player_api: minor update

This commit is contained in:
MoNTE48 2020-04-28 21:33:54 +02:00
parent 294bd09695
commit 1c9023b176
3 changed files with 11 additions and 11 deletions

View File

@ -8,7 +8,7 @@ Also sets the default model, texture, and player flags.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv3.0+)
Various Minetest developers and contributors (LGPLv3.0+),
Various Minetest developers and contributors (LGPLv3.0+)
stujones11, Stuart Jones (LGPLv3.0+, with the permission of the author)
MultiCraft Development Team (LGPLv3.0+)

View File

@ -157,14 +157,8 @@ minetest.register_playerstep(function(_, playernames)
local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
@ -173,7 +167,8 @@ minetest.register_playerstep(function(_, playernames)
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
-- Determine if the player is walking
elseif controls.up or controls.down or controls.left or controls.right then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak

View File

@ -119,7 +119,7 @@ end
-- Items for the new player
if not creative_mode_cache and minetest.is_singleplayer() then
minetest.register_on_newplayer(function (player)
minetest.register_on_newplayer(function(player)
player:get_inventory():add_item("main", "default:sword_steel")
player:get_inventory():add_item("main", "default:torch 8")
player:get_inventory():add_item("main", "default:wood 32")
@ -142,6 +142,11 @@ minetest.register_on_dieplayer(function(player)
inv:set_list("main", {})
-- Display death coordinates
minetest.chat_send_player(player:get_player_name(), Sl("Your last coordinates:") .. " "
.. minetest.pos_to_string(pos, 1))
local name = player:get_player_name()
local pos_string = minetest.pos_to_string(pos, 1)
minetest.chat_send_player(name, Sl("Your last coordinates:") .. " "
.. pos_string)
minetest.log("action", name .. " died at " .. pos_string)
end)