Beds: allow sitting and fix some issues
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@ -7,14 +7,13 @@ Authors of source code
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Originally by BlockMen (MIT)
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Various Minetest developers and contributors (MIT)
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License of textures:
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--------------------
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License of textures
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-------------------
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Copyright (C) 2019-2020 MultiCraft Development Team
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Graphics in this mod is NOT free and can be used only as part of the official MultiCraft build.
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Allowed to be used in non-official builds ONLY for personal use.
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This mod adds a bed to MultiCraft which allows players to skip the night.
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To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
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immediately. If playing multiplayer you get shown how many other players are in bed too,
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@ -16,7 +16,7 @@ function beds.register_bed(name, def)
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 1,
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drop = def.drop or name,
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drop = def.drop or nil,
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groups = def.groups,
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sounds = def.sounds or default.node_sound_wood_defaults(),
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node_placement_prediction = "",
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@ -100,8 +100,11 @@ function beds.register_bed(name, def)
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})
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if def.recipe then
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if name:sub(1,1) == ":" then
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name = name:sub(2)
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end
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minetest.register_craft({
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output = name:sub(1, 1):gsub(":", "") .. name:sub(2),
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output = name,
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recipe = def.recipe
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})
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end
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@ -20,6 +20,7 @@ function beds.dyeing(pos, _, clicker, itemstack)
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return true
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end
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return false
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end
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@ -32,13 +33,17 @@ beds.register_bed("beds:bed", {
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mesh = "beds_bed.obj",
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selectionbox = beds.box,
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collisionbox = beds.box,
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recipe = {
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{"group:wool", "group:wool", "group:wool"},
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{"group:wood", "group:wood", "group:wood"}
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},
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on_rightclick = beds.dyeing
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "beds:bed_bottom",
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recipe = "group:bed",
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burntime = 12
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})
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@ -50,7 +50,7 @@ local function check_in_beds(players)
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return #players > 0
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end
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local function lay_down(player, pos, bed_pos, state, skip)
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local function lay_down(player, pos, bed_pos, state, skip, sit)
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local name = player:get_player_name()
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local hud_flags = player:hud_get_flags()
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@ -58,17 +58,29 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return
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end
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if bed_pos then
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for _, obj in pairs(minetest.get_objects_inside_radius(bed_pos, 0.5)) do
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if obj:is_player() then
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local obj_name = obj:get_player_name()
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if obj_name ~= name then
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minetest.chat_send_player(name, S("This bed is already occupied!"))
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return
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end
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end
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end
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end
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-- stand up
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if state ~= nil and not state then
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if state ~= nil and not state and not sit then
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local p = beds.pos[name] or nil
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beds.player[name] = nil
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beds.player[name] = nil
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beds.bed_position[name] = nil
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-- skip here to prevent sending player specific changes (used for leaving players)
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if skip then
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return
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end
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if p then
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player:set_pos(p)
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player:move_to(p)
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end
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-- physics, eye_offset, etc
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@ -77,28 +89,43 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player_api.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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player_api.set_animation(player, "stand", 30)
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-- lay down
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else
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player_api.set_animation(player, "stand", 30)
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else -- sit or lay down
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if vector.length(player:get_player_velocity()) > 0 then
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return
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end
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beds.pos[name] = pos
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beds.bed_position[name] = bed_pos
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beds.player[name] = 1
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_horizontal(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_physics_override(0, 0, 0)
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player:set_pos(p)
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player_api.player_attached[name] = true
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hud_flags.wielditem = false
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player_api.set_animation(player, "lay", 0)
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player:set_physics_override(0, 0, 0)
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if sit then
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beds.player[name] = 2
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player:set_eye_offset({x = 0, y = -7, z = 0}, {x = 0, y = 0, z = 0})
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player:move_to({x = bed_pos.x + dir.x / 3.75, y = bed_pos.y, z = bed_pos.z + dir.z / 3.75})
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hud_flags.wielditem = true
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minetest.after(0.2, function()
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if player then
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player_api.set_animation(player, "sit", 30)
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end
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end)
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else
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beds.player[name] = 1
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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player:move_to({x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2})
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hud_flags.wielditem = false
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minetest.after(0.2, function()
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if player then
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player_api.set_animation(player, "lay", 0)
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end
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end)
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end
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end
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player:hud_set_flags(hud_flags)
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@ -146,6 +173,9 @@ end
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function beds.skip_night()
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minetest.set_timeofday(0.23)
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if is_sp then
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minetest.chat_send_all(S("Good morning."))
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end
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end
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function beds.on_rightclick(pos, player)
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@ -156,13 +186,14 @@ function beds.on_rightclick(pos, player)
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if tod > 0.2 and tod < 0.805 then
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if beds.player[name] then
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lay_down(player, nil, nil, false)
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else
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lay_down(player, ppos, pos, nil, false, true)
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end
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minetest.chat_send_player(name, S("You can only sleep at night."))
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return
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end
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-- move to bed
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if not beds.player[name] then
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if not beds.player[name] or beds.player[name] == 2 then
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lay_down(player, ppos, pos)
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beds.set_spawns() -- save respawn positions when entering bed
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else
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