MultiCraft2/builtin/mainmenu/dlg_create_world_default.lua

172 lines
5.0 KiB
Lua

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function create_world_formspec()
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local gameid = core.settings:get("menu_last_game")
local gameidx = 0
if gameid ~= nil then
local _
_, gameidx = pkgmgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
local game_by_gameidx = core.get_game(gameidx)
if game_by_gameidx ~= nil then
local allowed_mapgens = {"v7p", "flat", "valleys"}
for i = #mapgens, 1, -1 do
if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
table.remove(mapgens, i)
end
end
mapgens[#mapgens + 1] = "superflat"
end
local mglist = ""
local selindex = 1
local i = 1
for _, v in pairs(mapgens) do
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. v .. ","
end
mglist = mglist:sub(1, -2)
return
"label[1.5,0.9;" .. fgettext("World name") .. ":" .. "]"..
"field[4.5,1.2;6,0.5;te_world_name;;]" ..
"label[1.5,1.9;" .. fgettext("Seed") .. ":" .. "]"..
"field[4.5,2.2;6,0.5;te_seed;;".. current_seed .. "]" ..
"label[1.5,2.9;" .. fgettext("Mapgen") .. ":" .. "]"..
"dropdown[4.2,2.75;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"style[world_create_confirm;bgcolor=#00d12b]" ..
"button[3.5,4.4;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[6,4.4;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
end
local function create_world_buttonhandler(this, fields)
if fields["world_create_confirm"] or
fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameid = core.settings:get("menu_last_game")
local gameindex = 0
if gameid ~= nil then
local _
_, gameindex = pkgmgr.find_by_gameid(gameid)
if gameindex == nil then
gameindex = 0
end
end
if gameindex ~= 0 then
-- For unnamed worlds use the generated name 'World <number>',
-- where the number increments: it is set to 1 larger than the largest
-- generated name number found.
if worldname == "" then
menudata.worldlist:set_filtercriteria(nil) -- to count all existing worlds
local worldnum_max = 0
for _, world in ipairs(menudata.worldlist:get_list()) do
-- Match "World 1" and "World 1 a" (but not "World 1a")
local worldnum = world.name:match("^World (%d+)$") or world.name:match("^World (%d+) ")
if worldnum then
worldnum_max = math.max(worldnum_max, tonumber(worldnum))
end
end
worldname = "World " .. worldnum_max + 1
end
if fields["te_seed"] then
core.settings:set("fixed_map_seed", fields["te_seed"])
end
local message
if not menudata.worldlist:uid_exists_raw(worldname) then
local old_mg_flags
if fields["dd_mapgen"] == "superflat" then
core.settings:set("mg_name", "flat")
old_mg_flags = core.settings:get("mg_flags")
core.settings:set("mg_flags", "nocaves,nodungeons,nodecorations")
else
core.settings:set("mg_name", fields["dd_mapgen"])
end
message = core.create_world(worldname,gameindex)
-- Restore the old mg_flags setting if creating a superflat world
if fields["dd_mapgen"] == "superflat" then
core.settings:set("mg_name", "superflat")
if old_mg_flags then
core.settings:set("mg_flags", old_mg_flags)
else
core.settings:remove("mg_flags")
end
end
else
message = fgettext("A world named \"$1\" already exists", worldname)
end
if message ~= nil then
gamedata.errormessage = message
else
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
mm_texture.update("singleplayer", pkgmgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else
gamedata.errormessage = fgettext("No game selected")
end
this:delete()
return true
end
if fields["world_create_cancel"] then
this:delete()
return true
end
return false
end
function create_create_world_default_dlg(update_worldlistfilter)
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,
nil, true)
retval.update_worldlist_filter = update_worldlistfilter
return retval
end