MultiCraft_game/files/carts/cart_entity.lua
2022-05-30 17:39:35 +03:00

559 lines
14 KiB
Lua

local S = carts.S
local abs, floor, min, pi = math.abs, math.floor, math.min, math.pi
local vector_add, vector_equals, vector_length, vector_multiply, vector_new, vector_round =
vector.add, vector.equals, vector.length, vector.multiply, vector.new, vector.round
local table_copy = table.copy
local sp = minetest.is_singleplayer()
local cart_entity = {
initial_properties = {
physical = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "carts_cart.b3d",
textures = {"carts_cart.png", "carts_cart_wheels.png"}
},
owner = nil,
driver = nil,
punched = false, -- used to re-send velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
old_pos = nil,
old_anim = {x=0, y=0},
old_switch = 0,
railtype = nil,
attached_items = {}
}
function cart_entity:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
self.driver = nil
carts:manage_attachment(clicker, nil)
elseif not self.driver then
if vector.distance(self.object:get_pos(), clicker:get_pos()) > 3 then
minetest.chat_send_player(player_name, S("You have to come closer to sit down!"))
return
end
self.driver = player_name
carts:manage_attachment(clicker, self.object)
minetest.after(0.1, function()
if clicker then
player_api.set_animation(clicker, "sit", 30)
end
end)
end
end
function cart_entity:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
if staticdata:sub(1, 6) ~= "return" then
return
end
local data = minetest.deserialize(staticdata)
if type(data) ~= "table" then
return
end
self.railtype = data.railtype
self.old_dir = data.old_dir or self.old_dir
self.old_pos = data.old_pos or self.old_pos
-- Correct the position when the cart drives further after the last 'step()'
if self.old_pos and carts:is_rail(self.old_pos, self.railtype) then
self.object:set_pos(self.old_pos)
end
self.owner = data.owner
self.age = (data.age or 0) + dtime_s
end
function cart_entity:get_staticdata()
return minetest.serialize({
railtype = self.railtype,
old_dir = self.old_dir,
old_pos = self.old_pos,
old_anim = self.old_anim,
owner = self.owner,
age = self.age
})
end
-- 0.5.x and later: When the driver leaves
function cart_entity:on_detach_child(child)
if child and child:get_player_name() == self.driver then
self.driver = nil
carts:manage_attachment(child, nil)
end
end
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
if not self.railtype or vector_equals(vel, {x=0, y=0, z=0}) then
local node = minetest.get_node(pos).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Punched by non-player
if not puncher or not puncher:is_player() then
local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
if vector_equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self.velocity = vector_multiply(cart_dir, 3)
self.punched = true
return
end
local puncher_name = puncher:get_player_name()
-- Player digs cart by sneak-punch
if puncher:get_player_control().sneak then
local owner = self.owner
if owner and owner ~= puncher_name then
minetest.chat_send_player(puncher_name,
S("You cannot pick up a Cart!") .. " " .. S("Owned by @1", owner))
return
end
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
end
-- Detach driver and items
if self.driver then
if self.old_pos then
self.object:set_pos(self.old_pos)
end
local player = minetest.get_player_by_name(self.driver)
carts:manage_attachment(player, nil)
end
for _, obj in pairs(self.attached_items) do
if obj then
obj:set_detach()
end
end
-- Pick up cart
local inv = puncher:get_inventory()
if not minetest.is_creative_enabled(puncher_name)
or not inv:contains_item("main", "carts:cart") then
local leftover = inv:add_item("main", "carts:cart")
-- If no room in inventory add a replacement cart to the world
if not leftover:is_empty() then
minetest.add_item(pos, leftover)
end
end
self.object:remove()
return
end
-- Player punches cart to alter velocity
if puncher_name == self.driver then
if abs(vel.x + vel.z) > carts.punch_speed_max then
return
end
end
local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
if vector_equals(cart_dir, {x=0, y=0, z=0}) then
return
end
local punch_interval = 1
if tool_capabilities and tool_capabilities.full_punch_interval then
punch_interval = tool_capabilities.full_punch_interval
end
time_from_last_punch = min(time_from_last_punch or punch_interval, punch_interval)
local f = 3 * (time_from_last_punch / punch_interval)
self.velocity = vector_multiply(cart_dir, f)
self.old_dir = cart_dir
self.punched = true
end
-- sound refresh interval = 1.0sec
local function rail_sound(self, dtime)
if not self.sound_ttl then
self.sound_ttl = 1.0
return
elseif self.sound_ttl > 0 then
self.sound_ttl = self.sound_ttl - dtime
return
end
self.sound_ttl = 1.0
if self.sound_handle then
local handle = self.sound_handle
self.sound_handle = nil
minetest.after(0.2, minetest.sound_stop, handle)
end
local vel = self.object:get_velocity()
if not vel then
return
end
local speed = vector_length(vel)
if speed > 0 then
self.sound_handle = minetest.sound_play(
"carts_cart_moving", {
object = self.object,
gain = (speed / carts.speed_max) / 2,
loop = true,
})
end
end
local drop_timer = 180 -- 3 min
local function rail_on_step(self, dtime)
local pos = self.object:get_pos()
local pos_r = vector_round(pos)
-- Drop cart if there is no player or items inside.
if not sp then
if not self.driver and #self.attached_items == 0 then
self.age = (self.age or 0) + dtime
if self.age > drop_timer then
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
end
minetest.add_item(pos, "carts:cart")
self.object:remove()
return
end
else
self.age = 0
end
end
local ctrl, player
-- Get player controls
if self.driver then
player = minetest.get_player_by_name(self.driver)
if player then
ctrl = player:get_player_control()
end
end
if ctrl and ctrl.jump then
self.driver = nil
carts:manage_attachment(player, nil)
end
local vel = self.object:get_velocity()
local acc = self.object:get_acceleration()
-- Player wants to ride rather than punch...
if ctrl and ctrl.up then
if abs(vel.x + vel.z) < carts.punch_speed_max then
local punch_dir = carts:velocity_to_dir(player:get_look_dir())
punch_dir.y = 0
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
if not vector_equals(cart_dir, {x=0, y=0, z=0}) then
self.velocity = vector_multiply(cart_dir, 1)
self.old_dir = cart_dir
self.punched = true -- terrible hack
end
end
end
if self.punched then
vel = vector_add(vel, self.velocity)
if not minetest.is_valid_pos(vel) then
self.punched = false
return
end
self.object:set_velocity(vel)
self.old_dir.y = 0
elseif vector_equals(vel, {x=0, y=0, z=0}) then
if not carts:is_rail(pos_r, self.railtype) then
minetest.add_item(pos, "carts:cart")
self.object:remove()
end
return
end
local dir = carts:velocity_to_dir(vel)
local dir_changed = not vector_equals(dir, self.old_dir)
local update = {}
if self.old_pos and not self.punched and not dir_changed then
local flo_old = vector_round(self.old_pos)
if vector_equals(pos_r, flo_old) then
-- Do not check one node multiple times
return
end
end
local distance = 1
local stop_wiggle = false
if self.old_pos and not dir_changed then
-- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account
distance = dtime * (vector_length(vel) + 0.5 * dtime * vector_length(acc))
local new_pos, new_dir = carts:pathfinder(
pos, self.old_pos, self.old_dir, distance, ctrl,
self.old_switch, self.railtype
)
if new_pos then
-- No rail found: set to the expected position
pos = new_pos
update.pos = true
dir = new_dir
end
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle
stop_wiggle = true
end
-- dir: New moving direction of the cart
-- switch_keys: Currently pressed L(1) or R(2) key,
-- used to ignore the key on the next rail node
local switch_keys
dir, switch_keys = carts:get_rail_direction(
pos, dir, ctrl, self.old_switch, self.railtype
)
dir_changed = not vector_equals(dir, self.old_dir)
local _acc = 0
if stop_wiggle or vector_equals(dir, {x=0, y=0, z=0}) then
dir = vector_new(self.old_dir)
vel = {x=0, y=0, z=0}
if not carts:is_rail(pos_r, self.railtype)
and self.old_pos then
pos = self.old_pos
elseif not stop_wiggle then
-- End of rail: Smooth out.
pos = pos_r
dir_changed = false
dir.y = 0
else
pos.y = floor(pos.y + 0.5)
end
update.pos = true
update.vel = true
else
-- Direction change detected
if dir_changed then
vel = vector_multiply(dir, abs(vel.x + vel.z))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector_round(pos)
update.pos = true
end
end
-- Center on the rail
if dir.z ~= 0 and floor(pos.x + 0.5) ~= pos.x then
pos.x = floor(pos.x + 0.5)
update.pos = true
end
if dir.x ~= 0 and floor(pos.z + 0.5) ~= pos.z then
pos.z = floor(pos.z + 0.5)
update.pos = true
end
-- Calculate current cart acceleration
_acc = nil
local acc_meta = minetest.get_meta(pos):get_string("cart_acceleration")
if acc_meta == "halt" and not self.punched then
-- Stop rail
vel = {x=0, y=0, z=0}
_acc = false
pos = vector_round(pos)
update.pos = true
update.vel = true
end
if _acc == nil then
-- Meta speed modifier
local speed_mod = tonumber(acc_meta)
if speed_mod and speed_mod ~= 0 then
-- Try to make it similar to the original carts mod
_acc = speed_mod * 10
end
end
if _acc ~= false then
-- Handbrake
if ctrl and ctrl.down then
_acc = -5
elseif _acc == nil then
_acc = -0.4
end
end
if _acc then
-- Slow down or speed up, depending on Y direction
_acc = _acc + dir.y * -2.1
else
_acc = 0
end
end
-- Limit cart speed
local vel_len = vector_length(vel)
if vel_len > carts.speed_max then
vel = vector_multiply(vel, carts.speed_max / vel_len)
update.vel = true
end
if vel_len >= carts.speed_max and _acc > 0 then
_acc = 0
end
self.object:set_acceleration(vector_multiply(dir, _acc))
self.old_pos = vector_round(pos)
local old_y_dir = self.old_dir.y
self.old_dir = vector_new(dir)
self.old_switch = switch_keys
carts:on_rail_step(self, self.old_pos, distance)
if self.punched then
-- Collect dropped items
for _, obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj_:is_player() and
obj_:get_luaentity() and
not obj_:get_luaentity().physical_state and
obj_:get_luaentity().name == "__builtin:item" then
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
self.attached_items[#self.attached_items + 1] = obj_
end
end
self.punched = false
update.vel = true
end
if not (update.vel or update.pos) then
return
end
-- Re-use "dir", localize self.old_dir
dir = self.old_dir
local yaw = 0
if dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
end
self.object:set_yaw(yaw * pi)
local anim = self.old_anim
local anim_dir = carts:check_front_up_down(pos, dir, true, self.railtype)
if anim_dir then
if anim_dir.y < 0 then
anim = {x=13, y=24}
elseif anim_dir.y > 0 then
anim = {x=25, y=37}
else
anim = {x=0, y=12}
end
self.old_anim = anim
end
local _accy = vel.y
if type(_accy) == "table" then
_accy = acc.y
end
local anim_speed = vector_length({x = vel.x, y = _accy, z = vel.z}) * 5
self.object:set_animation(anim, floor(anim_speed), 0)
-- Change player model rotation, depending on the Y direction
if player and dir.y ~= old_y_dir then
local feet = table_copy(carts.default_attach)
local eye = {x=0, y=-5, z=0}
feet.y = 6
if dir.y ~= 0 then
-- TODO: Find a better way to calculate this
feet.y = feet.y + 2
if dir.y < 0 then
feet.z = 3
elseif dir.y > 0 then
feet.z = -9
end
eye.z = -dir.y * 8
end
player:set_attach(self.object, "", feet,
{x=dir.y * -30, y=0, z=0})
player:set_eye_offset(eye, eye)
end
if update.vel then
self.object:set_velocity(vel)
end
if update.pos then
if dir_changed then
self.object:set_pos(pos)
else
self.object:move_to(pos)
end
end
end
function carts:on_rail_step(_, pos)
if minetest.global_exists("mesecon") then
carts:signal_detector_rail(pos)
end
end
function cart_entity:on_step(dtime)
rail_on_step(self, dtime)
rail_sound(self, dtime)
end
minetest.register_entity("carts:cart", cart_entity)
minetest.register_node("carts:cart", {
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
drawtype = "mesh",
mesh = "carts_cart.b3d",
tiles = {"carts_cart.png", "carts_cart_wheels.png"},
use_texture_alpha = "clip",
visual_scale = 0.1,
wield_scale = {x = 0.1, y = 0.1, z = 0.1},
node_placement_prediction = "",
stack_max = 1,
sounds = default.node_sound_metal_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local cart
if carts:is_rail(pointed_thing.under) then
cart = minetest.add_entity(pointed_thing.under, "carts:cart")
elseif carts:is_rail(pointed_thing.above) then
cart = minetest.add_entity(pointed_thing.above, "carts:cart")
else
return itemstack
end
local player_name = placer:get_player_name()
cart:get_luaentity().owner = player_name
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above})
if not minetest.is_creative_enabled(player_name) or
not sp then
itemstack:take_item()
end
end
return itemstack
end
})
minetest.register_craft({
output = "carts:cart",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})