Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.master
parent
4c0d4e4105
commit
d45e5da8ca
107
doc/lua_api.txt
107
doc/lua_api.txt
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@ -2816,58 +2816,93 @@ and `minetest.auth_reload` call the authentication handler.
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* Return voxel manipulator object.
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* Loads the manipulator from the map if positions are passed.
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* `minetest.set_gen_notify(flags, {deco_ids})`
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* Set the types of on-generate notifications that should be collected
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* `flags` is a flag field with the available flags: `dungeon`, `temple`, `cave_begin`,
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`cave_end`, `large_cave_begin`, `large_cave_end`, `decoration`
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* The second parameter is a list of IDS of decorations which notification is requested for
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* `get_gen_notify()`: returns a flagstring and a table with the `deco_id`s
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* Set the types of on-generate notifications that should be collected.
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* `flags` is a flag field with the available flags:
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* dungeon
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* temple
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* cave_begin
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* cave_end
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* large_cave_begin
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* large_cave_end
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* decoration
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* The second parameter is a list of IDS of decorations which notification
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is requested for.
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* `get_gen_notify()`
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* Returns a flagstring and a table with the `deco_id`s.
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* `minetest.get_mapgen_object(objectname)`
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* Return requested mapgen object if available (see "Mapgen objects")
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* `minetest.get_heat(pos)`
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* Returns the heat at the position, or `nil` on failure.
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* `minetest.get_humidity(pos)`
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* Returns the humidity at the position, or `nil` on failure.
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* `minetest.get_biome_data(pos)`
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* Returns a table containing:
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* `biome` the biome id of the biome at that position
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* `heat` the heat at the position
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* `humidity` the humidity at the position
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* Or returns `nil` on failure.
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* `minetest.get_biome_id(biome_name)`
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* Returns the biome id, as used in the biomemap Mapgen object, for a
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given biome_name string.
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* `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing
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`mgname`, `seed`, `chunksize`, `water_level`, and `flags`.
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* Deprecated: use `minetest.get_mapgen_setting(name)` instead
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* Returns the biome id, as used in the biomemap Mapgen object and returned
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by `minetest.get_biome_data(pos)`, for a given biome_name string.
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* `minetest.get_mapgen_params()`
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* Deprecated: use `minetest.get_mapgen_setting(name)` instead.
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* Returns a table containing:
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* `mgname`
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* `seed`
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* `chunksize`
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* `water_level`
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* `flags`
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* `minetest.set_mapgen_params(MapgenParams)`
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* Deprecated: use `minetest.set_mapgen_setting(name, value, override)` instead
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* Set map generation parameters
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* Function cannot be called after the registration period; only initialization
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and `on_mapgen_init`
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* Takes a table as an argument with the fields `mgname`, `seed`, `water_level`,
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and `flags`.
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* Leave field unset to leave that parameter unchanged
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* `flags` contains a comma-delimited string of flags to set,
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or if the prefix `"no"` is attached, clears instead.
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* `flags` is in the same format and has the same options as `mg_flags` in `minetest.conf`
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* Deprecated: use `minetest.set_mapgen_setting(name, value, override)`
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instead.
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* Set map generation parameters.
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* Function cannot be called after the registration period; only
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initialization and `on_mapgen_init`.
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* Takes a table as an argument with the fields:
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* `mgname`
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* `seed`
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* `chunksize`
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* `water_level`
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* `flags`
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* Leave field unset to leave that parameter unchanged.
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* `flags` contains a comma-delimited string of flags to set, or if the
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prefix `"no"` is attached, clears instead.
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* `flags` is in the same format and has the same options as `mg_flags` in
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`minetest.conf`.
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* `minetest.get_mapgen_setting(name)`
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* Gets the *active* mapgen setting (or nil if none exists) in string format with the following
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order of precedence:
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* Gets the *active* mapgen setting (or nil if none exists) in string
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format with the following order of precedence:
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1) Settings loaded from map_meta.txt or overrides set during mod execution
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2) Settings set by mods without a metafile override
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3) Settings explicitly set in the user config file, minetest.conf
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4) Settings set as the user config default
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* `minetest.get_mapgen_setting_noiseparams(name)`
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* Same as above, but returns the value as a NoiseParams table if the setting `name` exists
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and is a valid NoiseParams
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* Same as above, but returns the value as a NoiseParams table if the
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setting `name` exists and is a valid NoiseParams.
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* `minetest.set_mapgen_setting(name, value, [override_meta])`
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* Sets a mapgen param to `value`, and will take effect if the corresponding mapgen setting
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is not already present in map_meta.txt.
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* `override_meta` is an optional boolean (default: `false`). If this is set to true,
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the setting will become the active setting regardless of the map metafile contents.
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* Note: to set the seed, use `"seed"`, not `"fixed_map_seed"`
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* Sets a mapgen param to `value`, and will take effect if the corresponding
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mapgen setting is not already present in map_meta.txt.
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* `override_meta` is an optional boolean (default: `false`). If this is set
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to true, the setting will become the active setting regardless of the map
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metafile contents.
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* Note: to set the seed, use `"seed"`, not `"fixed_map_seed"`.
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* `minetest.set_mapgen_setting_noiseparams(name, value, [override_meta])`
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* Same as above, except value is a NoiseParams table.
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* Same as above, except value is a NoiseParams table.
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* `minetest.set_noiseparams(name, noiseparams, set_default)`
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* Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`.
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* `set_default` is an optional boolean (default: `true`) that specifies whether the setting
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should be applied to the default config or current active config
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* `minetest.get_noiseparams(name)`: returns a table of the noiseparams for name
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* Sets the noiseparams setting of `name` to the noiseparams table specified
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in `noiseparams`.
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* `set_default` is an optional boolean (default: `true`) that specifies
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whether the setting should be applied to the default config or current
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active config.
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* `minetest.get_noiseparams(name)`
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* Returns a table of the noiseparams for name.
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* `minetest.generate_ores(vm, pos1, pos2)`
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* Generate all registered ores within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
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* Generate all registered ores within the VoxelManip `vm` and in the area
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from `pos1` to `pos2`.
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* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
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* `minetest.generate_decorations(vm, pos1, pos2)`
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* Generate all registered decorations within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
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* Generate all registered decorations within the VoxelManip `vm` and in the
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area from `pos1` to `pos2`.
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* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
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* `minetest.clear_objects([options])`
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* Clear all objects in the environment
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@ -84,8 +84,66 @@ void BiomeManager::clear()
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m_objects.resize(1);
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}
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////////////////////////////////////////////////////////////////////////////////
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// For BiomeGen type 'BiomeGenOriginal'
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float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
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NoiseParams &np_heat_blend, u64 seed)
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{
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return
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NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) +
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NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
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}
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// For BiomeGen type 'BiomeGenOriginal'
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float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
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NoiseParams &np_humidity_blend, u64 seed)
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{
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return
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NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) +
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NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
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}
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// For BiomeGen type 'BiomeGenOriginal'
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Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, s16 y)
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{
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Biome *biome_closest = nullptr;
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Biome *biome_closest_blend = nullptr;
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float dist_min = FLT_MAX;
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float dist_min_blend = FLT_MAX;
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for (size_t i = 1; i < getNumObjects(); i++) {
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Biome *b = (Biome *)getRaw(i);
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if (!b || y > b->y_max + b->vertical_blend || y < b->y_min)
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continue;
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float d_heat = heat - b->heat_point;
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float d_humidity = humidity - b->humidity_point;
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float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
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if (y <= b->y_max) { // Within y limits of biome b
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if (dist < dist_min) {
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dist_min = dist;
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biome_closest = b;
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}
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} else if (dist < dist_min_blend) { // Blend area above biome b
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dist_min_blend = dist;
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biome_closest_blend = b;
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}
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}
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mysrand(y + (heat - humidity) * 2);
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if (biome_closest_blend &&
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myrand_range(0, biome_closest_blend->vertical_blend) >=
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y - biome_closest_blend->y_max)
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return biome_closest_blend;
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return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
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}
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////////////////////////////////////////////////////////////////////////////////
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void BiomeParamsOriginal::readParams(const Settings *settings)
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{
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@ -225,6 +225,13 @@ public:
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virtual void clear();
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// For BiomeGen type 'BiomeGenOriginal'
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float getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
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NoiseParams &np_heat_blend, u64 seed);
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float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
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NoiseParams &np_humidity_blend, u64 seed);
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Biome *getBiomeFromNoiseOriginal(float heat, float humidity, s16 y);
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private:
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Server *m_server;
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@ -463,7 +463,7 @@ size_t get_biome_list(lua_State *L, int index,
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///////////////////////////////////////////////////////////////////////////////
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// get_biome_id(biomename)
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// returns the biome id used in biomemap
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// returns the biome id as used in biomemap and returned by 'get_biome_data()'
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int ModApiMapgen::l_get_biome_id(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -488,6 +488,154 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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}
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// get_heat(pos)
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// returns the heat at the position
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int ModApiMapgen::l_get_heat(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_heat;
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NoiseParams np_heat_blend;
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
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&np_heat) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
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&np_heat_blend))
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
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if (!heat)
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return 0;
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lua_pushnumber(L, heat);
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return 1;
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}
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// get_humidity(pos)
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// returns the humidity at the position
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int ModApiMapgen::l_get_humidity(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_humidity;
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NoiseParams np_humidity_blend;
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
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&np_humidity) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
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&np_humidity_blend))
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
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np_humidity_blend, seed);
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if (!humidity)
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return 0;
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lua_pushnumber(L, humidity);
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return 1;
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}
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// get_biome_data(pos)
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// returns a table containing the biome id, heat and humidity at the position
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int ModApiMapgen::l_get_biome_data(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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v3s16 pos = read_v3s16(L, 1);
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NoiseParams np_heat;
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NoiseParams np_heat_blend;
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NoiseParams np_humidity;
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NoiseParams np_humidity_blend;
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MapSettingsManager *settingsmgr =
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getServer(L)->getEmergeManager()->map_settings_mgr;
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if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
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&np_heat) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
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&np_heat_blend) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
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&np_humidity) ||
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!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
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&np_humidity_blend))
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return 0;
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std::string value;
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if (!settingsmgr->getMapSetting("seed", &value))
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return 0;
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std::istringstream ss(value);
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u64 seed;
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ss >> seed;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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if (!bmgr)
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return 0;
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float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
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if (!heat)
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return 0;
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float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
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np_humidity_blend, seed);
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if (!humidity)
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return 0;
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Biome *biome = (Biome *)bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos.Y);
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if (!biome || biome->index == OBJDEF_INVALID_INDEX)
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return 0;
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lua_newtable(L);
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lua_pushinteger(L, biome->index);
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lua_setfield(L, -2, "biome");
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lua_pushnumber(L, heat);
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lua_setfield(L, -2, "heat");
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lua_pushnumber(L, humidity);
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lua_setfield(L, -2, "humidity");
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return 1;
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}
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// get_mapgen_object(objectname)
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// returns the requested object used during map generation
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int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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@ -1520,6 +1668,9 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
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void ModApiMapgen::Initialize(lua_State *L, int top)
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{
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API_FCT(get_biome_id);
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API_FCT(get_heat);
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API_FCT(get_humidity);
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API_FCT(get_biome_data);
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API_FCT(get_mapgen_object);
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API_FCT(get_mapgen_params);
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@ -25,9 +25,21 @@ class ModApiMapgen : public ModApiBase
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{
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private:
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// get_biome_id(biomename)
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// returns the biome id used in biomemap
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// returns the biome id as used in biomemap and returned by 'get_biome_data()'
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static int l_get_biome_id(lua_State *L);
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// get_heat(pos)
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// returns the heat at the position
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static int l_get_heat(lua_State *L);
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// get_humidity(pos)
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// returns the humidity at the position
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static int l_get_humidity(lua_State *L);
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// get_biome_data(pos)
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// returns a table containing the biome id, heat and humidity at the position
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static int l_get_biome_data(lua_State *L);
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// get_mapgen_object(objectname)
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// returns the requested object used during map generation
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static int l_get_mapgen_object(lua_State *L);
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