Add ruby to bonusbox and dungeon_loot, NPC cleanup
This commit is contained in:
parent
14c21cee0d
commit
2680b11d69
@ -2,10 +2,11 @@
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-- {item_name, minimum, maximum}
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local items_ore = {
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{"default:steel_ingot", 1, 3},
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{"default:gold_ingot", 1, 3},
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{"default:diamond", 1, 1},
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{"default:emerald", 1, 1},
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{"default:gold_ingot", 1, 3},
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{"default:steel_ingot", 1, 3}
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{"default:ruby", 1, 1}
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}
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local items_food = {
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@ -1,8 +1,8 @@
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dungeon_loot = {}
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dungeon_loot.CHESTS_MIN = 1
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dungeon_loot.CHESTS_MAX = 3
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dungeon_loot.STACKS_PER_CHEST_MAX = 8
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dungeon_loot = {
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CHESTS_MIN = 1,
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CHESTS_MAX = 3,
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STACKS_PER_CHEST_MAX = 8
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}
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local modpath = minetest.get_modpath("dungeon_loot")
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dofile(modpath .. "/loot.lua")
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@ -60,7 +60,10 @@ dungeon_loot.registered_loot = {
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{name = "default:sandstonesmooth", chance = 0.8, count = {4, 32}, y = {-64, 256}, types = {"sandstone"}},
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{name = "default:mossycobble", chance = 0.8, count = {4, 32}, types = {"desert"}},
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{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 256}},
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{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32, -64}}
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{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32, -64}},
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-- ruby
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{name = "default:ruby", chance = 0.2, count = {1, 2}}
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}
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function dungeon_loot.register(t)
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@ -10,6 +10,22 @@ mobs.npc_drops = {
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"default:shovel_steel", "farming:bread", "bucket:bucket_water"
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}
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local mtextures = {}
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local mcount = 1
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for i = 1, 3 do
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for j = 1, 3 do
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for k = 1, 3 do
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mtextures[mcount] = {
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"mobs_npc_man.png" .. "^" ..
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"mobs_npc_man_hair" .. i .. ".png" .. "^" ..
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"mobs_npc_man_pants" .. j .. ".png" .. "^" ..
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"mobs_npc_man_shirt" .. k .. ".png", b, b, b
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}
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mcount = mcount + 1
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end
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end
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end
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mobs:register_mob("mobs_npc:npc_man", {
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type = "npc",
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damage = 2,
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@ -23,44 +39,7 @@ mobs:register_mob("mobs_npc:npc_man", {
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collisionbox = {-0.35, -1.0, -0.35, 0.35, 0.8, 0.35},
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visual = "mesh",
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mesh = "character.b3d",
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drawtype = "front",
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textures = {
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair1.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt3.png", b, b, b},
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--===--
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair2.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt3.png", b, b, b},
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--===--
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants1.png^mobs_npc_man_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants2.png^mobs_npc_man_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt1.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt2.png", b, b, b},
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{"mobs_npc_man.png^mobs_npc_man_hair3.png^mobs_npc_man_pants3.png^mobs_npc_man_shirt3.png", b, b, b}
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},
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textures = mtextures,
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--[[child_texture = {
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{"mobs_npc_baby.png", b, b, b}
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},]]
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@ -119,6 +98,22 @@ mobs:register_mob("mobs_npc:npc_man", {
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end]]
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})
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local wtextures = {}
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local wcount = 1
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for i = 1, 3 do
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for j = 1, 3 do
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for k = 1, 3 do
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wtextures[wcount] = {
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"mobs_npc_woman.png" .. "^" ..
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"mobs_npc_woman_hair" .. i .. ".png" .. "^" ..
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"mobs_npc_woman_pants" .. j .. ".png" .. "^" ..
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"mobs_npc_woman_shirt" .. k .. ".png", b, b, b
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}
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wcount = wcount + 1
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end
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end
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end
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mobs:register_mob("mobs_npc:npc_woman", {
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type = "npc",
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damage = 1,
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@ -132,44 +127,7 @@ mobs:register_mob("mobs_npc:npc_woman", {
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collisionbox = {-0.35, -1.0, -0.35, 0.35, 0.8, 0.35},
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visual = "mesh",
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mesh = "character.b3d",
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drawtype = "front",
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textures = {
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair1.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt3.png", b, b, b},
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--===--
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair2.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt3.png", b, b, b},
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--===--
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants1.png^mobs_npc_woman_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants2.png^mobs_npc_woman_shirt3.png", b, b, b},
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--=--
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt1.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt2.png", b, b, b},
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{"mobs_npc_woman.png^mobs_npc_woman_hair3.png^mobs_npc_woman_pants3.png^mobs_npc_woman_shirt3.png", b, b, b}
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},
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textures = wtextures,
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--[[child_texture = {
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{"mobs_npc_baby.png", b, b, b}
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},]]
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@ -102,18 +102,28 @@ mobs.human = {
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{"farming:bread 8", "default:emerald 2", 5},
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{"default:clay 8", "default:emerald 1", 12},
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{"default:brick 8", "default:emerald 2", 17},
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{"default:glass 8", "default:emerald 2", 17},
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{"default:glass 8", "default:gold_ingot 2", 17},
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{"default:obsidian 16", "default:emerald 8", 50},
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{"default:diamond 1", "default:emerald 2", 40},
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{"farming:wheat 8", "default:emerald 2", 17},
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{"default:tree 4", "default:emerald 1", 20},
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{"default:stone 8", "default:emerald 2", 17},
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{"default:tree 16", "default:gold_ingot 2", 20},
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{"default:stone 8", "default:emerald 1", 17},
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{"default:sapling 1", "default:emerald 1", 7},
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{"default:pick_gold 1", "default:emerald 2", 7},
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{"default:sword_gold 1", "default:emerald 2", 17},
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{"default:shovel_gold 1", "default:emerald 1", 17},
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{"default:cactus 4", "default:emerald 2", 40},
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{"default:sugarcane 4", "default:emerald 2", 40}
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{"default:sugarcane 4", "default:emerald 2", 40},
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{"default:ruby 1", "default:emerald 4", 20},
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{"default:ruby 2", "default:emerald 7", 20},
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{"default:ruby 1", "default:diamond 5", 30},
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{"default:ruby 2", "default:diamond 9", 30},
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{"default:obsidian 32", "default:emerald 1", 25},
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{"default:emerald 1", "default:obsidian 32", 25},
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{"farming_addons:carrot_golden 2", "default:diamond 1", 25},
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{"farming_addons:seed_melon 1", "default:diamond 1", 30},
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{"farming_addons:seed_pumpkin 1", "default:diamond 1", 30},
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{"default:gold_ingot 2", "farming_addons:potato 1", 25}
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}
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}
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@ -148,7 +158,7 @@ function mobs.add_goods(self, _, race)
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end
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end
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if math.random(0, 100) > race.items[random_trade][3] then
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if math.random(100) > race.items[random_trade][3] then
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self.trades[trade_index] = {
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race.items[random_trade][1],
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race.items[random_trade][2]
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@ -203,10 +203,13 @@ function mob_class:set_velocity(v)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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-- nil check for velocity
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v = v or 0
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-- set velocity with hard limit of 10
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self.object:set_velocity({
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x = max(-10, min((sin(yaw) * -v) + c_x, 10)),
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y = max(-10, min(self.object:get_velocity().y, 10)),
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y = max(-10, min((self.object:get_velocity().y or 0), 10)),
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z = max(-10, min((cos(yaw) * v) + c_y, 10))
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})
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end
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