Fix integer-string conversion for shaders

closes #10605
master
sfan5 2020-11-05 19:34:40 +01:00 committed by MoNTE48
parent c123af8fc6
commit a1e9311253
1 changed files with 4 additions and 4 deletions

View File

@ -731,7 +731,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
shaders_header += "#define ";
shaders_header += drawTypes[i];
shaders_header += " ";
shaders_header += std::to_string(i);
shaders_header += itos(i);
shaders_header += "\n";
}
@ -754,15 +754,15 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
shaders_header += "#define ";
shaders_header += materialTypes[i];
shaders_header += " ";
shaders_header += std::to_string(i);
shaders_header += itos(i);
shaders_header += "\n";
}
shaders_header += "#define MATERIAL_TYPE ";
shaders_header += std::to_string(material_type);
shaders_header += itos(material_type);
shaders_header += "\n";
shaders_header += "#define DRAW_TYPE ";
shaders_header += std::to_string(drawtype);
shaders_header += itos(drawtype);
shaders_header += "\n";
if (g_settings->getBool("enable_waving_water")){