Beds: update

This commit is contained in:
Maksim 2021-10-28 17:03:13 +02:00
parent 6a856a1d07
commit 3fb0420ebe
8 changed files with 68 additions and 37 deletions

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@ -28,6 +28,7 @@ read_globals = {
"experience",
"mobs",
"playerphysics",
"node_attacher",
"screwdriver",
"bonemeal",
"sscsm",

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@ -6,10 +6,11 @@ Authors of source code
----------------------
Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT)
MultiCraft Development Team (MIT)
License of textures
-------------------
Copyright (C) 2019-2020 MultiCraft Development Team
Copyright (C) 2019-2021 MultiCraft Development Team
Graphics in this mod is NOT free and can be used only as part of the official MultiCraft build.
Allowed to be used in non-official builds ONLY for personal use.

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@ -1,3 +1,4 @@
local na_exists = minetest.global_exists("node_attacher")
function beds.register_bed(name, def)
def.groups = def.groups or {}
def.groups.choppy = 2
@ -20,6 +21,7 @@ function beds.register_bed(name, def)
groups = def.groups,
sounds = def.sounds or default.node_sound_wood_defaults(),
node_placement_prediction = "",
node_dig_prediction = "",
selection_box = {
type = "fixed",
fixed = def.selectionbox
@ -29,6 +31,7 @@ function beds.register_bed(name, def)
fixed = def.collisionbox
},
on_rotate = false,
attach_shift = {x = 0, y = 0.6, z = -1},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
@ -96,7 +99,19 @@ function beds.register_bed(name, def)
return itemstack
end,
can_dig = beds.can_dig
on_punch = function(_, _, clicker)
if na_exists then
node_attacher.stand(clicker)
end
end,
can_dig = beds.can_dig,
after_destruct = function(pos)
if na_exists then
node_attacher.destruct(pos)
end
end
})
if def.recipe then

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@ -28,7 +28,7 @@ beds.register_bed("beds:bed", {
description = beds.S"Bed",
inventory_image = "beds_bed_inv.png",
wield_image = "beds_bed_inv.png",
tiles = {"beds_bed.png", "wool_red.png"},
tiles = {"beds_bed.png", "beds_red.png"},
mesh = "beds_bed.b3d",
selectionbox = beds.box,
collisionbox = beds.box,

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@ -1 +1,2 @@
default
node_attacher?

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@ -10,6 +10,7 @@ if enable_night_skip == nil then
enable_night_skip = true
end
local hunger_exists = minetest.global_exists("hunger")
local na_exists = minetest.global_exists("node_attacher")
-- Helper functions
@ -45,7 +46,7 @@ local function check_in_beds(players)
return #players > 0
end
local function lay_down(player, pos, bed_pos, state, skip, sit)
local function lay_down(player, pos, bed_pos, state, skip)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
@ -54,26 +55,35 @@ local function lay_down(player, pos, bed_pos, state, skip, sit)
end
-- stand up
if state ~= nil and not state and not sit then
local p = beds.pos[name] or nil
beds.player[name] = nil
if state ~= nil and not state then
if not beds.player[name] then
-- player not in bed, do nothing
return false
end
beds.bed_position[name] = nil
-- skip here to prevent sending player specific changes (used for leaving players)
if skip then
return
end
local p = beds.pos[name] or nil
if p then
player:move_to(p)
player:set_pos(p)
end
-- physics, eye_offset, etc
-- local physics_override = beds.player[name].physics_override
beds.player[name] = nil
--[[player:set_physics_override({
speed = physics_override.speed,
jump = physics_override.jump,
gravity = physics_override.gravity
})]]
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_horizontal(math.random(1, 180) / 100)
player_api.player_attached[name] = false
player:set_physics_override(1, 1, 1)
hud_flags.wielditem = true
player_api.set_animation(player, "stand", 30)
else -- sit or lay down
else -- lay down
-- Check if bed is occupied
for other_name, other_pos in pairs(beds.bed_position) do
if name ~= other_name and
@ -94,37 +104,30 @@ local function lay_down(player, pos, bed_pos, state, skip, sit)
return false
end
if beds.player[name] then
-- player already in bed, do nothing
return false
end
beds.pos[name] = pos
beds.bed_position[name] = bed_pos
-- beds.player[name] = {physics_override = player:get_physics_override()}
beds.player[name] = true
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
-- player:set_physics_override({speed = 0, jump = 0, gravity = 0})
player:set_pos({x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2})
player_api.player_attached[name] = true
player:set_physics_override(0, 0, 0)
if sit then
beds.player[name] = 2
player:set_eye_offset({x = 0, y = -7, z = 0}, {x = 0, y = 0, z = 0})
player:set_pos({x = bed_pos.x + dir.x / 3.75, y = bed_pos.y, z = bed_pos.z + dir.z / 3.75})
hud_flags.wielditem = true
minetest.after(0.2, function()
if player then
player_api.set_animation(player, "sit", 30)
end
end)
else
beds.player[name] = 1
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
player:set_pos({x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2})
hud_flags.wielditem = false
minetest.after(0.2, function()
if player then
player_api.set_animation(player, "lay", 0)
end
end)
end
hud_flags.wielditem = false
minetest.after(0.2, function()
if player then
player_api.set_animation(player, "lay", 0)
end
end)
end
player:hud_set_flags(hud_flags)
@ -195,11 +198,15 @@ function beds.on_rightclick(pos, player)
local ppos = player:get_pos()
local tod = minetest.get_timeofday()
if na_exists and node_attacher.stand(player) then
return false
end
if tod > 0.2 and tod < 0.805 then
if beds.player[name] then
lay_down(player, nil, nil, false)
else
lay_down(player, ppos, pos, nil, false, true)
elseif na_exists then
node_attacher.sit(pos, minetest.get_node(pos), player)
end
return
end
@ -215,13 +222,18 @@ function beds.on_rightclick(pos, player)
update_formspecs(false)
end
function beds.can_dig(bed_pos)
function beds.can_dig(bed_pos, player)
-- Check all players in bed which one is at the expected position
for _, player_bed_pos in pairs(beds.bed_position) do
if vector.equals(bed_pos, player_bed_pos) then
return false
end
end
if na_exists then
return node_attacher.can_dig(bed_pos, player)
end
return true
end

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@ -4,6 +4,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 Various Minetest developers and contributors
Copyright (C) 2016-2021 MultiCraft Development Team
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
@ -26,7 +27,7 @@ https://opensource.org/licenses/MIT
License of textures
-------------------
Copyright (C) 2019-2020 MultiCraft Development Team
Copyright (C) 2019-2021 MultiCraft Development Team
Graphics in this mod is NOT free and can be used only as part of the official MultiCraft build.
Allowed to be used in non-official builds ONLY for personal use.

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