MultiCraft2/builtin/mainmenu/tab_local_default.lua

319 lines
9.7 KiB
Lua

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local lang = core.settings:get("language")
if not lang or lang == "" then lang = os.getenv("LANG") end
local esc = core.formspec_escape
local defaulttexturedir = esc(defaulttexturedir)
local default_worlds = {
{name = "World 1", mg_name = "v7p", seed = "15823438331521897617"},
{name = "World 2", mg_name = "v7p", seed = "1841722166046826822"},
{name = "World 3", mg_name = "v7p", seed = "CC"},
{name = "World 4", mg_name = "valleys", seed = "8572"},
{name = "World 5 Flat", mg_name = "flat", seed = "2"}
}
local function create_default_worlds()
local _, gameindex = pkgmgr.find_by_gameid("default")
if not gameindex or gameindex == 0 then return end
-- Preserve the old map seed and mapgen values
local old_map_seed = core.settings:get("fixed_map_seed")
local old_mapgen = core.settings:get("mg_name")
-- Create the worlds
for _, world in ipairs(default_worlds) do
core.settings:set("fixed_map_seed", world.seed)
core.settings:set("mg_name", world.mg_name)
core.create_world(world.name, gameindex)
end
-- Restore the old values
if old_map_seed then
core.settings:set("fixed_map_seed", old_map_seed)
else
core.settings:remove("fixed_map_seed")
end
if old_mapgen then
core.settings:set("mg_name", old_mapgen)
else
core.settings:remove("mg_name")
end
menudata.worldlist:refresh()
end
local checked_worlds = false
local function get_formspec(this)
-- Only check the worlds once (on restart)
if not checked_worlds and #menudata.worldlist:get_list() == 0 then
create_default_worlds()
end
checked_worlds = true
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_table_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = 1
end
end
local creative_checkbox = core.settings:get_bool("creative_mode") and
"creative_checkbox.png" or "blank.png"
local creative_bg = "creative_bg.png"
if lang and lang == "ru" then
creative_bg = "creative_bg_" .. lang .. ".png"
end
local retval =
"style[world_delete;fgimg=" .. defaulttexturedir ..
"world_delete.png;fgimg_hovered=" .. defaulttexturedir .. "world_delete_hover.png]" ..
"image_button[-0.1,4.84;3.45,0.92;;world_delete;;true;false]" ..
"tooltip[world_delete;".. fgettext("Delete") .. "]" ..
"style[world_create;fgimg=" .. defaulttexturedir ..
"world_new.png;fgimg_hovered=" .. defaulttexturedir .. "world_new_hover.png]" ..
"image_button[3.15,4.84;3.45,0.92;;world_create;;true;false]" ..
"tooltip[world_create;".. fgettext("New") .. "]" ..
"style[play;fgimg=" .. defaulttexturedir .. "btn_play.png;fgimg_hovered=" ..
defaulttexturedir .. "btn_play_hover.png]" ..
"image_button[6.72,1.43;4.96,1.41;;play;;true;false]" ..
"tooltip[play;".. fgettext("Play Game") .. "]" ..
"image_button[7.2,3.09;4,0.83;" .. defaulttexturedir .. creative_bg .. ";;;true;false]" ..
"style[cb_creative_mode;content_offset=0]" ..
"image_button[7.2,3.09;4,0.83;" .. defaulttexturedir .. creative_checkbox ..
";cb_creative_mode;;true;false]" ..
"background9[0,0;6.5,4.8;" .. defaulttexturedir .. "worldlist_bg.png" .. ";false;40]" ..
"tableoptions[background=#0000;border=false]" ..
"table[0,0;6.28,4.64;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" ..
"style[switch_local;fgimg=" .. defaulttexturedir .. "switch_local.png;fgimg_hovered=" ..
defaulttexturedir .. "switch_local_hover.png]" ..
"image_button[10.6,-0.1;1.5,1.5;;switch_local;;true;false]"
if PLATFORM == "Android" then
retval = retval ..
"image_button[6.6,-0.1;1.5,1.5;" ..
defaulttexturedir .. "gift_btn.png;upgrade;;true;false;" ..
defaulttexturedir .. "gift_btn_pressed.png]"
end
local enable_server = core.settings:get_bool("enable_server")
if enable_server then
retval = retval ..
"checkbox[6.6,5;cb_server;".. fgettext("Create Server") ..";" ..
dump(enable_server) .. "]"
end
if enable_server then
if core.settings:get_bool("server_announce") then
retval = retval ..
"checkbox[9.3,5;cb_server_announce;" .. fgettext("Announce Server") .. ";true]"
end
retval = retval ..
-- Name / Password
"field[6.9,4.6;2.8,0.5;te_playername;" .. fgettext("Name") .. ":;" ..
esc(core.settings:get("name")) .. "]" ..
"pwdfield[9.6,4.6;2.8,0.5;te_passwd;" .. fgettext("Password") .. ":]"
end
return retval
end
local function main_button_handler(this, fields, name)
assert(name == "local_default")
local world_doubleclick = false
if fields["sp_worlds"] ~= nil then
local event = core.explode_table_event(fields["sp_worlds"])
local selected = core.get_table_index("sp_worlds")
if event.type == "DCL" then
world_doubleclick = true
end
if event.type == "CHG" and selected ~= nil then
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(selected))
return true
end
end
if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
return true
end
if fields["cb_creative_mode"] then
local creative_mode = core.settings:get_bool("creative_mode")
core.settings:set("creative_mode", tostring(not creative_mode))
core.settings:set("enable_damage", tostring(creative_mode))
return true
end
if fields["cb_server"] then
core.settings:set("enable_server", fields["cb_server"])
return true
end
if fields["cb_server_announce"] then
core.settings:set("server_announce", fields["cb_server_announce"])
local selected = core.get_table_index("srv_worlds")
menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
return true
end
if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
local selected = core.get_table_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
core.settings:set("maintab_LAST", "local_default")
core.settings:set("mainmenu_last_selected_world", gamedata.selected_world)
if core.settings:get_bool("enable_server") then
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
core.settings:set_bool("auto_connect", false)
if fields["port"] ~= nil then
core.settings:set("port",fields["port"])
end
if fields["te_serveraddr"] ~= nil then
core.settings:set("bind_address",fields["te_serveraddr"])
end
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
if world then
core.settings:set("menu_last_game", "default")
end
core.start()
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
else
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.singleplayer = true
core.settings:set_bool("auto_connect", true)
core.settings:set("connect_time", os.time())
core.start()
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
return true
end
end
if fields["world_create"] ~= nil then
core.settings:set("menu_last_game", "default")
local create_world_dlg = create_create_world_default_dlg(true)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_table_index("sp_worlds")
if selected ~= nil and
selected <= menudata.worldlist:size() then
local world = menudata.worldlist:get_list()[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
this:hide()
delete_world_dlg:show()
end
end
return true
end
if fields["switch_local"] then
this:set_tab("local")
return true
end
if fields["upgrade"] then
core.upgrade("")
end
--[[if fields["world_configure"] ~= nil then
local selected = core.get_table_index("sp_worlds")
if selected ~= nil then
local configdialog =
create_configure_world_dlg(
menudata.worldlist:get_raw_index(selected))
if (configdialog ~= nil) then
configdialog:set_parent(this)
this:hide()
configdialog:show()
end
end
return true
end]]
end
local function on_change(type, _, _, this)
if (type == "ENTER") then
local gameid = core.settings:get("menu_last_game")
local game = pkgmgr.find_by_gameid(gameid)
if game then
if gameid ~= "default" then
this:set_tab("local")
else
mm_texture.update("singleplayer",game)
menudata.worldlist:set_filtercriteria("default")
end
end
end
end
--------------------------------------------------------------------------------
return {
name = "local_default",
caption = fgettext("Singleplayer"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}