Flowers: update Waterlily
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@ -13,7 +13,7 @@ MultiCraft Development Team
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Graphics in this mod is NOT free and can be used only as part of the official MultiCraft build.
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Allowed to be used in non-official builds ONLY for personal use.
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Exceptions: flowers_waterlily.png, flowers_mushroom_*.png
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Exceptions: flowers_mushroom_*.png
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-------------------
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@ -466,3 +466,45 @@ minetest.register_node("flowers:waterlily", {
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return itemstack
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end
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})
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minetest.register_node("flowers:waterlily_flower", {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"flowers_waterlily.png^flowers_waterlily_flower.png", "flowers_waterlily.png"},
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walkable = false,
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floodable = true,
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groups = {snappy = 3, flammable = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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drop = "flowers:waterlily",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -15/32, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -0.5, -7/16, 7/16, -15/32, 7/16}
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}
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})
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minetest.register_abm({
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label = "Waterlily Flower",
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nodenames = {
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"flowers:waterlily",
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"flowers:waterlily_flower"
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},
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interval = 20,
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chance = 3,
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catch_up = false,
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action = function(pos, node)
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local light = minetest.get_node_light(pos)
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if light >= 10 and node.name == "flowers:waterlily" then
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node.name = "flowers:waterlily_flower"
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minetest.swap_node(pos, node)
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elseif light < 10 and node.name == "flowers:waterlily_flower" then
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node.name = "flowers:waterlily"
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minetest.swap_node(pos, node)
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end
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end
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})
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Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 1.3 KiB |
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files/flowers/textures/flowers_waterlily_flower.png
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files/flowers/textures/flowers_waterlily_flower.png
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After Width: | Height: | Size: 461 B |
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