MultiCraft2/build/macOS/deps/openal.sh

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#!/bin/bash -e
. sdk.sh
OPENAL_VERSION=1.22.2
if [ ! -d openal-src ]; then
wget https://github.com/kcat/openal-soft/archive/$OPENAL_VERSION.tar.gz
tar -xzvf $OPENAL_VERSION.tar.gz
mv openal-soft-$OPENAL_VERSION openal-src
rm $OPENAL_VERSION.tar.gz
fi
cd openal-src
cmake -S . \
-DALSOFT_REQUIRE_COREAUDIO=ON \
-DALSOFT_EMBED_HRTF_DATA=YES -DALSOFT_UTILS=OFF \
-DALSOFT_EXAMPLES=OFF -DALSOFT_INSTALL=OFF -DALSOFT_BACKEND_WAVE=OFF \
-DCMAKE_C_FLAGS_RELEASE="$OSX_FLAGS $OSX_ARCH" -DCMAKE_CXX_FLAGS_RELEASE="$OSX_FLAGS $OSX_ARCH" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=$OSX_OSVER \
-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build . -j
# Hack: because we strip and sign the library when linking
codesign --remove-signature libopenal.$OPENAL_VERSION.dylib
mkdir -p ../openal
mv libopenal.$OPENAL_VERSION.dylib ../openal/libopenal.1.dylib
echo "OpenAL-Soft build successful"