190 lines
5.6 KiB
Lua

-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
if node.name == "mesecons_button:button_stone_on" then -- has not been dug
minetest.swap_node(pos, {name = "mesecons_button:button_stone_off", param2 = node.param2})
minetest.sound_play("mesecons_button_pop", {pos = pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
elseif node.name == "mesecons_button:button_wood_on" then -- has not been dug
minetest.swap_node(pos, {name = "mesecons_button:button_wood_off", param2 = node.param2})
minetest.sound_play("mesecons_button_pop", {pos = pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon.receptor_off(pos, rules)
end
end
local boxes_off = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 }
local boxes_on = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 }
minetest.register_node("mesecons_button:button_stone_off", {
description = "Stone Button",
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = false,
on_rotate = mesecon.buttonlike_onrotate,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = boxes_off
},
groups = {dig_immediate = 2, attached_node = 1},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local undery = pointed_thing.under.y
local posy = pointed_thing.above.y
if undery > posy then -- Place on celling, not allowed
return itemstack
elseif undery < posy then -- Place on bottom, not allowed
return itemstack
else
return minetest.item_place(itemstack, placer, pointed_thing)
end
end
end,
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_stone_on", param2 = node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.get_node_timer(pos):start(1)
end,
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_stone_on", param2 = node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.get_node_timer(pos):start(1)
end,
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_button:button_stone_on", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = false,
on_rotate = false,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = boxes_on
},
groups = {dig_immediate = 2, attached_node = 1, not_in_creative_inventory = 1},
drop = "mesecons_button:button_stone_off",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}},
on_timer = mesecon.button_turnoff,
on_blast = mesecon.on_blastnode
})
minetest.register_craft({
output = "mesecons_button:button_stone_off 2",
recipe = {
{"default:cobble"},
}
})
minetest.register_node("mesecons_button:button_wood_off", {
description = "Wood Button",
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = false,
on_rotate = mesecon.buttonlike_onrotate,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = boxes_off
},
groups = {dig_immediate = 2, attached_node = 1},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local undery = pointed_thing.under.y
local posy = pointed_thing.above.y
if undery > posy then -- Place on celling, not allowed
return itemstack
elseif undery < posy then -- Place on bottom, not allowed
return itemstack
else
return minetest.item_place(itemstack, placer, pointed_thing)
end
end
end,
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_wood_on", param2 = node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.get_node_timer(pos):start(1)
end,
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_wood_on", param2 = node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.get_node_timer(pos):start(1)
end,
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}},
on_blast = mesecon.on_blastnode
})
minetest.register_node("mesecons_button:button_wood_on", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = false,
on_rotate = false,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = boxes_on
},
groups = {dig_immediate = 2, attached_node = 1, not_in_creative_inventory = 1},
drop = "mesecons_button:button_wood_off",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}},
on_timer = mesecon.button_turnoff,
on_blast = mesecon.on_blastnode
})
minetest.register_craft({
output = "mesecons_button:button_wood_off 2",
recipe = {
{"group:wood"},
}
})