Minor fixes code and license
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@ -133,7 +133,7 @@ local craft_ingreds = {
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steel = "default:steel_ingot",
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gold = "default:gold_ingot",
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diamond = "default:diamond",
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chain = "fire:fire"
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chain = "fire:basic_flame"
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}
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for k, v in pairs(craft_ingreds) do
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@ -24,7 +24,7 @@ local function pp_on_timer(pos, elapsed)
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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elseif node.name == basename .. "_off" then
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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local objpos = obj:get_pos()
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if objpos.y > pos.y-1 and objpos.y < pos.y then
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minetest.set_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate )
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9
files/bonusbox/README.txt
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9
files/bonusbox/README.txt
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@ -0,0 +1,9 @@
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MultiCraft Game mod: bonusbox
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=============================
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License of source code and textures:
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------------------------------------
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Copyright (C) MultiCraft Development Team
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This mod (code and graphics) is NOT free and can only be used as part of the official MultiCraft build.
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Allowed to be used in non-official builds ONLY for personal use.
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BIN
files/fire/textures/fire_basic_flame.png
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BIN
files/fire/textures/fire_basic_flame.png
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Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
@ -234,6 +234,11 @@ Bedside Table = Прикроватный Стол
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End Table = Тумбочка
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Coffee Table = Кофейный Столик
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Birch = Берёзов.
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Pine = Соснов.
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Acacia = Акациев.
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Wooden = Яблочн.
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Jungle Wood = Джунгли
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#itemframe
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Item frame = Рамка
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@ -290,6 +295,10 @@ Sponge = Губка
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Wet Sponge = Влажная Губка
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#player_api
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Your last coordinates: = Ваши последние координаты:
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#throwing
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Bow = Лук
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Bow with arrow = Лук со Стрелой
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@ -34,7 +34,7 @@ mobs:register_mob("mobs_animal:wolf", {
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 2, false, true) then
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if self.food == 0 then
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local mob = minetest.add_entity(self.object:getpos(), "mobs_animal:dog")
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local mob = minetest.add_entity(self.object:get_pos(), "mobs_animal:dog")
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local ent = mob:get_luaentity()
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ent.owner = clicker:get_player_name()
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ent.following = clicker
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@ -17,7 +17,7 @@ function return_empty_bottle(potiondef, user, itemstack)
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if inventory:room_for_item("main", "vessels:glass_bottle") then
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inventory:add_item("main", "vessels:glass_bottle")
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else
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minetest.add_item(user:getpos(), empty_vessel)
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minetest.add_item(user:get_pos(), empty_vessel)
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end
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end
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return itemstack
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@ -101,7 +101,7 @@ function pep.moledig(playername)
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-- TODO: Remove this code as soon as Minetest fixes this.
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yaw = yaw - math.pi/2
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local pos = vector.round(player:getpos())
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local pos = vector.round(player:get_pos())
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local v = pep.yaw_to_vector(yaw)
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