Sponge: minor update
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@ -12,7 +12,7 @@ end
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local area = 3
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-- removing the air-like nodes
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local destruct = function(pos)
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local function destruct(pos)
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for x = pos.x - area, pos.x + area do
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for y = pos.y - area, pos.y + area do
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for z = pos.z - area, pos.z + area do
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@ -25,6 +25,35 @@ local destruct = function(pos)
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end
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end
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local function construct(pos, placer)
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local player_name = placer:get_player_name()
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if not minetest.is_protected(pos, player_name) then
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local count = 0
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for x = pos.x - area, pos.x + area do
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for y = pos.y - area, pos.y + area do
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for z = pos.z - area, pos.z + area do
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local n = minetest.get_node({x = x, y = y, z = z}).name
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local d = minetest.registered_nodes[n]
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if d ~= nil and (n == "air" or
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d["drawtype"] == "liquid" or
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d["drawtype"] == "flowingliquid") then
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local p = {x = x, y = y, z = z}
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if n ~= "air" then
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count = count + 1 -- counting liquids
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end
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minetest.set_node(p, {name = "sponge:liquid_stop"})
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end
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end
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end
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end
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if count > area then -- turns wet if it removed more than * nodes
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minetest.set_node(pos, {name = "sponge:wet_sponge"})
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end
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end
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end
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-- air-like node
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minetest.register_node("sponge:liquid_stop", {
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drawtype = "airlike",
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@ -32,6 +61,7 @@ minetest.register_node("sponge:liquid_stop", {
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groups = {not_in_creative_inventory = 1},
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pointable = false,
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walkable = false,
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floodable = false,
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sunlight_propagates = true,
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paramtype = "light",
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buildable_to = true
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@ -42,36 +72,8 @@ minetest.register_node("sponge:sponge", {
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description = S"Sponge",
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tiles = {"sponge_sponge.png"},
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3, not_cuttable = 1},
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after_place_node = function(pos, placer)
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local name = placer:get_player_name()
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if not minetest.is_protected(pos, name) then
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local count = 0
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for x = pos.x - area, pos.x + area do
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for y = pos.y - area, pos.y + area do
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for z = pos.z - area, pos.z + area do
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local n = minetest.get_node({x = x, y = y, z = z}).name
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local d = minetest.registered_nodes[n]
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if d ~= nil and (n == "air" or
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d["drawtype"] == "liquid" or
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d["drawtype"] == "flowingliquid") then
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local p = {x = x, y = y, z = z}
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if n ~= "air" then
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count = count + 1 -- counting liquids
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end
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minetest.set_node(p, {name = "sponge:liquid_stop"})
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end
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end
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end
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end
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if count > area then -- turns wet if it removed more than * nodes
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minetest.set_node(pos, {name = "sponge:wet_sponge"})
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end
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end
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end,
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after_dig_node = destruct
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after_place_node = construct,
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after_destruct = destruct
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})
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-- Wet Sponge
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