Make core.auth_table private and structure builtin/auth.lua
If you give modders the ability to do something, they will...master
parent
6efb453cdb
commit
36838ea22f
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@ -1,17 +1,17 @@
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-- Minetest: builtin/auth.lua
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-- Minetest: builtin/auth.lua
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--
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--
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-- Authentication handler
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-- Builtin authentication handler
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--
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--
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core.auth_file_path = core.get_worldpath().."/auth.txt"
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local auth_file_path = core.get_worldpath().."/auth.txt"
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core.auth_table = {}
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local auth_table = {}
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local function read_auth_file()
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local function read_auth_file()
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local newtable = {}
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local newtable = {}
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local file, errmsg = io.open(core.auth_file_path, 'rb')
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local file, errmsg = io.open(auth_file_path, 'rb')
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if not file then
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if not file then
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core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
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core.log("info", auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
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return
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return
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end
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end
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for line in file:lines() do
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for line in file:lines() do
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@ -27,14 +27,14 @@ local function read_auth_file()
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end
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end
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end
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end
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io.close(file)
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io.close(file)
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core.auth_table = newtable
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auth_table = newtable
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core.notify_authentication_modified()
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core.notify_authentication_modified()
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end
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end
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local function save_auth_file()
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local function save_auth_file()
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local newtable = {}
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local newtable = {}
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-- Check table for validness before attempting to save
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-- Check table for validness before attempting to save
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for name, stuff in pairs(core.auth_table) do
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for name, stuff in pairs(auth_table) do
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assert(type(name) == "string")
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assert(type(name) == "string")
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assert(name ~= "")
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assert(name ~= "")
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assert(type(stuff) == "table")
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assert(type(stuff) == "table")
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@ -43,13 +43,13 @@ local function save_auth_file()
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assert(stuff.last_login == nil or type(stuff.last_login) == "number")
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assert(stuff.last_login == nil or type(stuff.last_login) == "number")
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end
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end
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local content = ""
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local content = ""
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for name, stuff in pairs(core.auth_table) do
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for name, stuff in pairs(auth_table) do
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local priv_string = core.privs_to_string(stuff.privileges)
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local priv_string = core.privs_to_string(stuff.privileges)
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local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
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local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
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content = content .. table.concat(parts, ":") .. "\n"
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content = content .. table.concat(parts, ":") .. "\n"
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end
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end
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if not core.safe_file_write(core.auth_file_path, content) then
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if not core.safe_file_write(auth_file_path, content) then
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error(core.auth_file_path.." could not be written to")
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error(auth_file_path.." could not be written to")
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end
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end
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end
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end
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@ -63,13 +63,13 @@ core.builtin_auth_handler = {
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-- usually empty too)
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-- usually empty too)
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local new_password_hash = ""
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local new_password_hash = ""
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-- If not in authentication table, return nil
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-- If not in authentication table, return nil
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if not core.auth_table[name] then
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if not auth_table[name] then
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return nil
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return nil
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end
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end
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-- Figure out what privileges the player should have.
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-- Figure out what privileges the player should have.
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-- Take a copy of the privilege table
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-- Take a copy of the privilege table
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local privileges = {}
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local privileges = {}
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for priv, _ in pairs(core.auth_table[name].privileges) do
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for priv, _ in pairs(auth_table[name].privileges) do
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privileges[priv] = true
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privileges[priv] = true
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end
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end
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-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
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-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
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@ -89,17 +89,17 @@ core.builtin_auth_handler = {
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end
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end
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-- All done
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-- All done
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return {
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return {
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password = core.auth_table[name].password,
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password = auth_table[name].password,
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privileges = privileges,
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privileges = privileges,
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-- Is set to nil if unknown
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-- Is set to nil if unknown
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last_login = core.auth_table[name].last_login,
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last_login = auth_table[name].last_login,
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}
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}
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end,
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end,
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create_auth = function(name, password)
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create_auth = function(name, password)
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assert(type(name) == "string")
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assert(type(name) == "string")
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assert(type(password) == "string")
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assert(type(password) == "string")
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core.log('info', "Built-in authentication handler adding player '"..name.."'")
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core.log('info', "Built-in authentication handler adding player '"..name.."'")
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core.auth_table[name] = {
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auth_table[name] = {
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password = password,
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password = password,
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privileges = core.string_to_privs(core.settings:get("default_privs")),
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privileges = core.string_to_privs(core.settings:get("default_privs")),
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last_login = os.time(),
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last_login = os.time(),
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@ -109,11 +109,11 @@ core.builtin_auth_handler = {
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set_password = function(name, password)
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set_password = function(name, password)
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assert(type(name) == "string")
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assert(type(name) == "string")
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assert(type(password) == "string")
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assert(type(password) == "string")
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if not core.auth_table[name] then
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if not auth_table[name] then
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core.builtin_auth_handler.create_auth(name, password)
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core.builtin_auth_handler.create_auth(name, password)
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else
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else
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core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
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core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
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core.auth_table[name].password = password
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auth_table[name].password = password
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save_auth_file()
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save_auth_file()
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end
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end
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return true
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return true
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@ -121,7 +121,7 @@ core.builtin_auth_handler = {
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set_privileges = function(name, privileges)
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set_privileges = function(name, privileges)
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assert(type(name) == "string")
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assert(type(name) == "string")
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assert(type(privileges) == "table")
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assert(type(privileges) == "table")
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if not core.auth_table[name] then
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if not auth_table[name] then
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core.builtin_auth_handler.create_auth(name,
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core.builtin_auth_handler.create_auth(name,
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core.get_password_hash(name,
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core.get_password_hash(name,
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core.settings:get("default_password")))
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core.settings:get("default_password")))
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@ -129,19 +129,19 @@ core.builtin_auth_handler = {
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-- Run grant callbacks
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-- Run grant callbacks
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for priv, _ in pairs(privileges) do
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for priv, _ in pairs(privileges) do
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if not core.auth_table[name].privileges[priv] then
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if not auth_table[name].privileges[priv] then
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core.run_priv_callbacks(name, priv, nil, "grant")
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core.run_priv_callbacks(name, priv, nil, "grant")
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end
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end
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end
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end
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-- Run revoke callbacks
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-- Run revoke callbacks
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for priv, _ in pairs(core.auth_table[name].privileges) do
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for priv, _ in pairs(auth_table[name].privileges) do
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if not privileges[priv] then
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if not privileges[priv] then
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core.run_priv_callbacks(name, priv, nil, "revoke")
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core.run_priv_callbacks(name, priv, nil, "revoke")
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end
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end
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end
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end
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core.auth_table[name].privileges = privileges
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auth_table[name].privileges = privileges
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core.notify_authentication_modified(name)
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core.notify_authentication_modified(name)
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save_auth_file()
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save_auth_file()
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end,
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end,
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@ -151,11 +151,34 @@ core.builtin_auth_handler = {
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end,
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end,
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record_login = function(name)
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record_login = function(name)
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assert(type(name) == "string")
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assert(type(name) == "string")
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assert(core.auth_table[name]).last_login = os.time()
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assert(auth_table[name]).last_login = os.time()
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save_auth_file()
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save_auth_file()
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end,
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end,
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}
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}
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core.register_on_prejoinplayer(function(name, ip)
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if core.registered_auth_handler ~= nil then
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return -- Don't do anything if custom auth handler registered
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end
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if auth_table[name] ~= nil then
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return
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end
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local name_lower = name:lower()
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for k in pairs(auth_table) do
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if k:lower() == name_lower then
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return string.format("\nCannot create new player called '%s'. "..
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"Another account called '%s' is already registered. "..
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"Please check the spelling if it's your account "..
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"or use a different nickname.", name, k)
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end
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end
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end)
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--
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-- Authentication API
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--
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function core.register_authentication_handler(handler)
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function core.register_authentication_handler(handler)
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if core.registered_auth_handler then
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if core.registered_auth_handler then
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error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
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error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
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@ -183,26 +206,7 @@ core.set_player_password = auth_pass("set_password")
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core.set_player_privs = auth_pass("set_privileges")
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core.set_player_privs = auth_pass("set_privileges")
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core.auth_reload = auth_pass("reload")
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core.auth_reload = auth_pass("reload")
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local record_login = auth_pass("record_login")
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local record_login = auth_pass("record_login")
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core.register_on_joinplayer(function(player)
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core.register_on_joinplayer(function(player)
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record_login(player:get_player_name())
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record_login(player:get_player_name())
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end)
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end)
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core.register_on_prejoinplayer(function(name, ip)
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local auth = core.auth_table
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if auth[name] ~= nil then
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return
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end
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local name_lower = name:lower()
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for k in pairs(auth) do
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if k:lower() == name_lower then
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return string.format("\nCannot create new player called '%s'. "..
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"Another account called '%s' is already registered. "..
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"Please check the spelling if it's your account "..
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"or use a different nickname.", name, k)
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end
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end
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end)
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