Itemframes: Optimization and Improvement
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77bbdedfb0
commit
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@ -1,76 +1,51 @@
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local tmp = {}
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minetest.register_entity("itemframes:item",{
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x = 0.33, y = 0.33},
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collisionbox = {0, 0, 0, 0, 0, 0},
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collisionbox = {0},
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physical = false,
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textures = {"air"},
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textures = {"blank.png"},
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on_activate = function(self, staticdata)
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if tmp.nodename ~= nil and tmp.texture ~= nil then
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if tmp.nodename and tmp.texture then
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self.nodename = tmp.nodename
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tmp.nodename = nil
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self.texture = tmp.texture
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tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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elseif staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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end
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if self.texture ~= nil then
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if self.texture then
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self.object:set_properties({textures = {self.texture}})
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end
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if self.texture ~= nil and self.nodename ~= nil then
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local entity_pos = vector.round(self.object:get_pos())
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local objs = minetest.get_objects_inside_radius(entity_pos, 0.5)
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for _, obj in ipairs(objs) do
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if obj ~= self.object and
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obj:get_luaentity() and
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obj:get_luaentity().name == "itemframes:item" and
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obj:get_luaentity().nodename == self.nodename and
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obj:get_properties() and
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obj:get_properties().textures and
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obj:get_properties().textures[1] == self.texture then
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minetest.log("action","[itemframes] Removing extra " ..
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self.texture .. " found in " .. self.nodename .. " at " ..
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minetest.pos_to_string(entity_pos))
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self.object:remove()
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break
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end
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end
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end
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end,
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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if self.nodename and self.texture then
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return self.nodename .. ";" .. self.texture
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end
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return ""
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end
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})
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local facedir = {}
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facedir[2] = {x = 1, y = 0, z = 0}
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facedir[3] = {x = -1, y = 0, z = 0}
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facedir[4] = {x = 0, y = 0, z = 1}
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facedir[5] = {x = 0, y = 0, z = -1}
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local facedir = {
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[2] = {x = 1, y = 0, z = 0},
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[3] = {x = -1, y = 0, z = 0},
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[4] = {x = 0, y = 0, z = 1},
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[5] = {x = 0, y = 0, z = -1}
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}
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local remove_item = function(pos, node)
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local objs = nil
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if node.name == "itemframes:frame" then
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local ent = obj:get_luaentity()
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if ent and ent.name == "itemframes:item" then
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obj:remove()
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end
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break
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end
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end
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end
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@ -78,33 +53,58 @@ end
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local update_item = function(pos, node)
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remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") ~= "" then
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local itemstring = meta:get_string("item")
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local posad = facedir[node.param2]
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if not posad then return end
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pos.x = pos.x + posad.x * 6.5 / 16
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pos.y = pos.y + posad.y * 6.5 / 16
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pos.z = pos.z + posad.z * 6.5 / 16
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if not posad or itemstring == "" then return end
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pos = vector.add(pos, vector.multiply(posad, 6.5/16))
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tmp.nodename = node.name
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tmp.texture = ItemStack(meta:get_string("item")):get_name()
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local e = minetest.add_entity(pos, "itemframes:item")
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tmp.texture = ItemStack(itemstring):get_name()
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local entity = minetest.add_entity(pos, "itemframes:item")
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if node.param2 == 2 or node.param2 == 3 then
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local yaw = math.pi / 2 - node.param2 * math.pi * 2
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e:setyaw(yaw)
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end
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entity:set_yaw(yaw)
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end
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end
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local drop_item = function(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") ~= "" then
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if node.name == "itemframes:frame" then
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minetest.add_item(pos, meta:get_string("item"))
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end
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local item = meta:get_string("item")
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if item == "" then return end
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minetest.add_item(pos, item)
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meta:set_string("item", "")
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end
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remove_item(pos, node)
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end
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local function check_item(pos, node)
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local meta = minetest.get_meta(pos)
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local item = meta:get_string("item")
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if item == "" then return end
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local found = false
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local ent = obj:get_luaentity()
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if ent and ent.name == "itemframes:item" then
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found = true
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break
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end
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end
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if not found then
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update_item(pos, node)
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end
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end
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local function after_dig_node(pos, node)
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local meta = minetest.get_meta(pos)
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local item = meta:get_string("item")
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if item == "" then return end
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if not node then
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local node = minetest.get_node(pos)
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end
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drop_item(pos, node)
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end
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minetest.register_node("itemframes:frame",{
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description = "Item frame",
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drawtype = "nodebox",
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@ -118,7 +118,6 @@ minetest.register_node("itemframes:frame",{
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
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legacy_wallmounted = false,
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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@ -137,47 +136,44 @@ minetest.register_node("itemframes:frame",{
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner",placer:get_player_name())
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meta:set_string("infotext","Item frame (owned by " .. placer:get_player_name() .. ")")
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local pn = placer:get_player_name()
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meta:set_string("owner", pn)
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meta:set_string("infotext", Sl("Item frame") .. "\n" .. Sl("Owned by @1", pn))
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then return end
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local meta = minetest.get_meta(pos)
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local name = clicker and clicker:get_player_name()
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if name == meta:get_string("owner") or
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minetest.check_player_privs(name, "protection_bypass") then
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drop_item(pos, node)
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local string = itemstack:take_item()
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meta:set_string("item", string:to_string())
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update_item(pos, node)
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if clicker and not default.can_interact_with_node(clicker, pos) then
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return false
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end
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local meta = minetest.get_meta(pos)
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drop_item(pos, node)
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local item = itemstack:take_item()
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meta:set_string("item", item:to_string())
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update_item(pos, node)
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return itemstack
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end,
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on_punch = function(pos, node, puncher)
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local meta = minetest.get_meta(pos)
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local name = puncher and puncher:get_player_name()
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if name == meta:get_string("owner") or
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minetest.check_player_privs(name, "protection_bypass") then
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drop_item(pos, node)
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on_punch = check_item,
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can_dig = function(pos, player)
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if player and not default.can_interact_with_node(player, pos) then
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return false
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end
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return true
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end,
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can_dig = function(pos,player)
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if not player then return end
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local name = player and player:get_player_name()
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local meta = minetest.get_meta(pos)
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return name == meta:get_string("owner") or
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minetest.check_player_privs(name, "protection_bypass")
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end,
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after_dig_node = after_dig_node,
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on_destruct = after_dig_node
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})
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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if meta:get_string("item") ~= "" then
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drop_item(pos, node)
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end
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minetest.register_lbm({
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label = "Check Itemframe item",
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name = "itemframes:item",
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nodenames = {"itemframes:frame"},
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run_at_every_load = true,
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action = function(pos, node)
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check_item(pos, node)
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end
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})
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