Deve
fe5495288e
macOS: use SDL2 ( #90 )
2022-09-02 00:26:24 +03:00
Maksim
bd4b420ccd
Minor changes and fixes
2022-08-08 00:31:01 +02:00
luk3yx
fb78a8a0cd
Add update reminder ( #49 )
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Co-authored-by: Maksym <Maksym48@pm.me>
Co-authored-by: ubulem <berkut87@gmail.com>
2022-08-02 09:48:01 +02:00
Maksym H
1c19f6069f
Drop the `mobile_friendly` server feature ( #79 )
2022-07-28 17:53:11 +02:00
luk3yx
d6c82c3f7c
Improve main menu ( #60 )
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Co-authored-by: Maksim <Maksym48@pm.me>
2022-06-14 12:02:40 +03:00
Maksim
9cc76e96af
Minor fixes
2022-06-07 23:57:24 +02:00
Maksim
c71df1d735
Update MultiCraft Font
2022-06-04 17:47:21 +02:00
Maksim
98f2fc92df
Minor fixes and changes
2022-04-10 13:20:59 +02:00
Maksim
aee23e4940
Minor GUI scaling fixes
2022-04-10 13:20:59 +02:00
luk3yx
f8f32cc628
Make protocol version <37 compatibility a setting
2022-04-08 18:58:07 +12:00
luk3yx
5722b9ad23
Switch to MultiCraft server list ( #43 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-03-11 08:49:13 +01:00
Maksim
3b200d6e48
Update MainMenu look
2022-03-08 10:23:00 +01:00
Vitaliy
e0b0513465
Transparency sorting for DrawList and Materials ( #41 )
2022-02-25 17:23:03 +01:00
Bektur
db273c4645
Android: latest bugfixes and features ( #39 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
TheBrokenRail
5cf79ce632
Touch UI support for desktop builds ( #10729 )
2022-02-06 22:42:54 +02:00
luk3yx
dae831a223
Generate MT 0.4 character.b3d files at load time
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These generated files are kept in RAM and not on disk.
2022-01-28 00:22:13 +01:00
MoNTE48
2c0b370748
Update font
2022-01-27 00:08:42 +01:00
MoNTE48
8053b775e4
Remove broken `TMPFolder` setting
2021-12-28 19:35:32 +01:00
MoNTE48
4cfc5a506f
OSX: minor fixes
2021-12-26 02:24:23 +01:00
MoNTE48
9454597e32
Mobile: improve formspec scaling on large tablets
2021-12-02 10:12:03 +01:00
luk3yx
a3e3f12900
Log approximate RAM usage of mods during startup (with --info)
2021-09-13 12:58:34 +02:00
MoNTE48
0534d696f7
Merge MultiCraft Legacy changes
2021-07-25 12:06:24 +02:00
luk3yx
1aabc2ca14
Merge tag '5.4.1' into main
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5.4.1
2021-06-08 10:37:38 +12:00
rubenwardy
f85e9ab925
Add nametag background setting and object property ( #10937 )
2021-02-17 19:51:28 +00:00
Lars
9f8c34c357
Remove all bump mapping and parallax occlusion related code.
2021-02-14 09:58:29 +01:00
hecks
924f7353cb
Remove "generate normal maps" feature ( #10313 )
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2021-02-14 09:58:29 +01:00
MoNTE48
2aa0400bd2
Backport MultiCraft Engine changes
2021-02-14 09:58:28 +01:00
MoNTE48
ceb81ad42f
Backport mapgen_v7p
2021-02-14 09:58:28 +01:00
luk3yx
46a453012d
Add client-side SSCSM support.
2021-02-14 09:58:28 +01:00
luk3yx
90211350a5
Add server-side SSCSM support.
2021-02-12 19:13:36 +01:00
rubenwardy
3a8c37181a
Use consistent temp folder path ( #10892 )
2021-02-07 15:27:24 +00:00
SmallJoker
37a05ec8d6
Settings: Proper priority hierarchy
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Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags
Unittest changes:
* Adapt unittest to the new code
* Compare Settings objects
2021-01-29 17:32:35 +01:00
rubenwardy
67aa75d444
Use JSON for favorites, move server list code to Lua ( #10085 )
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Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
Markus
af22dd86e3
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
Lars
e638056523
Allow configuring block disk and net compression. Change default disk level.
2020-12-15 10:15:25 -08:00
sfan5
07e0b527cf
Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
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This reverts commit 2f6393f49d
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2020-12-04 19:06:16 -08:00
Lars
2f6393f49d
Increase limit for simultaneous blocks sent per client and the meshgen cache.
2020-11-16 10:30:52 -08:00
Lars
be8d1d2d99
Increase default emerge queue limits and limit enqueue requests for active blocks.
2020-11-12 09:04:10 -08:00
Lars
aa4d3cb148
Increase defaults for viewing_range, active_object_range and related settings #10597
2020-11-03 15:55:53 -08:00
rubenwardy
89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default ( #10174 )
2020-10-31 18:19:23 +00:00
Lars
ed22260822
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused ( #8837 )
2020-10-03 17:33:51 +01:00
hecks
fcff9f2911
Remove "generate normal maps" feature ( #10313 )
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
MoNTE48
9cb53652b3
Rename to MultiCraft
2020-09-03 21:29:12 +02:00
sfan5
74e22b72e1
Change default ambient occlusion gamma to 1.8 ( #10185 )
2020-09-01 20:18:32 +02:00
MoNTE48
2f9205c23d
License upgrade to GNU Lesser General Public License 3.0+
2020-08-28 18:31:02 +02:00
Maksim
788f297595
Android: drop simple MainMenu ( #10227 )
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The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
Lars
649211bf27
Allow the ABM time budget to be configurable.
2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b
ContentDB: Add Update All and download queuing ( #9995 )
2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00