Mobs_monster: disable giant zombie spawning
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@ -36,12 +36,21 @@ mobs:register_mob("mobs_monster:zombie", {
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end
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return {
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{name = "mobs_monster:rotten_flesh"},
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{name = "mobs_monster:rotten_flesh", chance = 2},
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{name = "mobs_monster:rotten_flesh", chance = 2}
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}
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end
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})
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mobs:spawn({
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name = "mobs_monster:zombie",
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nodes = mobs_monster.spawn_nodes,
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max_light = 6,
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chance = 15000
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})
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mobs:register_egg("mobs_monster:zombie", mobs_monster.S"Zombie Head", "zombie_head.png")
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-- Giant Zombie, spawning disabled
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mobs:register_mob("mobs_monster:zombie_giant", {
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type = "monster",
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visual = "mesh",
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@ -93,19 +102,12 @@ mobs:register_mob("mobs_monster:zombie_giant", {
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end
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})
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mobs:spawn({
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name = "mobs_monster:zombie",
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nodes = mobs_monster.spawn_nodes,
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max_light = 6,
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chance = 15000
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})
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mobs:spawn({
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--[[mobs:spawn({
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name = "mobs_monster:zombie_giant",
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nodes = mobs_monster.spawn_nodes,
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max_light = 4,
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chance = 35000
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})
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})]]
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mobs:register_egg("mobs_monster:zombie", mobs_monster.S"Zombie Head", "zombie_head.png")
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mobs:register_egg("mobs_monster:zombie_giant", mobs_monster.S"Giant Zombie Head", "zombie_head.png")
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minetest.add_group("mobs_monster:zombie_giant", {not_in_creative_inventory = 1})
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