559 lines
14 KiB
Lua
559 lines
14 KiB
Lua
local S = carts.S
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local abs, floor, min, pi = math.abs, math.floor, math.min, math.pi
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local vector_add, vector_equals, vector_length, vector_multiply, vector_new, vector_round =
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vector.add, vector.equals, vector.length, vector.multiply, vector.new, vector.round
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local table_copy = table.copy
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local sp = minetest.is_singleplayer()
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local cart_entity = {
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initial_properties = {
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physical = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "carts_cart.b3d",
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textures = {"carts_cart.png", "carts_cart_wheels.png"}
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},
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owner = nil,
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driver = nil,
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punched = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
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old_pos = nil,
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old_anim = {x=0, y=0},
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old_switch = 0,
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railtype = nil,
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attached_items = {}
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}
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function cart_entity:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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carts:manage_attachment(clicker, nil)
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elseif not self.driver then
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if vector.distance(self.object:get_pos(), clicker:get_pos()) > 3 then
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minetest.chat_send_player(player_name, S("You have to come closer to sit down!"))
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return
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end
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self.driver = player_name
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carts:manage_attachment(clicker, self.object)
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minetest.after(0.1, function()
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if clicker then
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player_api.set_animation(clicker, "sit", 30)
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end
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end)
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end
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end
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function cart_entity:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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if staticdata:sub(1, 6) ~= "return" then
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return
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end
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local data = minetest.deserialize(staticdata)
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if type(data) ~= "table" then
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return
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end
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self.railtype = data.railtype
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self.old_dir = data.old_dir or self.old_dir
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self.old_pos = data.old_pos or self.old_pos
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-- Correct the position when the cart drives further after the last 'step()'
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if self.old_pos and carts:is_rail(self.old_pos, self.railtype) then
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self.object:set_pos(self.old_pos)
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end
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self.owner = data.owner
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self.age = (data.age or 0) + dtime_s
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end
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function cart_entity:get_staticdata()
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return minetest.serialize({
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railtype = self.railtype,
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old_dir = self.old_dir,
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old_pos = self.old_pos,
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old_anim = self.old_anim,
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owner = self.owner,
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age = self.age
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})
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end
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-- 0.5.x and later: When the driver leaves
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function cart_entity:on_detach_child(child)
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if child and child:get_player_name() == self.driver then
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self.driver = nil
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carts:manage_attachment(child, nil)
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end
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end
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities)
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local pos = self.object:get_pos()
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local vel = self.object:get_velocity()
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if not self.railtype or vector_equals(vel, {x=0, y=0, z=0}) then
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local node = minetest.get_node(pos).name
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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-- Punched by non-player
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if not puncher or not puncher:is_player() then
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local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
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if vector_equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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self.velocity = vector_multiply(cart_dir, 3)
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self.punched = true
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return
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end
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local puncher_name = puncher:get_player_name()
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-- Player digs cart by sneak-punch
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if puncher:get_player_control().sneak then
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local owner = self.owner
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if owner and owner ~= puncher_name then
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minetest.chat_send_player(puncher_name,
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S("You cannot pick up a Cart!") .. " " .. S("Owned by @1", owner))
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return
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end
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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end
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-- Detach driver and items
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if self.driver then
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if self.old_pos then
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self.object:set_pos(self.old_pos)
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end
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local player = minetest.get_player_by_name(self.driver)
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carts:manage_attachment(player, nil)
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end
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for _, obj in pairs(self.attached_items) do
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if obj then
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obj:set_detach()
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end
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end
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-- Pick up cart
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local inv = puncher:get_inventory()
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if not minetest.is_creative_enabled(puncher_name)
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or not inv:contains_item("main", "carts:cart") then
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local leftover = inv:add_item("main", "carts:cart")
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-- If no room in inventory add a replacement cart to the world
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if not leftover:is_empty() then
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minetest.add_item(pos, leftover)
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end
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end
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self.object:remove()
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return
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end
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-- Player punches cart to alter velocity
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if puncher_name == self.driver then
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if abs(vel.x + vel.z) > carts.punch_speed_max then
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return
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end
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end
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local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
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punch_dir.y = 0
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local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
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if vector_equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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local punch_interval = 1
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if tool_capabilities and tool_capabilities.full_punch_interval then
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punch_interval = tool_capabilities.full_punch_interval
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end
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time_from_last_punch = min(time_from_last_punch or punch_interval, punch_interval)
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local f = 3 * (time_from_last_punch / punch_interval)
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self.velocity = vector_multiply(cart_dir, f)
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self.old_dir = cart_dir
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self.punched = true
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end
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-- sound refresh interval = 1.0sec
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local function rail_sound(self, dtime)
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if not self.sound_ttl then
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self.sound_ttl = 1.0
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return
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elseif self.sound_ttl > 0 then
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self.sound_ttl = self.sound_ttl - dtime
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return
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end
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self.sound_ttl = 1.0
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if self.sound_handle then
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local handle = self.sound_handle
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self.sound_handle = nil
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minetest.after(0.2, minetest.sound_stop, handle)
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end
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local vel = self.object:get_velocity()
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if not vel then
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return
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end
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local speed = vector_length(vel)
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if speed > 0 then
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self.sound_handle = minetest.sound_play(
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"carts_cart_moving", {
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object = self.object,
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gain = (speed / carts.speed_max) / 2,
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loop = true,
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})
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end
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end
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local drop_timer = 180 -- 3 min
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local function rail_on_step(self, dtime)
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local pos = self.object:get_pos()
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local pos_r = vector_round(pos)
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-- Drop cart if there is no player or items inside.
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if not sp then
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if not self.driver and #self.attached_items == 0 then
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self.age = (self.age or 0) + dtime
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if self.age > drop_timer then
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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end
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minetest.add_item(pos, "carts:cart")
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self.object:remove()
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return
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end
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else
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self.age = 0
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end
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end
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local ctrl, player
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-- Get player controls
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if self.driver then
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player = minetest.get_player_by_name(self.driver)
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if player then
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ctrl = player:get_player_control()
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end
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end
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if ctrl and ctrl.jump then
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self.driver = nil
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carts:manage_attachment(player, nil)
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end
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local vel = self.object:get_velocity()
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local acc = self.object:get_acceleration()
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-- Player wants to ride rather than punch...
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if ctrl and ctrl.up then
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if abs(vel.x + vel.z) < carts.punch_speed_max then
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local punch_dir = carts:velocity_to_dir(player:get_look_dir())
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punch_dir.y = 0
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local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
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if not vector_equals(cart_dir, {x=0, y=0, z=0}) then
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self.velocity = vector_multiply(cart_dir, 1)
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self.old_dir = cart_dir
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self.punched = true -- terrible hack
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end
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end
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end
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if self.punched then
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vel = vector_add(vel, self.velocity)
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if not minetest.is_valid_pos(vel) then
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self.punched = false
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return
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end
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self.object:set_velocity(vel)
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self.old_dir.y = 0
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elseif vector_equals(vel, {x=0, y=0, z=0}) then
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if not carts:is_rail(pos_r, self.railtype) then
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minetest.add_item(pos, "carts:cart")
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self.object:remove()
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end
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return
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end
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local dir = carts:velocity_to_dir(vel)
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local dir_changed = not vector_equals(dir, self.old_dir)
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local update = {}
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if self.old_pos and not self.punched and not dir_changed then
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local flo_old = vector_round(self.old_pos)
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if vector_equals(pos_r, flo_old) then
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-- Do not check one node multiple times
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return
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end
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end
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local distance = 1
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local stop_wiggle = false
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if self.old_pos and not dir_changed then
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-- Detection for "skipping" nodes (perhaps use average dtime?)
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-- It's sophisticated enough to take the acceleration in account
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distance = dtime * (vector_length(vel) + 0.5 * dtime * vector_length(acc))
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local new_pos, new_dir = carts:pathfinder(
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pos, self.old_pos, self.old_dir, distance, ctrl,
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self.old_switch, self.railtype
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)
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if new_pos then
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-- No rail found: set to the expected position
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pos = new_pos
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update.pos = true
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dir = new_dir
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end
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elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
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-- Stop wiggle
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stop_wiggle = true
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end
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-- dir: New moving direction of the cart
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-- switch_keys: Currently pressed L(1) or R(2) key,
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-- used to ignore the key on the next rail node
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local switch_keys
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dir, switch_keys = carts:get_rail_direction(
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pos, dir, ctrl, self.old_switch, self.railtype
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)
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dir_changed = not vector_equals(dir, self.old_dir)
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local _acc = 0
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if stop_wiggle or vector_equals(dir, {x=0, y=0, z=0}) then
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dir = vector_new(self.old_dir)
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vel = {x=0, y=0, z=0}
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if not carts:is_rail(pos_r, self.railtype)
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and self.old_pos then
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pos = self.old_pos
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elseif not stop_wiggle then
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-- End of rail: Smooth out.
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pos = pos_r
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dir_changed = false
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dir.y = 0
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else
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pos.y = floor(pos.y + 0.5)
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end
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update.pos = true
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update.vel = true
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else
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-- Direction change detected
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if dir_changed then
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vel = vector_multiply(dir, abs(vel.x + vel.z))
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update.vel = true
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if dir.y ~= self.old_dir.y then
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pos = vector_round(pos)
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update.pos = true
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end
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end
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-- Center on the rail
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if dir.z ~= 0 and floor(pos.x + 0.5) ~= pos.x then
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pos.x = floor(pos.x + 0.5)
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update.pos = true
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end
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if dir.x ~= 0 and floor(pos.z + 0.5) ~= pos.z then
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pos.z = floor(pos.z + 0.5)
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update.pos = true
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end
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-- Calculate current cart acceleration
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_acc = nil
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local acc_meta = minetest.get_meta(pos):get_string("cart_acceleration")
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if acc_meta == "halt" and not self.punched then
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-- Stop rail
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vel = {x=0, y=0, z=0}
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_acc = false
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pos = vector_round(pos)
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update.pos = true
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update.vel = true
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end
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if _acc == nil then
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-- Meta speed modifier
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local speed_mod = tonumber(acc_meta)
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if speed_mod and speed_mod ~= 0 then
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-- Try to make it similar to the original carts mod
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_acc = speed_mod * 10
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end
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end
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if _acc ~= false then
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-- Handbrake
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if ctrl and ctrl.down then
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_acc = -5
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elseif _acc == nil then
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_acc = -0.4
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end
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end
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if _acc then
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-- Slow down or speed up, depending on Y direction
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_acc = _acc + dir.y * -2.1
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else
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_acc = 0
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end
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end
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-- Limit cart speed
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local vel_len = vector_length(vel)
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if vel_len > carts.speed_max then
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vel = vector_multiply(vel, carts.speed_max / vel_len)
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update.vel = true
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end
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if vel_len >= carts.speed_max and _acc > 0 then
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_acc = 0
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end
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self.object:set_acceleration(vector_multiply(dir, _acc))
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self.old_pos = vector_round(pos)
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local old_y_dir = self.old_dir.y
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self.old_dir = vector_new(dir)
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self.old_switch = switch_keys
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carts:on_rail_step(self, self.old_pos, distance)
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if self.punched then
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-- Collect dropped items
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for _, obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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obj_:get_luaentity() and
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not obj_:get_luaentity().physical_state and
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obj_:get_luaentity().name == "__builtin:item" then
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obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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self.attached_items[#self.attached_items + 1] = obj_
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end
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end
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self.punched = false
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update.vel = true
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end
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if not (update.vel or update.pos) then
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return
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end
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-- Re-use "dir", localize self.old_dir
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dir = self.old_dir
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local yaw = 0
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if dir.x < 0 then
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yaw = 0.5
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elseif dir.x > 0 then
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yaw = 1.5
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elseif dir.z < 0 then
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yaw = 1
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end
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self.object:set_yaw(yaw * pi)
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local anim = self.old_anim
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local anim_dir = carts:check_front_up_down(pos, dir, true, self.railtype)
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if anim_dir then
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if anim_dir.y < 0 then
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anim = {x=13, y=24}
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elseif anim_dir.y > 0 then
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anim = {x=25, y=37}
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else
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anim = {x=0, y=12}
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end
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self.old_anim = anim
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end
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local _accy = vel.y
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if type(_accy) == "table" then
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_accy = acc.y
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end
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local anim_speed = vector_length({x = vel.x, y = _accy, z = vel.z}) * 5
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self.object:set_animation(anim, floor(anim_speed), 0)
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-- Change player model rotation, depending on the Y direction
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if player and dir.y ~= old_y_dir then
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local feet = table_copy(carts.default_attach)
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local eye = {x=0, y=-5, z=0}
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feet.y = 6
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if dir.y ~= 0 then
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-- TODO: Find a better way to calculate this
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feet.y = feet.y + 2
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if dir.y < 0 then
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feet.z = 3
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elseif dir.y > 0 then
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feet.z = -9
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end
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eye.z = -dir.y * 8
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end
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player:set_attach(self.object, "", feet,
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{x=dir.y * -30, y=0, z=0})
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player:set_eye_offset(eye, eye)
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end
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if update.vel then
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self.object:set_velocity(vel)
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end
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if update.pos then
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if dir_changed then
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self.object:set_pos(pos)
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else
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self.object:move_to(pos)
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end
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end
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end
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function carts:on_rail_step(_, pos)
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if minetest.global_exists("mesecon") then
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carts:signal_detector_rail(pos)
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end
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end
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function cart_entity:on_step(dtime)
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rail_on_step(self, dtime)
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rail_sound(self, dtime)
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end
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minetest.register_entity("carts:cart", cart_entity)
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minetest.register_node("carts:cart", {
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description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
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drawtype = "mesh",
|
|
mesh = "carts_cart.b3d",
|
|
tiles = {"carts_cart.png", "carts_cart_wheels.png"},
|
|
use_texture_alpha = "clip",
|
|
visual_scale = 0.1,
|
|
wield_scale = {x = 0.1, y = 0.1, z = 0.1},
|
|
node_placement_prediction = "",
|
|
stack_max = 1,
|
|
sounds = default.node_sound_metal_defaults(),
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type == "node" then
|
|
local cart
|
|
if carts:is_rail(pointed_thing.under) then
|
|
cart = minetest.add_entity(pointed_thing.under, "carts:cart")
|
|
elseif carts:is_rail(pointed_thing.above) then
|
|
cart = minetest.add_entity(pointed_thing.above, "carts:cart")
|
|
else
|
|
return itemstack
|
|
end
|
|
|
|
local player_name = placer:get_player_name()
|
|
|
|
cart:get_luaentity().owner = player_name
|
|
|
|
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
|
{pos = pointed_thing.above})
|
|
|
|
if not minetest.is_creative_enabled(player_name) or
|
|
not sp then
|
|
itemstack:take_item()
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "carts:cart",
|
|
recipe = {
|
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
|
|
}
|
|
})
|