames = {
"default:cobble", "stairs:slab_default_cobble",
"stairs:stair_default_cobble", "stairs:innerstair_default_cobble",
"stairs:outerstair_default_cobble", "walls:cobble"
},
neighbors = {"group:water"},
interval = 15,
chance = 100,
catch_up = false,
action = function(pos, node)
node.name = moss_correspondences[node.name]
if node.name then
minetest.set_node(pos, node)
end
end
})
--
-- Register a craft to copy the metadata of items
--
function default.register_craft_metadata_copy(ingredient, result)
minetest.register_craft({
type = "shapeless",
output = result,
recipe = {ingredient, result}
})
minetest.register_on_craft(function(itemstack, _, old_craft_grid, craft_inv)
if itemstack:get_name() ~= result then
return
end
local original
local index
for i = 1, #old_craft_grid do
if old_craft_grid[i]:get_name() == result then
original = old_craft_grid[i]
index = i
end
end
if not original then
return
end
local copymeta = original:get_meta():to_table()
itemstack:get_meta():from_table(copymeta)
-- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original)
end)
end
function default.can_interact_with_node(player, pos)
if player and player:is_player() then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
else
return false
end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not owner or owner == "" or owner == player:get_player_name() then
return true
end
return false
end