[1.11.2] Player_api: improve wieldview
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@ -20,16 +20,18 @@ minetest.after(1, function()
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def.drawtype == "liquid" or
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def.drawtype:sub(1, 8) == "allfaces" or
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def.drawtype:sub(1, 5) == "glass") then
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if not def.tiles[3] ~= "" and type(def.tiles[3]) == "string" then
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wield_cubes[name] = def.tiles[1]
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else
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if def.tiles[3] ~= "" and type(def.tiles[3]) == "string" then
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wield_cubes[name] = def.tiles[3]
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else
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wield_cubes[name] = def.tiles[1]
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end
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else
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if not def.tiles[3] ~= "" and type(def.tiles[3]) == "string" then
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wield_tiles[name] = def.tiles[1]
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else
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if (def.tiles[6] ~= "" and type(def.tiles[6]) == "string") then
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wield_tiles[name] = def.tiles[6]
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elseif (def.tiles[3] ~= "" and type(def.tiles[3]) == "string") then
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wield_tiles[name] = def.tiles[3]
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else
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wield_tiles[name] = def.tiles[1]
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end
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end
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end
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