Speed up saving of profiling data by 27x
On Windows Release x64 bit build this changes: ProfilerGraph::put 1.68% -> 0.061% ProfilerGraph::draw 12% -> 17.% So yes, there is a tradeoff between saving profiling data (executed always) and drawing the profiler graph (executed very rarely). But usually you don't have the profiler graph open.master
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5c3546e459
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@ -489,7 +489,7 @@ private:
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color(color)
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color(color)
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{}
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{}
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};
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};
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std::vector<Piece> m_log;
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std::deque<Piece> m_log;
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public:
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public:
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u32 m_log_max_size;
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u32 m_log_max_size;
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@ -512,7 +512,7 @@ public:
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{
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{
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std::map<std::string, Meta> m_meta;
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std::map<std::string, Meta> m_meta;
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for (std::vector<Piece>::const_iterator k = m_log.begin();
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for (std::deque<Piece>::const_iterator k = m_log.begin();
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k != m_log.end(); ++k) {
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k != m_log.end(); ++k) {
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const Piece &piece = *k;
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const Piece &piece = *k;
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@ -600,7 +600,7 @@ public:
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float lastscaledvalue = 0.0;
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float lastscaledvalue = 0.0;
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bool lastscaledvalue_exists = false;
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bool lastscaledvalue_exists = false;
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for (std::vector<Piece>::const_iterator j = m_log.begin();
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for (std::deque<Piece>::const_iterator j = m_log.begin();
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j != m_log.end(); ++j) {
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j != m_log.end(); ++j) {
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const Piece &piece = *j;
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const Piece &piece = *j;
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float value = 0;
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float value = 0;
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