MultiCraft2/builtin/game/sscsm/client.lua

351 lines
9.2 KiB
Lua

--
-- SSCSM: Server-Sent Client-Side Mods
-- Initial code sent to the client
--
-- Copyright © 2019-2021 by luk3yx
-- Copyright © 2020-2021 MultiCraft Development Team
-- License: GNU LGPL 3.0+
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 3.0 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with this program; if not, write to the Free Software Foundation,
-- Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- Make sure both table.unpack and unpack exist.
if table.unpack then
unpack = table.unpack
else
table.unpack = unpack -- luacheck: ignore
end
-- Make sure a few basic functions exist, these may have been blocked because
-- of security or laziness.
if not rawget then function rawget(n, name) return n[name] end end
if not rawset then function rawset(n, k, v) n[k] = v end end
if not rawequal then function rawequal(a, b) return a == b end end
-- Older versions of the CSM don't provide assert(), this function exists for
-- compatibility.
if not assert then
function assert(value, ...)
if value then
return value, ...
else
error(... or 'assertion failed!', 2)
end
end
end
-- Create the API
sscsm = {}
function sscsm.global_exists(name)
return rawget(_G, name) ~= nil
end
if sscsm.global_exists('minetest') then
core = minetest
else
minetest = assert(core, 'No "minetest" global found!')
end
core.global_exists = sscsm.global_exists
-- Check if join_mod_channel and leave_mod_channel exist.
if sscsm.global_exists('join_mod_channel')
and sscsm.global_exists('leave_mod_channel') then
sscsm.join_mod_channel = join_mod_channel
sscsm.leave_mod_channel = leave_mod_channel
join_mod_channel, leave_mod_channel = nil, nil
else
local dummy = function() end
sscsm.join_mod_channel = dummy
sscsm.leave_mod_channel = dummy
end
-- Add print()
function print(...)
local msg = '[SSCSM] '
for i = 1, select('#', ...) do
if i > 1 then msg = msg .. '\t' end
msg = msg .. tostring(select(i, ...))
end
core.log('none', msg)
end
-- Add register_on_mods_loaded
do
local funcs = {}
function sscsm.register_on_mods_loaded(callback)
if funcs then table.insert(funcs, callback) end
end
function sscsm._done_loading_()
sscsm._done_loading_ = nil
for _, func in ipairs(funcs) do func() end
funcs = nil
end
end
-- Helper functions
if not core.get_node then
function core.get_node(pos)
return core.get_node_or_nil(pos) or {name = 'ignore', param1 = 0,
param2 = 0}
end
end
-- Make core.run_server_chatcommand allow param to be unspecified.
function core.run_server_chatcommand(cmd, param)
core.send_chat_message('/' .. cmd .. ' ' .. (param or ''))
end
-- Register "server-side" chatcommands
-- Can allow instantaneous responses in some cases.
sscsm.registered_chatcommands = {}
local function on_chat_message(msg)
if msg:sub(1, 1) ~= '/' then return false end
local cmd, param = msg:match('^/([^ ]+) *(.*)')
if not cmd then
core.display_chat_message('-!- Empty command')
return true
end
if not sscsm.registered_chatcommands[cmd] then return false end
local _, res = sscsm.registered_chatcommands[cmd].func(param or '')
if res then core.display_chat_message(tostring(res)) end
return true
end
function sscsm.register_chatcommand(cmd, def)
if type(def) == 'function' then
def = {func = def}
elseif type(def.func) ~= 'function' then
error('Invalid definition passed to sscsm.register_chatcommand.')
end
sscsm.registered_chatcommands[cmd] = def
if on_chat_message then
core.register_on_sending_chat_message(on_chat_message)
on_chat_message = nil
end
end
function sscsm.unregister_chatcommand(cmd)
sscsm.registered_chatcommands[cmd] = nil
end
-- A proper get_player_control didn't exist before Minetest 5.3.0.
if core.localplayer.get_control then
-- Preserve API compatibility
if core.localplayer:get_control().LMB == nil then
-- MT 5.4+
function sscsm.get_player_control()
local c = core.localplayer:get_control()
c.LMB, c.RMB = c.dig, c.place
return c
end
else
-- MT 5.3
function sscsm.get_player_control()
local c = core.localplayer:get_control()
c.dig, c.place = c.LMB, c.RMB
return c
end
end
else
-- MT 5.0 to 5.2
local floor = math.floor
function sscsm.get_player_control()
local n = core.localplayer:get_key_pressed()
return {
up = n % 2 == 1,
down = floor(n / 2) % 2 == 1,
left = floor(n / 4) % 2 == 1,
right = floor(n / 8) % 2 == 1,
jump = floor(n / 16) % 2 == 1,
aux1 = floor(n / 32) % 2 == 1,
sneak = floor(n / 64) % 2 == 1,
LMB = floor(n / 128) % 2 == 1,
RMB = floor(n / 256) % 2 == 1,
dig = floor(n / 128) % 2 == 1,
place = floor(n / 256) % 2 == 1,
}
end
-- In Minetest 5.2.0, core.get_node_light() segfaults.
core.get_node_light = nil
end
-- Call func(...) every <interval> seconds.
local function sscsm_every(interval, func, ...)
core.after(interval, sscsm_every, interval, func, ...)
return func(...)
end
function sscsm.every(interval, func, ...)
assert(type(interval) == 'number' and type(func) == 'function',
'Invalid sscsm.every() invocation.')
return sscsm_every(interval, func, ...)
end
-- Allow SSCSMs to know about CSM restriction flags.
-- "__FLAGS__" is replaced with the actual value in init.lua.
-- luacheck: globals __FLAGS__ __MAPGEN_LIMIT__
local flags = __FLAGS__
sscsm.restriction_flags = assert(flags)
sscsm.restrictions = {
chat_messages = math.floor(flags / 2) % 2 == 1,
read_itemdefs = math.floor(flags / 4) % 2 == 1,
read_nodedefs = math.floor(flags / 8) % 2 == 1,
lookup_nodes_limit = math.floor(flags / 16) % 2 == 1,
read_playerinfo = math.floor(flags / 32) % 2 == 1,
}
sscsm.restrictions.lookup_nodes = sscsm.restrictions.lookup_nodes_limit
-- Add core.get_csm_restrictions() if it doesn't exist already.
if not core.get_csm_restrictions then
function core.get_csm_restrictions()
return table.copy(sscsm.restrictions)
end
end
local mapgen_limit = __MAPGEN_LIMIT__
function core.is_valid_pos(pos)
if not pos or type(pos) ~= "table" then
return false
end
for _, v in ipairs({"x", "y", "z"}) do
if not pos[v] or pos[v] ~= pos[v] or
pos[v] < -mapgen_limit or pos[v] > mapgen_limit then
return false
end
end
return true
end
-- SSCSM communication
-- A lot of this is copied from init.lua.
local function validate_channel(channel)
if type(channel) ~= 'string' then
error('SSCSM com channels must be strings!', 3)
end
if channel:find('\001', nil, true) then
error('SSCSM com channels cannot contain U+0001!', 3)
end
end
function sscsm.com_send(channel, msg)
assert(not sscsm.restrictions.chat_messages, 'Server restrictions ' ..
'prevent SSCSM com messages from being sent!')
validate_channel(channel)
if type(msg) == 'string' then
msg = '\002' .. msg
else
msg = core.write_json(msg)
end
core.run_server_chatcommand('admin', '\001SSCSM_COM\001' .. channel ..
'\001' .. msg)
end
local registered_on_receive = {}
function sscsm.register_on_com_receive(channel, func)
if not registered_on_receive[channel] then
registered_on_receive[channel] = {}
end
table.insert(registered_on_receive[channel], func)
end
-- Load split messages
local incoming_messages = {}
local function load_split_message(chan, msg)
local id, i, l, pkt = msg:match('^\1([^\1]+)\1([^\1]+)\1([^\1]+)\1(.*)$')
id, i, l = tonumber(id), tonumber(i), tonumber(l)
if not incoming_messages[id] then
incoming_messages[id] = {}
end
local msgs = incoming_messages[id]
msgs[i] = pkt
-- Return true if all the messages have been received
if #msgs < l then return end
for j = 1, l do
if not msgs[j] then
return
end
end
incoming_messages[id] = nil
return table.concat(msgs, '')
end
-- Detect messages and handle them
core.register_on_receiving_chat_message(function(message)
if type(message) == 'table' then
message = message.message
end
local chan, msg = message:match('^\001SSCSM_COM\001([^\001]*)\001(.*)$')
if not chan or not msg then return end
-- Get the callbacks
local callbacks = registered_on_receive[chan]
if not callbacks then return true end
-- Handle split messages
local prefix = msg:sub(1, 1)
if prefix == '\001' then
msg = load_split_message(chan, msg)
if not msg then
return true
end
prefix = msg:sub(1, 1)
end
-- Load the message
if prefix == '\002' then
msg = msg:sub(2)
else
msg = core.parse_json(msg)
end
-- Run callbacks
for _, func in ipairs(callbacks) do
local ok, err = pcall(func, msg)
if not ok then
sscsm.com_send("sscsm:error", tostring(err))
end
end
return true
end)
sscsm.register_on_mods_loaded(function()
sscsm.leave_mod_channel()
sscsm.com_send('sscsm:com_test', {flags = sscsm.restriction_flags})
end)
if core.global_exists("set_error_handler") then
set_error_handler(function(err)
sscsm.com_send("sscsm:error", tostring(err))
end)
set_error_handler = nil
end
if not core.global_exists("utf8") or not utf8.lower then
utf8 = string
end