68 lines
1.8 KiB
Lua

mobs:register_mob("mobs_monster:skeleton", {
type = "monster",
visual = "mesh",
mesh = "mobs_zombie.b3d",
textures = {
{"mobs_skeleton.png"},
},
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_skeleton",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_zombie_hit",
death = "mobs_zombie_death",
},
hp_min = 10,
hp_max = 15,
armor = 100,
knock_back = 1,
light_damage = 1,
lava_damage = 5,
damage = 1,
reach = 2,
attack_type = "dogfight",
group_attack = true,
view_range = 15,
walk_chance = 75,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = false,
drops = {
{name = "default:bone", chance = 2, min = 1, max = 1},
{name = "default:bone", chance = 2, min = 1, max = 1}
},
after_activate = function(self, staticdata, def, dtime)
-- replace skeleton using the old directx model
if self.mesh == "mobs_zombie.x" then
local pos = self.object:get_pos()
if pos then
minetest.add_entity(pos, self.name)
self.object:remove()
end
end
end,
})
mobs:spawn({
name = "mobs_monster:skeleton",
nodes = {"default:dirt", "default:sandstone", "default:sand", "default:redsand", "default:stone", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:cobble", "default:mossycobble"},
min_light = 0,
max_light = 10,
chance = 7000,
min_height = -50,
max_height = 31000,
})
mobs:register_egg("mobs_monster:skeleton", "Skeleton egg", "mobs_chicken_egg.png^default_bone.png", 1)
-- compatibility
mobs:alias_mob("mobs:skeleton", "mobs_monster:skeleton")