56 lines
1.2 KiB
Lua
56 lines
1.2 KiB
Lua
local S = mobs_monster.S
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mobs:register_mob("mobs_monster:skeleton", {
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description = S"Skeleton",
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type = "monster",
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visual = "mesh",
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mesh = "mobs_zombie.b3d",
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textures = {"mobs_skeleton.png"},
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collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
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animation = {
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speed_normal = 10, speed_run = 15,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 188,
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run_start = 168, run_end = 188
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_skeleton",
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war_cry = "mobs_zombie.3",
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attack = "mobs_zombie.2",
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damage = "mobs_skeleton_damage",
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death = "mobs_zombie_death"
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},
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hp_min = 10,
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hp_max = 15,
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light_damage = 2,
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water_damage = 2,
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lava_damage = 5,
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damage = 2,
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group_attack = true,
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attack_npcs = true,
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view_range = 15,
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walk_chance = 75,
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walk_velocity = 0.5,
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run_velocity = 0.5,
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jump = false,
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drops = function(pos)
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if rawget(_G, "experience") then
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experience.add_orb(math.random(2, 4), pos)
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end
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return {
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{name = "default:bone", chance = 2},
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{name = "default:bone", chance = 2}
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}
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end
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})
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mobs:spawn({
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name = "mobs_monster:skeleton",
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nodes = mobs_monster.spawn_nodes,
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max_light = 6,
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chance = 15000
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})
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mobs:register_egg("mobs_monster:skeleton", S"Skeleton Egg", "mobs_monster_skeleton_egg.png")
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