MultiCraft2/src/serverlist.cpp

120 lines
4.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3.0 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include "version.h"
#include "settings.h"
#include "serverlist.h"
#include "filesys.h"
#include "log.h"
#include "network/networkprotocol.h"
#include <json/json.h>
#include "convert_json.h"
#include "httpfetch.h"
#include "util/base64.h"
namespace ServerList
{
#if USE_CURL
static const char *aa_names[] = {"start", "update", "delete"};
void sendAnnounceInner(const AnnounceAction action, const std::string &json,
const std::string &serverlist_url) {
if (action == AA_START) {
actionstream << "Announcing " << aa_names[action] << " to " <<
serverlist_url << std::endl;
} else {
infostream << "Announcing " << aa_names[action] << " to " <<
serverlist_url << std::endl;
}
HTTPFetchRequest fetch_request;
fetch_request.url = serverlist_url + std::string("/announce");
fetch_request.method = HTTP_POST;
fetch_request.fields["json"] = json;
fetch_request.multipart = true;
httpfetch_async(fetch_request);
}
void sendAnnounce(AnnounceAction action,
const u16 port,
const std::vector<std::string> &clients_names,
const double uptime,
const u32 game_time,
const float lag,
const std::string &gameid,
const std::string &mg_name,
const std::vector<ModSpec> &mods,
bool dedicated)
{
Json::Value server;
server["action"] = aa_names[action];
server["port"] = port;
if (g_settings->exists("server_address")) {
server["address"] = g_settings->get("server_address");
}
if (action != AA_DELETE) {
bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
bool proto_compat = g_settings->getBool("enable_protocol_compat");
server["name"] = g_settings->get("server_name");
server["description"] = g_settings->get("server_description");
server["version"] = g_version_string;
server["server_id"] = PROJECT_NAME;
server["proto_min"] = strict_checking ? LATEST_PROTOCOL_VERSION : (proto_compat ? SERVER_PROTOCOL_VERSION_MIN : SERVER_PROTOCOL_VERSION_MIN_NOCOMPAT);
server["proto_max"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MAX;
server["url"] = g_settings->get("server_url");
server["creative"] = g_settings->getBool("creative_mode");
server["damage"] = g_settings->getBool("enable_damage");
server["password"] = g_settings->getBool("disallow_empty_password");
server["pvp"] = g_settings->getBool("enable_pvp");
server["uptime"] = (int) uptime;
server["game_time"] = game_time;
server["clients"] = (int) clients_names.size();
server["clients_max"] = g_settings->getU16("max_users");
server["clients_list"] = Json::Value(Json::arrayValue);
for (const std::string &clients_name : clients_names) {
server["clients_list"].append(clients_name);
}
server["gameid"] = "MultiCraft";
}
if (action == AA_START) {
server["dedicated"] = dedicated;
server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["mapgen"] = mg_name;
server["privs"] = g_settings->get("default_privs");
server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
/*server["mods"] = Json::Value(Json::arrayValue);
for (const ModSpec &mod : mods) {
server["mods"].append(mod.name);
}*/
} else if (action == AA_UPDATE) {
if (lag)
server["lag"] = lag;
}
const std::string json = fastWriteJson(server);
sendAnnounceInner(action, json, g_settings->get("serverlist_url"));
if (g_settings->getBool("announce_mt"))
sendAnnounceInner(action, json, base64_decode("c2VydmVycy5taW5ldGVzdC5uZXQ"));
}
#endif
} // namespace ServerList