2022-02-15 18:39:11 +02:00

202 lines
5.1 KiB
Lua

-- Npc by TenPlus1
local b = "blank.png"
mobs.npc_drops = {
"default:pick_steel", "mobs:meat", "default:sword_steel",
"default:shovel_steel", "farming:bread", "bucket:bucket_water"
}
local mtextures = {}
local mcount = 1
for i = 1, 3 do
for j = 1, 3 do
for k = 1, 3 do
mtextures[mcount] = {
"mobs_npc_man.png" .. "^" ..
"mobs_npc_man_hair" .. i .. ".png" .. "^" ..
"mobs_npc_man_pants" .. j .. ".png" .. "^" ..
"mobs_npc_man_shirt" .. k .. ".png", b, b
}
mcount = mcount + 1
end
end
end
mobs:register_mob("mobs_npc:npc_man", {
type = "npc",
damage = 2,
attacks_monsters = true,
attack_players = false,
-- owner_loyal = true,
-- pathfinding = true,
hp_min = 15,
hp_max = 20,
collisionbox = {-0.35, -1.0, -0.35, 0.35, 0.8, 0.35},
visual = "mesh",
mesh = "mobs_npc.b3d",
textures = mtextures,
--[[child_texture = {
{"mobs_npc_baby.png", b, b}
},]]
makes_footstep_sound = true,
sounds = {},
jump = true,
lava_damage = 3,
-- follow = {"farming:bread", "mobs:meat", "default:diamond"},
-- owner = "",
-- order = "follow",
fear_height = 3,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187, walk_speed = 15,
run_start = 168, run_end = 187,
punch_start = 189, punch_end = 198
},
do_punch = function(_, hitter)
if not hitter or not hitter:is_player() then
return true
end
end,
after_activate = mobs_npc.replace_model,
--[[on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not minetest.is_creative_enabled(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.npc_drops
minetest.add_item(pos, {
name = drops[math.random(#drops)]
})
minetest.chat_send_player(name, mobs_npc.S("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.order = "stand"
minetest.chat_send_player(name, mobs_npc.S("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, mobs_npc.S("NPC will follow you."))
end
end
end]]
})
local wtextures = {}
local wcount = 1
for i = 1, 3 do
for j = 1, 3 do
for k = 1, 3 do
wtextures[wcount] = {
"mobs_npc_woman.png" .. "^" ..
"mobs_npc_woman_hair" .. i .. ".png" .. "^" ..
"mobs_npc_woman_pants" .. j .. ".png" .. "^" ..
"mobs_npc_woman_shirt" .. k .. ".png", b, b
}
wcount = wcount + 1
end
end
end
mobs:register_mob("mobs_npc:npc_woman", {
type = "npc",
damage = 1,
attacks_monsters = true,
attack_players = false,
-- owner_loyal = true,
-- pathfinding = true,
hp_min = 15,
hp_max = 20,
collisionbox = {-0.35, -1.0, -0.35, 0.35, 0.8, 0.35},
visual = "mesh",
mesh = "mobs_npc.b3d",
textures = wtextures,
--[[child_texture = {
{"mobs_npc_baby.png", b, b}
},]]
makes_footstep_sound = true,
sounds = {},
jump = true,
lava_damage = 3,
-- follow = {"farming:bread", "mobs:meat", "default:diamond"},
-- owner = "",
-- order = "follow",
fear_height = 3,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187, walk_speed = 15,
run_start = 168, run_end = 187,
punch_start = 189, punch_end = 198
},
do_punch = function(_, hitter)
if not hitter or not hitter:is_player() then
return true
end
end,
after_activate = mobs_npc.replace_model,
--[[on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not minetest.is_creative_enabled(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.npc_drops
minetest.add_item(pos, {
name = drops[math.random(#drops)]
})
minetest.chat_send_player(name, mobs_npc.S("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.order = "stand"
minetest.chat_send_player(name, mobs_npc.S("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, mobs_npc.S("NPC will follow you."))
end
end
end]]
})
mobs:register_egg("mobs_npc:npc_man", mobs_npc.S("NPC Man"), "mobs_npc_man_egg.png")
mobs:register_egg("mobs_npc:npc_woman", mobs_npc.S("NPC Woman"), "mobs_npc_woman_egg.png")