MultiCraft2/builtin/game/hunger.lua

416 lines
11 KiB
Lua

--[[
From Stamina mod
Copyright (C) BlockMen (2013-2015)
Copyright (C) Auke Kok <sofar@foo-projects.org> (2016)
Copyright (C) Minetest Mods Team (2016-2019)
Copyright (C) MultiCraft Development Team (2016-2022)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3.0 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]
if not core.settings:get_bool("enable_damage")
or not core.settings:get_bool("enable_hunger") then
return
end
hunger = {
hud = {}
}
local function get_setting(key, default)
local setting = core.settings:get("hunger." .. key)
return tonumber(setting) or default
end
hunger.settings = {
-- see settingtypes.txt for descriptions
tick = get_setting("tick", 600),
tick_min = get_setting("tick_min", 4),
health_tick = get_setting("health_tick", 4),
move_tick = get_setting("move_tick", 0.5),
poison_tick = get_setting("poison_tick", 1),
exhaust_dig = get_setting("exhaust_dig", 2),
exhaust_place = get_setting("exhaust_place", 1),
exhaust_move = get_setting("exhaust_move", 2),
exhaust_jump = get_setting("exhaust_jump", 4),
exhaust_craft = get_setting("exhaust_craft", 2),
exhaust_punch = get_setting("exhaust_punch", 5),
exhaust_lvl = get_setting("exhaust_lvl", 192),
heal = get_setting("heal", 1),
heal_lvl = get_setting("heal_lvl", 5),
starve = get_setting("starve", 1),
starve_lvl = get_setting("starve_lvl", 2),
level_max = get_setting("level_max", 21),
visual_max = get_setting("visual_max", 20)
}
local settings = hunger.settings
local min, max = math.min, math.max
local vlength = vector.length
local tcopy = table.copy
local attribute = {
saturation = "hunger:level",
poisoned = "hunger:poisoned",
exhaustion = "hunger:exhaustion"
}
local function is_player(player)
return (
core.is_player(player) and
not player.is_fake_player and
not core.is_creative_enabled(player:get_player_name())
)
end
--- SATURATION API ---
function hunger.get_saturation(player)
if not is_player(player) then
return settings.level_max
end
-- This uses get_string so that nil is returned when there is no value as
-- get_string() will return an empty string and tonumber("") == nil.
return tonumber(player:get_meta():get_string(attribute.saturation))
end
function hunger.set_hud_level(player, level)
if not is_player(player) then
return
end
local hud = hunger.hud[player:get_player_name()]
player:hud_change(hud, "number", min(settings.visual_max, level))
end
function hunger.set_saturation(player, level)
player:get_meta():set_int(attribute.saturation, level)
hunger.set_hud_level(player, level)
end
hunger.registered_on_update_saturations = {}
function hunger.register_on_update_saturation(fun)
local saturations = hunger.registered_on_update_saturations
saturations[#saturations+1] = fun
end
function hunger.update_saturation(player, level)
if not is_player(player) then
return
end
for _, callback in ipairs(hunger.registered_on_update_saturations) do
local result = callback(player, level)
if result then
return result
end
end
local old = hunger.get_saturation(player)
if not old or old == level then -- To suppress HUD update
return
end
-- players without interact priv cannot eat
if old < settings.heal_lvl and not core.check_player_privs(player, {interact=true}) then
return
end
hunger.set_saturation(player, level)
end
function hunger.change_saturation(player, change)
if not change or change == 0 or not is_player(player) then
return false
end
local level = hunger.get_saturation(player) + change or 0
level = max(level, 0)
level = min(level, settings.level_max)
hunger.update_saturation(player, level)
return true
end
hunger.change = hunger.change_saturation -- for backwards compatibility
--- END SATURATION API ---
--- POISON API ---
function hunger.is_poisoned(player)
if not is_player(player) then
return false
end
local poisoned = player:get_meta():get_string(attribute.poisoned)
return poisoned and poisoned == "yes"
end
function hunger.set_hud_poisoned(player, poisoned)
if not is_player(player) then
return
end
local hud = hunger.hud[player:get_player_name()]
local texture = poisoned and "hunger_poisen.png" or "hunger.png"
player:hud_change(hud, "text", texture)
end
function hunger.set_poisoned(player, poisoned)
if not is_player(player) then
return
end
hunger.set_hud_poisoned(player, poisoned)
local attr = poisoned and "yes" or "no"
player:get_meta():set_string(attribute.poisoned, attr)
end
local function poison_tick(name, ticks, interval, elapsed)
local player = core.get_player_by_name(name)
if not player or not hunger.is_poisoned(player) then
return
elseif elapsed > ticks then
hunger.set_poisoned(player, false)
else
local hp = player:get_hp() - 1
if hp > 0 then
player:set_hp(hp)
end
core.after(interval, poison_tick, name, ticks, interval, elapsed + 1)
end
end
hunger.registered_on_poisons = {}
function hunger.register_on_poison(fun)
local poison = hunger.registered_on_poisons
poison[#poison+1] = fun
end
function hunger.poison(player, ticks, interval)
if not is_player(player) then
return
end
for _, fun in ipairs(hunger.registered_on_poisons) do
local rv = fun(player, ticks, interval)
if rv == true then
return
end
end
hunger.set_poisoned(player, true)
poison_tick(player:get_player_name(), ticks, interval, 0)
end
--- END POISON API ---
--- EXHAUSTION API ---
hunger.exhaustion_reasons = {
craft = "craft",
dig = "dig",
heal = "heal",
jump = "jump",
move = "move",
place = "place",
punch = "punch"
}
function hunger.get_exhaustion(player)
return player:get_meta():get_int(attribute.exhaustion)
end
function hunger.set_exhaustion(player, exhaustion)
player:get_meta():set_int(attribute.exhaustion, exhaustion)
end
hunger.registered_on_exhaust_players = {}
function hunger.register_on_exhaust_player(fun)
local exhaust = hunger.registered_on_exhaust_players
exhaust[#exhaust+1] = fun
end
function hunger.exhaust_player(player, change, cause)
if not is_player(player) then
return
end
for _, callback in ipairs(hunger.registered_on_exhaust_players) do
local result = callback(player, change, cause)
if result then
return result
end
end
local exhaustion = hunger.get_exhaustion(player) or 0
exhaustion = exhaustion + change
if exhaustion >= settings.exhaust_lvl then
exhaustion = exhaustion - settings.exhaust_lvl
hunger.change(player, -1)
end
hunger.set_exhaustion(player, exhaustion)
end
--- END EXHAUSTION API ---
-- Time based hunger functions
local connected_players = core.get_connected_players
local function move_tick()
for _, player in ipairs(connected_players()) do
local controls = player:get_player_control()
local is_moving = controls.up or controls.down or controls.left or controls.right
local velocity = player:get_velocity()
velocity.y = 0
local horizontal_speed = vlength(velocity)
local has_velocity = horizontal_speed > 0.05
if controls.jump then
hunger.exhaust_player(player, settings.exhaust_jump, hunger.exhaustion_reasons.jump)
elseif is_moving and has_velocity then
hunger.exhaust_player(player, settings.exhaust_move, hunger.exhaustion_reasons.move)
end
end
end
local function hunger_tick()
-- lower saturation by 1 point after settings.tick seconds
for _, player in ipairs(connected_players()) do
local saturation = hunger.get_saturation(player) or 0
if saturation > settings.tick_min then
hunger.update_saturation(player, saturation - 1)
end
end
end
local function health_tick()
-- heal or damage player, depending on saturation
for _, player in ipairs(connected_players()) do
local air = player:get_breath() or 0
local hp = player:get_hp() or 0
local saturation = hunger.get_saturation(player) or 0
-- don't heal if dead, drowning, or poisoned
local should_heal = (
saturation >= settings.heal_lvl and
hp > 0 and
hp < 20 and
air > 0
and not hunger.is_poisoned(player)
)
-- or damage player by 1 hp if saturation is < 2 (of 21)
local is_starving = (
saturation < settings.starve_lvl and
hp > 0
)
if should_heal then
player:set_hp(hp + settings.heal)
elseif is_starving then
player:set_hp(hp - settings.starve)
hunger.set_hud_level(player, 0)
core.after(0.5, function()
hunger.set_hud_level(player, min(settings.visual_max, saturation))
end)
end
end
end
local hunger_timer = 0
local health_timer = 0
local action_timer = 0
core.register_globalstep(function(dtime)
hunger_timer = hunger_timer + dtime
health_timer = health_timer + dtime
action_timer = action_timer + dtime
if action_timer > settings.move_tick then
action_timer = 0
move_tick()
end
if hunger_timer > settings.tick then
hunger_timer = 0
hunger_tick()
end
if health_timer > settings.health_tick then
health_timer = 0
health_tick()
end
end)
function hunger.item_eat(hp_change, user, poison)
if not poison then
hunger.change_saturation(user, hp_change)
hunger.set_exhaustion(user, 0)
else
hunger.change_saturation(user, hp_change)
hunger.poison(user, -poison, settings.poison_tick)
end
end
hunger.bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "hunger.png",
text2 = "hunger_gone.png",
number = settings.visual_max,
item = settings.visual_max,
size = {x = 24, y = 24},
offset = {x = -265, y = -126}
}
core.register_on_joinplayer(function(player)
local level = hunger.get_saturation(player)
if not level then
level = settings.level_max
player:get_meta():set_int(attribute.saturation, level)
end
-- add HUD
if hunger.bar_definition then
local def = tcopy(hunger.bar_definition)
def.number = min(settings.visual_max, level)
hunger.hud[player:get_player_name()] = player:hud_add(def)
end
-- reset poisoned
hunger.set_poisoned(player, false)
end)
core.register_on_leaveplayer(function(player)
hunger.hud[player:get_player_name()] = nil
end)
local exhaust = hunger.exhaust_player
core.register_on_placenode(function(_, _, player)
exhaust(player, settings.exhaust_place, hunger.exhaustion_reasons.place)
end)
core.register_on_dignode(function(_, _, player)
exhaust(player, settings.exhaust_dig, hunger.exhaustion_reasons.dig)
end)
core.register_on_craft(function(_, player)
exhaust(player, settings.exhaust_craft, hunger.exhaustion_reasons.craft)
end)
core.register_on_punchplayer(function(_, hitter)
exhaust(hitter, settings.exhaust_punch, hunger.exhaustion_reasons.punch)
end)
core.register_on_respawnplayer(function(player)
hunger.set_saturation(player, settings.level_max)
hunger.set_exhaustion(player, 0)
hunger.set_poisoned(player, false)
end)