Mobile: add change language dropdown and reset settings button (#75)
parent
1c19f6069f
commit
65dc4b42d3
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@ -1,4 +1,5 @@
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core.async_jobs = {}
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-- The main menu may be reloaded when the language is changed
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core.async_jobs = core.async_jobs or {}
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local function handle_job(jobid, serialized_retval)
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local retval = core.deserialize(serialized_retval)
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@ -16,6 +16,39 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function create_confirm_reset_dlg()
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return dialog_create("reset_all_settings",
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function()
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return
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"image_button[2,1;8,3;" .. core.formspec_escape(defaulttexturedir ..
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"blank.png") .. ";;" .. fgettext("Reset all settings?") ..
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";true;false;]" ..
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"style[reset_confirm;bgcolor=red]" ..
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"button[3,4.8;3,0.5;reset_confirm;" .. fgettext("Reset") .. "]" ..
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"button[6,4.8;3,0.5;reset_cancel;" .. fgettext("Cancel") .. "]"
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end,
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function(this, fields)
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if fields["reset_confirm"] then
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for _, setting_name in ipairs(core.settings:get_names()) do
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if not setting_name:find(".", 1, true) and
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setting_name ~= "maintab_LAST" then
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core.settings:remove(setting_name)
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end
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end
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-- Reload the entire main menu
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dofile(core.get_builtin_path() .. "init.lua")
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return true
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end
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if fields["reset_cancel"] then
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this:delete()
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return true
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end
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end,
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nil, true)
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end
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--------------------------------------------------------------------------------
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local labels = {
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@ -43,36 +76,77 @@ local getSettingIndex = {
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end
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}
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-- Get a list of languages and language names
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local path_locale = core.get_builtin_path() .. ".." .. DIR_DELIM .. "locale"
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local languages = core.get_dir_list(path_locale, true)
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local language_names = {}
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for i = #languages, 1, -1 do
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local language = languages[i]
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local f = io.open(path_locale .. DIR_DELIM .. language .. DIR_DELIM ..
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"LC_MESSAGES" .. DIR_DELIM .. "minetest.mo")
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if f then
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-- HACK
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local name = f:read("*a"):match("\nLanguage%-Team: ([^\\\n\"]+) <https://")
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language_names[language] = name or language
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f:close()
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else
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table.remove(languages, i)
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end
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end
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languages[#languages + 1] = "en"
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language_names.en = "English"
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-- Sort the languages list based on their human readable name
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table.sort(languages, function(a, b)
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return language_names[a] < language_names[b]
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end)
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local language_name_list = {}
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for i, language in ipairs(languages) do
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language_name_list[i] = core.formspec_escape(language_names[language])
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end
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local language_dropdown = table.concat(language_name_list, ",")
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local lang_idx = table.indexof(languages, fgettext("LANG_CODE"))
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if lang_idx < 0 then
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lang_idx = table.indexof(languages, "en")
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end
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local function formspec(tabview, name, tabdata)
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local fps = tonumber(core.settings:get("fps_max"))
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local range = tonumber(core.settings:get("viewing_range"))
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local sensitivity = tonumber(core.settings:get("mouse_sensitivity")) * 2000
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local touchtarget = core.settings:get_bool("touchtarget") or false
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local fancy_leaves = core.settings:get("leaves_style") == "fancy"
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local fast_move = core.settings:get_bool("fast_move") or false
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local sound = tonumber(core.settings:get("sound_volume")) ~= 0 and true or false
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local tab_string =
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"box[0,0;3.75,5.5;#999999]" ..
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"checkbox[0.25,-0.05;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
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"box[-0.1,0;3.85,5.5;#999999]" ..
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"checkbox[0.15,-0.05;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
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.. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
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"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
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"checkbox[0.15,0.5;cb_particles;" .. fgettext("Particles") .. ";"
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.. dump(core.settings:get_bool("enable_particles")) .. "]" ..
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"checkbox[0.25,1.1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
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"checkbox[0.15,1.1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
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.. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
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--[["checkbox[0.25,1.7;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
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--[["checkbox[0.15,1.7;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
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.. dump(core.settings:get_bool("opaque_water")) .. "]" ..
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"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
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"checkbox[0.15,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
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.. dump(core.settings:get_bool("connected_glass")) .. "]" ..]]
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"checkbox[0.25,1.7;cb_fog;" .. fgettext("Fog") .. ";"
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"checkbox[0.15,1.7;cb_fog;" .. fgettext("Fog") .. ";"
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.. dump(core.settings:get_bool("enable_fog")) .. "]" ..
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"checkbox[0.25,2.3;cb_inventory_items_animations;" .. fgettext("Inv. animations") .. ";"
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"checkbox[0.15,2.3;cb_inventory_items_animations;" .. fgettext("Inv. animations") .. ";"
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.. dump(core.settings:get_bool("inventory_items_animations")) .. "]" ..
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"checkbox[0.25,2.9;cb_fancy_leaves;" .. fgettext("Fancy Leaves") .. ";"
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"checkbox[0.15,2.9;cb_fancy_leaves;" .. fgettext("Fancy Leaves") .. ";"
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.. dump(fancy_leaves) .. "]" ..
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"checkbox[0.25,3.5;cb_touchtarget;" .. fgettext("Touchtarget") .. ";"
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"checkbox[0.15,3.5;cb_touchtarget;" .. fgettext("Touchtarget") .. ";"
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.. dump(touchtarget) .. "]" ..
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"checkbox[0.25,4.1;cb_sound;" .. fgettext("Sound") .. ";"
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"checkbox[0.15,4.1;cb_fast_move;" .. fgettext("Fast movement") .. ";"
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.. dump(fast_move) .. "]" ..
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"checkbox[0.15,4.7;cb_sound;" .. fgettext("Sound") .. ";"
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.. dump(sound) .. "]" ..
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"box[4,0;3.75,5.5;#999999]" ..
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"label[4.25,0.15;" .. fgettext("Maximum FPS") .. ":]" ..
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@ -90,10 +164,9 @@ local function formspec(tabview, name, tabdata)
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.. getSettingIndex.NodeHighlighting() .. "]" ..
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"label[4.25,4.2;" .. fgettext("Mouse sensitivity") .. ":]" ..
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"scrollbar[4.25,4.65;3.22,0.5;horizontal;sb_sensitivity;" .. sensitivity .. "]" ..
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"scrollbar[4.25,4.65;3.23,0.5;horizontal;sb_sensitivity;" .. sensitivity .. "]" ..
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-- "box[8,0;3.75,4.5;#999999]"
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"box[8,0;3.75,5.5;#999999]"
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"box[8,0;3.85,3.25;#999999]"
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local video_driver = core.settings:get("video_driver")
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local shaders_enabled = video_driver == "opengl" or video_driver == "ogles2"
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@ -137,6 +210,12 @@ local function formspec(tabview, name, tabdata)
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fgettext("Waving Plants")) .. "]"
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end
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tab_string = tab_string ..
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"label[8.25,3.35;" .. fgettext("Language") .. ":]" ..
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"dropdown[8.25,3.8;3.58;dd_language;" .. language_dropdown .. ";" ..
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lang_idx .. ";true]" ..
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"button[8.25,4.81;3.5,0.8;btn_reset;" .. fgettext("Reset all settings") .. "]"
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return tab_string
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end
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@ -185,6 +264,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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core.settings:set("touchtarget", fields["cb_touchtarget"])
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return true
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end
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if fields["cb_fast_move"] then
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core.settings:set("fast_move", fields["cb_fast_move"])
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return true
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end
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if fields["cb_sound"] then
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core.settings:set("sound_volume", (minetest.is_yes(fields["cb_sound"]) and "1.0") or "0.0")
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return true
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@ -213,6 +296,14 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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return true
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end]]
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if fields["btn_reset"] then
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local reset_dlg = create_confirm_reset_dlg()
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reset_dlg:set_parent(this)
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this:hide()
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reset_dlg:show()
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return true
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end
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-- Note dropdowns have to be handled LAST!
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local ddhandled = false
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@ -247,6 +338,16 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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ddhandled = false
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end
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end
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if fields["dd_language"] then
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local new_idx = tonumber(fields["dd_language"])
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if lang_idx ~= new_idx then
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core.settings:set("language", languages[new_idx] or "")
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ddhandled = true
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-- Reload the main menu so that everything uses the new language
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dofile(core.get_builtin_path() .. "init.lua")
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end
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end
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return ddhandled
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end
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13
src/main.cpp
13
src/main.cpp
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@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/clientlauncher.h"
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#include "gui/guiEngine.h"
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#include "gui/mainmenumanager.h"
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#include "translation.h"
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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#include "gui/touchscreengui.h"
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@ -485,6 +486,15 @@ static bool create_userdata_path()
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return success;
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}
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#if !defined(_MSC_VER) && !defined(SERVER)
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static void language_setting_changed(const std::string &name, void *userdata)
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{
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init_gettext(porting::path_locale.c_str(),
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g_settings->get("language"), 0, nullptr);
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g_client_translations->clear();
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}
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#endif
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static bool init_common(const Settings &cmd_args, int argc, char *argv[])
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{
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startup_message();
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@ -511,6 +521,9 @@ static bool init_common(const Settings &cmd_args, int argc, char *argv[])
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init_gettext(porting::path_locale.c_str(),
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g_settings->get("language"), argc, argv);
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#if !defined(_MSC_VER) && !defined(SERVER)
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g_settings->registerChangedCallback("language", language_setting_changed, nullptr);
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#endif
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return true;
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}
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