Move Hud Item name in Wieldview

This commit is contained in:
MoNTE48 2019-07-27 18:23:39 +02:00
parent 97b4906965
commit 77b4c3956d

View File

@ -1,6 +1,6 @@
local update_time = 1
local show_time = 2
local has_armor = minetest.get_modpath("3d_armor")
local time = 0
local wield_tiles = {}
local wield_cubes = {}
@ -24,6 +24,28 @@ local function init_wield_items()
end
end
hud.register("itemname", {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
alignment = {x = 0, y = -10},
offset = {x = 0, y = -25},
number = 0xFFFFFF,
text = ""
})
local function update_statbar_text(player, stack, item)
local meta = stack:get_meta()
local meta_desc = meta:get_string("description")
meta_desc = meta_desc:gsub("\27", ""):gsub("%(c@#%w%w%w%w%w%w%)", "")
local def = core.registered_items[item]
local description = meta_desc ~= "" and meta_desc or
(def and (def.description:match("(.-)\n") or def.description) or "")
hud.change_item(player, "itemname", {text = description})
minetest.after(show_time, function()
hud.change_item(player, "itemname", {text = ""})
end)
end
local function update_player_visuals(player, item)
local name = player:get_player_name()
local animation = player_api.get_animation(player) or {}
@ -61,34 +83,35 @@ local function update_wielded_item(dtime, name)
if wield_items[name] and wield_items[name] == item then
return
else
update_player_visuals(player, item)
update_statbar_text(player, stack, item)
if PLATFORM ~= "Android" or PLATFORM ~= "iOS" then
update_player_visuals(player, item)
end
end
wield_items[name] = item
wield_cycle[name] = 0
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if name then
wield_items[name] = ""
wield_cycle[name] = 0
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
wield_items[name] = ""
wield_cycle[name] = 0
end
end)
minetest.register_playerstep(function(dtime, playernames)
for _, name in pairs(playernames) do
update_wielded_item(dtime, name)
end
end, minetest.is_singleplayer()) -- Force step in singlplayer mode only
if PLATFORM ~= "Android" or PLATFORM ~= "iOS" then
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if name then
wield_items[name] = ""
wield_cycle[name] = 0
minetest.after(0, function()
update_wielded_item(0, name)
end)
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
wield_items[name] = ""
wield_cycle[name] = 0
end
end)
minetest.register_playerstep(function(dtime, playernames)
for _, name in pairs(playernames) do
update_wielded_item(dtime, name)
end
end)
minetest.after(0, init_wield_items)
end