Mobs_animal: update

This commit is contained in:
MoNTE48 2021-07-13 19:12:58 +03:00
parent eaddf0c3d1
commit 43329efcf1
24 changed files with 5 additions and 199 deletions

View File

@ -1,13 +1,13 @@
MultiCraft Game mod: mobs_animal
================================
See ../license.txt for license information.
See ../mobs_redo/license.txt for license information.
Adds Peaceful Mobs
License of source code
----------------------
Copyright (C) 2016 TenPlus1
Copyright (C) 2019 MultiCraft Development Team
Copyright (C) 2019-2021 MultiCraft Development Team
Credits:
--------
@ -25,7 +25,7 @@ Models in this mod is NOT free and can be used only as part of the official Mult
Allowed to be used in non-official builds ONLY for personal use.
* Exceptions:
"Bear", "Wolf", "Kitten" and "Bunny" (MIT)
"Wolf", "Kitten" and "Bunny" (MIT)
"Pig" by MultiCraft Development Team (CC-BY-SA 4.0)
License of textures

View File

@ -114,7 +114,7 @@ mobs:register_mob("mobs_animal:dog", {
mobs:spawn({
name = "mobs_animal:wolf",
mobs_animal.spawn_nodes,
nodes = mobs_animal.spawn_nodes,
chance = 20000,
min_height = 0,
day_toggle = true

View File

@ -18,8 +18,7 @@ mobs_animal.spawn_nodes = {
local path = minetest.get_modpath("mobs_animal")
local name = {
"bunny", "dog",
"kitten", "pig", "sheep"
"bunny", "dog", "kitten", "pig"
}
for _, mob in pairs(name) do

View File

@ -12,6 +12,3 @@ Cat's Egg=Яйцо Спавна Кошки
Pig=Свинья
Pig Egg=Яйцо Спавна Свиньи
Sheep=Овца
Sheep Egg=Яйцо Спавна Овцы

View File

@ -1,190 +0,0 @@
local S = mobs_animal.S
local dyes = dye.dyes
for i = 1, #dyes do
local name = unpack(dyes[i])
mobs:register_mob("mobs_animal:sheep_" .. name, {
description = S"Sheep",
stay_near = {"farming:straw", 10},
type = "animal",
passive = true,
hp_min = 6,
hp_max = 10,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {"mobs_sheep.png^mobs_sheep_" .. name .. ".png"},
gotten_texture = {"mobs_sheep.png^mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
damage = "mobs_sheep_angry"
},
runaway = true,
jump_height = 3,
drops = function(pos)
if rawget(_G, "experience") then
experience.add_orb(math.random(2, 4), pos)
end
return {
{name = "mobs:meat_raw"},
{name = "mobs:meat_raw", chance = 2},
{name = "wool:" .. name}
}
end,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 100
},
fear_height = 3,
follow = {"group:flora", "farming:wheat"},
replace_rate = 10,
replace_what = {
{"group:flora", "air", -1},
{"default:dirt_with_grass", "default:dirt", -2}
},
on_replace = function(self)
self.food = (self.food or 0) + 1
-- if the sheep replaces 8x grass, it will regrow wool
if self.food >= 8 and self.gotten then
self.food = 0
self.gotten = false
self.object:set_properties({
textures = {"mobs_sheep.png^mobs_sheep_" .. name .. ".png"},
mesh = "mobs_sheep.b3d"
})
end
end,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
-- if feed 7x, the sheep regrow wool
if self.food and self.food > 6 then
self.gotten = false
self.object:set_properties({
textures = {"mobs_sheep.png^mobs_sheep_" .. name .. ".png"},
mesh = "mobs_sheep.b3d"
})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
local player = clicker:get_player_name()
local pos = self.object:get_pos()
-- haircut
if itemname == "mobs:shears"
and not self.gotten
and not self.child
and self.tamed
and player == self.owner then
minetest.item_drop(
ItemStack("wool:" .. name .. " " .. math.random(3)), nil, pos)
item:add_wear(65535/100) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"mobs_sheep.png^mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.b3d"
})
self.gotten = true -- shaved
return
end
-- coloring
if itemname:find("dye:")
and not self.gotten
and not self.child
and self.tamed
and player == self.owner then
local color = itemname:split(":")[2]
if name == color then return end
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. color)
local infotext, nametag = self.infotext or "", self.nametag or ""
self.object:remove()
local ent = mob:get_luaentity()
ent.object:set_properties({
infotext = infotext,
nametag = nametag
})
ent.infotext = infotext
ent.nametag = nametag
ent.owner = player
ent.tamed = true
-- take item
if not mobs.is_creative(player) or
not minetest.is_singleplayer() then
item:take_item()
clicker:set_wielded_item(item)
end
return
end
-- if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
end
})
minetest.register_alias("mobs_animal:sheep_" .. name, "mobs_animal:sheep_white")
end
mobs:register_egg("mobs_animal:sheep_white", S"Sheep Egg", "wool_white.png", true)
mobs:spawn({
name = "mobs_animal:sheep_white",
mobs_animal.spawn_nodes,
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true
})
mobs:spawn({
name = "mobs_animal:sheep_grey",
mobs_animal.spawn_nodes,
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true
})
mobs:spawn({
name = "mobs_animal:sheep_dark_grey",
mobs_animal.spawn_nodes,
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true
})
local nodes = {
"default:dirt", "default:sand", "default:redsand",
"default:dirt_with_grass", "default:dirt_with_dry_grass"
}
mobs:spawn({
name = "mobs_animal:sheep_black",
nodes = nodes,
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true
})
mobs:spawn({
name = "mobs_animal:sheep_brown",
nodes = nodes,
min_light = 7,
chance = 100000,
min_height = 0,
day_toggle = true
})

Binary file not shown.

Before

Width:  |  Height:  |  Size: 591 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 979 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 982 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 880 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 994 B