Screwdriver: release
This commit is contained in:
parent
1ae7b4e07f
commit
5cfab01bd6
@ -141,6 +141,21 @@ local function register_armor_stand(name, def)
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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},
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},
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groups = {},
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groups = {},
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on_rotate = function(pos, node, user, mode)
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if not minetest.is_protected(pos, user:get_player_name())
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and mode == 1 then
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node.param2 = (node.param2 % 8) + 1
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if node.param2 > 3 then
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node.param2 = 0
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end
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minetest.swap_node(pos, node)
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update_entity(pos)
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return true
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end
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return false
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end,
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after_place_node = function(pos, placer)
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -126,9 +126,10 @@ local function on_destruct(pos, large)
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if large then
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if large then
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local right = large == "right"
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local right = large == "right"
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local param2 = minetest.get_node(pos).param2
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local param2 = minetest.get_node(pos).param2
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local neighbor_pos = neighbor[param2][right and 2 or 1]
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local nparam2 = neighbor[param2]
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local pos2 =
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if not nparam2 then return end
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{x = pos.x + neighbor_pos.x, y = pos.y, z = pos.z + neighbor_pos.z}
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local nghbr_p = nparam2[right and 2 or 1]
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local pos2 = {x = pos.x + nghbr_p.x, y = pos.y, z = pos.z + nghbr_p.z}
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local name = minetest.get_node(pos2).name
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local name = minetest.get_node(pos2).name
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if (right and name == "default:chest_left")
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if (right and name == "default:chest_left")
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@ -148,6 +149,7 @@ local def = {
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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drop = "default:chest",
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drop = "default:chest",
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_rotate = false,
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on_rightclick = on_rightclick,
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on_rightclick = on_rightclick,
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on_receive_fields = on_receive_fields,
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on_receive_fields = on_receive_fields,
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@ -28,6 +28,7 @@ function beds.register_bed(name, def)
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type = "fixed",
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type = "fixed",
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fixed = def.collisionbox
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fixed = def.collisionbox
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},
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},
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on_rotate = false,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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@ -120,6 +120,7 @@ minetest.register_node("itemframes:frame",{
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
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groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_rotate = false,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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16
files/screwdriver/README.txt
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16
files/screwdriver/README.txt
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@ -0,0 +1,16 @@
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MultiCraft Game mod: screwdriver
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================================
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See license.txt for license information.
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License of source code
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----------------------
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Originally by RealBadAngel, Maciej Kasatkin (LGPLv3.0+)
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Various Minetest developers and contributors (LGPLv3.0+)
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MultiCraft Development Team (LGPLv3.0+)
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License of textures
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-------------------
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Copyright (C) 2021 MultiCraft Development Team
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Graphics in this mod is NOT free and can be used only as part of the official MultiCraft build.
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Allowed to be used in non-official builds ONLY for personal use.
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176
files/screwdriver/init.lua
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176
files/screwdriver/init.lua
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@ -0,0 +1,176 @@
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screwdriver = {}
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local translator = minetest.get_translator
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local S = translator and translator("screwdriver") or intllib.make_gettext_pair()
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if translator and not minetest.is_singleplayer() then
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local lang = minetest.settings:get("language")
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if lang and lang == "ru" then
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S = intllib.make_gettext_pair()
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end
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end
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screwdriver.ROTATE_FACE = 1
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screwdriver.ROTATE_AXIS = 2
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screwdriver.disallow = function()
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return false
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end
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screwdriver.rotate_simple = function(_, _, _, mode)
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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end
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-- For attached wallmounted nodes: returns true if rotation is valid
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-- simplified version of minetest:builtin/game/falling.lua#L148.
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local function check_attached_node(pos, rotation)
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local d = minetest.wallmounted_to_dir(rotation)
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local p2 = vector.add(pos, d)
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local n = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[n]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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screwdriver.rotate = {}
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local facedir_tbl = {
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[screwdriver.ROTATE_FACE] = {
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[0] = 1, [1] = 2, [2] = 3, [3] = 0,
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[4] = 5, [5] = 6, [6] = 7, [7] = 4,
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[8] = 9, [9] = 10, [10] = 11, [11] = 8,
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[12] = 13, [13] = 14, [14] = 15, [15] = 12,
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[16] = 17, [17] = 18, [18] = 19, [19] = 16,
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[20] = 21, [21] = 22, [22] = 23, [23] = 20,
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},
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[screwdriver.ROTATE_AXIS] = {
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[0] = 4, [1] = 4, [2] = 4, [3] = 4,
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[4] = 8, [5] = 8, [6] = 8, [7] = 8,
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[8] = 12, [9] = 12, [10] = 12, [11] = 12,
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[12] = 16, [13] = 16, [14] = 16, [15] = 16,
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[16] = 20, [17] = 20, [18] = 20, [19] = 20,
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[20] = 0, [21] = 0, [22] = 0, [23] = 0,
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},
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}
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screwdriver.rotate.facedir = function(_, node, mode)
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local rotation = node.param2 % 32 -- get first 5 bits
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local other = node.param2 - rotation
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rotation = facedir_tbl[mode][rotation] or 0
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return rotation + other
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end
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screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
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local wallmounted_tbl = {
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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}
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screwdriver.rotate.wallmounted = function(pos, node, mode)
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local rotation = node.param2 % 8 -- get first 3 bits
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local other = node.param2 - rotation
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rotation = wallmounted_tbl[mode][rotation] or 0
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if minetest.get_item_group(node.name, "attached_node") ~= 0 then
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-- find an acceptable orientation
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for _ = 1, 5 do
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if not check_attached_node(pos, rotation) then
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rotation = wallmounted_tbl[mode][rotation] or 0
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else
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break
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end
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end
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end
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return rotation + other
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end
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screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
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-- Handles rotation
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screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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local player_name = user and user:get_player_name() or ""
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return
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end
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return itemstack
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end
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-- can we rotate this paramtype2?
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local fn = screwdriver.rotate[ndef.paramtype2]
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if not fn and not ndef.on_rotate then
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return itemstack
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end
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local should_rotate = true
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local new_param2
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if fn then
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new_param2 = fn(pos, node, mode)
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else
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new_param2 = node.param2
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end
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-- Node provides a handler, so let the handler decide instead if the node can be rotated
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if ndef.on_rotate then
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-- Copy pos and node because callback can modify it
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local result = ndef.on_rotate(vector.new(pos),
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{name = node.name, param1 = node.param1, param2 = node.param2},
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user, mode, new_param2)
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if result == false then -- Disallow rotation
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return itemstack
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elseif result == true then
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should_rotate = false
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end
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elseif ndef.on_rotate == false then
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return itemstack
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elseif ndef.can_dig and not ndef.can_dig(pos, user) then
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return itemstack
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end
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if should_rotate and new_param2 ~= node.param2 then
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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end
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if not minetest.is_creative_enabled(player_name) then
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itemstack:add_wear(65535 / ((uses or 200) - 1))
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end
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return itemstack
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end
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-- Screwdriver
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minetest.register_tool("screwdriver:screwdriver", {
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description = S("Screwdriver") .. "\n" .. S("(left-click rotates face, right-click rotates axis)"),
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inventory_image = "screwdriver.png",
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wield_image = "screwdriver.png^[transformR90",
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groups = {tool = 1, wieldview = 2},
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on_use = function(itemstack, user, pointed_thing)
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screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "screwdriver:screwdriver",
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recipe = {
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{"default:steel_ingot"},
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{"default:stick"}
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}
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})
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16
files/screwdriver/license.txt
Normal file
16
files/screwdriver/license.txt
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@ -0,0 +1,16 @@
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License of source code
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----------------------
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GNU Lesser General Public License, version 3.0
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Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
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Copyright (C) 2013-2016 Various Minetest developers and contributors
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Copyright (C) 2021 MultiCraft Development Team
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 3.0 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details:
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https://www.gnu.org/licenses/lgpl-3.0.txt
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3
files/screwdriver/locale/screwdriver.ru.tr
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3
files/screwdriver/locale/screwdriver.ru.tr
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# textdomain: screwdriver
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Screwdriver=Отвёртка
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(left-click rotates face, right-click rotates axis)=(клик левой кнопкой мыши вращает грань, клик правой кнопкой мыши вращает ось)
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BIN
files/screwdriver/textures/screwdriver.png
Normal file
BIN
files/screwdriver/textures/screwdriver.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 233 B |
@ -386,6 +386,28 @@ minetest.register_node("signs:sign", {
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}
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}
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},
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},
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groups = {oddly_breakable_by_hand = 1, choppy = 3, attached_node = 1},
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groups = {oddly_breakable_by_hand = 1, choppy = 3, attached_node = 1},
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on_rotate = function(pos, node, user, mode)
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local pn = user and user:get_player_name() or ""
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if not minetest.is_protected(pos, pn) and mode == 1 then
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node.param2 = (node.param2 % 8) + 1
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if node.param2 > 3 then
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node.param2 = 0
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end
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minetest.swap_node(pos, node)
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-- Checks can be skipped if there is no text
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("sign_text")
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if text and text ~= "" then
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destruct(pos)
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check_text(pos)
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end
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return true
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end
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return false
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end,
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on_place = place,
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on_place = place,
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on_destruct = destruct,
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on_destruct = destruct,
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@ -406,6 +428,7 @@ minetest.register_node("signs:wall_sign", {
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walkable = false,
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walkable = false,
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groups = {oddly_breakable_by_hand = 1, choppy = 3,
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groups = {oddly_breakable_by_hand = 1, choppy = 3,
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not_in_creative_inventory = 1, attached_node = 1},
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not_in_creative_inventory = 1, attached_node = 1},
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on_rotate = false,
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on_destruct = destruct,
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on_destruct = destruct,
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on_punch = check_text,
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on_punch = check_text,
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