2019-06-25 15:10:15 +02:00

201 lines
5.1 KiB
Lua

local dyes = dye.dyes
for i = 1, #dyes do
local name, desc = unpack(dyes[i])
mobs:register_mob("mobs_animal:sheep_" .. name, {
stay_near = {"farming:straw", 10},
stepheight = 1.1,
type = "animal",
passive = true,
hp_min = 6,
hp_max = 10,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {"mobs_sheep_" .. name .. ".png"},
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
damage = "mobs_sheep_angry",
},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
jump_height = 3,
drops = {
{name = "mobs:meat_raw"},
{name = "mobs:meat_raw", chance = 2},
{name = "wool:" .. name}
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = {"farming:wheat", "default:grass"},
view_range = 8,
replace_rate = 10,
replace_what = {
{"group:grass", "air", -1},
{"default:dirt_with_grass", "default:dirt", -2}
},
fear_height = 3,
on_replace = function(self, pos, oldnode, newnode)
self.food = (self.food or 0) + 1
-- if sheep replaces 8x grass then it regrows wool
if self.food >= 8 then
self.food = 0
self.gotten = false
self.object:set_properties({
textures = {"mobs_sheep_" .. name .. ".png"},
mesh = "mobs_sheep.b3d",
})
end
end,
on_rightclick = function(self, clicker)
--are we feeding?
if mobs:feed_tame(self, clicker, 8, true, true) then
--if fed 7x grass or wheat then sheep regrows wool
if self.food and self.food > 6 then
self.gotten = false
self.object:set_properties({
textures = {"mobs_sheep_" .. name .. ".png"},
mesh = "mobs_sheep.b3d",
})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
local player = clicker:get_player_name()
--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten or self.child
or player ~= self.owner
or not minetest.get_modpath("wool") then
return
end
self.gotten = true -- shaved
local obj = minetest.add_item(
self.object:get_pos(),
ItemStack( "wool:" .. name .. " " .. math.random(1, 3) )
)
if obj then
obj:setvelocity({
x = math.random(-1, 1),
y = 5,
z = math.random(-1, 1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.b3d",
})
return
end
--are we coloring?
if itemname:find("dye:") then
if self.gotten == false
and self.child == false
and self.tamed == true
and player == self.owner then
local colr = string.split(itemname, ":")[2]
for i = 1, #dyes do
local name = unpack(dyes[i])
if name == colr then
local pos = self.object:get_pos()
self.object:remove()
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
local ent = mob:get_luaentity()
ent.owner = player
ent.tamed = true
-- take item
if not mobs.is_creative(player) or
not minetest.is_singleplayer() then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
return
end
if mobs:protect(self, clicker) then return end
--if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
end
})
minetest.register_alias("mobs_animal:sheep_" .. name, "mobs_animal:sheep_white")
end
mobs:register_egg("mobs_animal:sheep_white", "White Sheep egg", "wool_white.png", 1)
mobs:spawn({
name = "mobs_animal:sheep_white",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true,
})
mobs:spawn({
name = "mobs_animal:sheep_grey",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true,
})
mobs:spawn({
name = "mobs_animal:sheep_dark_grey",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true,
})
mobs:spawn({
name = "mobs_animal:sheep_black",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:dirt_with_dry_grass", "default:dirt_with_grass"},
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true,
})
mobs:spawn({
name = "mobs_animal:sheep_brown",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:dirt_with_dry_grass", "default:dirt_with_grass"},
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true,
})