114 lines
3.4 KiB
Lua

local show_time = 2
local has_armor = minetest.get_modpath("3d_armor")
local wield_tiles = {}
local wield_cubes = {}
local wield_items = {}
local item_cycle = {}
local function init_wield_items()
for name, def in pairs(minetest.registered_items) do
if def.inventory_image and def.inventory_image ~= "" then
wield_tiles[name] = def.inventory_image
elseif def.tiles and type(def.tiles[1]) == "string" and
def.tiles[1] ~= "" and def.drawtype and
(def.drawtype == "normal" or def.drawtype:sub(1,8) == "allfaces" or
def.drawtype:sub(1,5) == "glass" or def.drawtype == "liquid") then
if not (def.tiles[3] ~= "" and type(def.tiles[3]) == "string") then
wield_cubes[name] = def.tiles[1]
else
wield_cubes[name] = def.tiles[3]
end
end
end
end
hud.register("itemname", {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
alignment = {x = 0, y = -10},
offset = {x = 0, y = -25},
number = 0xFFFFFF,
text = ""
})
local function update_statbar_text(player, stack, item)
local meta = stack:get_meta()
local meta_desc = meta:get_string("description")
meta_desc = meta_desc:gsub("\27", ""):gsub("%(c@#%w%w%w%w%w%w%)", "")
local def = core.registered_items[item]
local description = meta_desc ~= "" and meta_desc or
(def and (def.description:match("(.-)\n") or def.description) or "")
hud.change_item(player, "itemname", {text = description})
end
local function update_player_visuals(player, item)
local animation = player_api.get_animation(player) or {}
local textures = animation.textures or {}
local skin = textures[1] and textures[1] or "character.png"
local wield_tile = wield_tiles[item] or "blank.png"
if not minetest.registered_tools[item] then
wield_tile = wield_tile.."^[transformR270"
end
local wield_cube = wield_cubes[item] or "blank.png"
if has_armor then
local name = player:get_player_name()
armor.textures[name].wielditem = wield_tile
armor.textures[name].cube = wield_cube
armor:update_player_visuals(player)
else
player_api.set_textures(player, {skin, "blank.png", wield_tile, wield_cube})
end
end
local function update_wielded_item(dtime, name)
item_cycle[name] = item_cycle[name] and item_cycle[name] + dtime or 0
local player = minetest.get_player_by_name(name)
if not player or not player:is_player() then
return
end
local stack = player:get_wielded_item()
local item = stack:get_name()
if not item then
return
end
if wield_items[name] and wield_items[name] == item then
if item_cycle[name] > show_time then
hud.change_item(player, "itemname", {text = ""})
item_cycle[name] = 0
end
return
else
update_statbar_text(player, stack, item)
item_cycle[name] = 0
if PLATFORM ~= "Android" or PLATFORM ~= "iOS" then
update_player_visuals(player, item)
end
end
wield_items[name] = item
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if name then
wield_items[name] = ""
item_cycle[name] = 0
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
wield_items[name] = ""
item_cycle[name] = 0
end
end)
minetest.register_playerstep(function(dtime, playernames)
for _, name in pairs(playernames) do
update_wielded_item(dtime, name)
end
end, minetest.is_singleplayer()) -- Force step in singlplayer mode only
if PLATFORM ~= "Android" or PLATFORM ~= "iOS" then
minetest.after(0, init_wield_items)
end