2021-12-31 12:55:01 +01:00

56 lines
1.2 KiB
Lua

local S = mobs_monster.S
mobs:register_mob("mobs_monster:skeleton", {
description = S"Skeleton",
type = "monster",
visual = "mesh",
mesh = "mobs_zombie.b3d",
textures = {"mobs_skeleton.png"},
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_skeleton",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_skeleton_damage",
death = "mobs_zombie_death"
},
hp_min = 10,
hp_max = 15,
light_damage = 2,
water_damage = 2,
lava_damage = 5,
damage = 2,
group_attack = true,
attack_npcs = true,
view_range = 15,
walk_chance = 75,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = false,
drops = function(pos)
if rawget(_G, "experience") then
experience.add_orb(math.random(2, 4), pos)
end
return {
{name = "default:bone", chance = 2},
{name = "default:bone", chance = 2}
}
end
})
mobs:spawn({
name = "mobs_monster:skeleton",
nodes = mobs_monster.spawn_nodes,
max_light = 6,
chance = 15000
})
mobs:register_egg("mobs_monster:skeleton", S"Skeleton Egg", "mobs_monster_skeleton_egg.png")