Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
Desert stone above y = -32 not water_level Remove unused generateExperimental()master
parent
8ca08a850f
commit
22730bbc0c
|
@ -477,8 +477,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
|||
// Generate general ground level to full area
|
||||
stone_surface_max_y = generateGround();
|
||||
|
||||
generateExperimental();
|
||||
|
||||
// Create initial heightmap to limit caves
|
||||
updateHeightmap(node_min, node_max);
|
||||
|
||||
|
@ -497,9 +495,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
|||
// Add mud to the central chunk
|
||||
addMud();
|
||||
|
||||
// Add blobs of dirt and gravel underground
|
||||
addDirtGravelBlobs();
|
||||
|
||||
// Flow mud away from steep edges
|
||||
if (spflags & MGV6_MUDFLOW)
|
||||
flowMud(mudflow_minpos, mudflow_maxpos);
|
||||
|
@ -610,7 +605,8 @@ int MapgenV6::generateGround()
|
|||
for (s16 y = node_min.Y; y <= node_max.Y; y++) {
|
||||
if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
|
||||
if (y <= surface_y) {
|
||||
vm->m_data[i] = (y > water_level && bt == BT_DESERT) ?
|
||||
vm->m_data[i] = (y >= DESERT_STONE_BASE
|
||||
&& bt == BT_DESERT) ?
|
||||
n_desert_stone : n_stone;
|
||||
} else if (y <= water_level) {
|
||||
vm->m_data[i] = n_water_source;
|
||||
|
@ -823,45 +819,6 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
|
|||
}
|
||||
|
||||
|
||||
void MapgenV6::addDirtGravelBlobs()
|
||||
{
|
||||
if (getBiome(v2s16(node_min.X, node_min.Z)) != BT_NORMAL)
|
||||
return;
|
||||
|
||||
PseudoRandom pr(blockseed + 983);
|
||||
for (int i = 0; i < volume_nodes/10/10/10; i++) {
|
||||
bool only_fill_cave = (myrand_range(0,1) != 0);
|
||||
v3s16 size(
|
||||
pr.range(1, 8),
|
||||
pr.range(1, 8),
|
||||
pr.range(1, 8)
|
||||
);
|
||||
v3s16 p0(
|
||||
pr.range(node_min.X, node_max.X) - size.X / 2,
|
||||
pr.range(node_min.Y, node_max.Y) - size.Y / 2,
|
||||
pr.range(node_min.Z, node_max.Z) - size.Z / 2
|
||||
);
|
||||
|
||||
MapNode n1((p0.Y > -32 && !pr.range(0, 1)) ? c_dirt : c_gravel);
|
||||
for (int z1 = 0; z1 < size.Z; z1++)
|
||||
for (int y1 = 0; y1 < size.Y; y1++)
|
||||
for (int x1 = 0; x1 < size.X; x1++) {
|
||||
v3s16 p = p0 + v3s16(x1, y1, z1);
|
||||
u32 i = vm->m_area.index(p);
|
||||
if (!vm->m_area.contains(i))
|
||||
continue;
|
||||
// Cancel if not stone and not cave air
|
||||
if (vm->m_data[i].getContent() != c_stone &&
|
||||
!(vm->m_flags[i] & VMANIP_FLAG_CAVE))
|
||||
continue;
|
||||
if (only_fill_cave && !(vm->m_flags[i] & VMANIP_FLAG_CAVE))
|
||||
continue;
|
||||
vm->m_data[i] = n1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MapgenV6::placeTreesAndJungleGrass()
|
||||
{
|
||||
//TimeTaker t("placeTrees");
|
||||
|
|
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "noise.h"
|
||||
|
||||
#define AVERAGE_MUD_AMOUNT 4
|
||||
#define DESERT_STONE_BASE -32
|
||||
|
||||
/////////////////// Mapgen V6 flags
|
||||
#define MGV6_JUNGLES 0x01
|
||||
|
@ -139,11 +140,9 @@ public:
|
|||
int generateGround();
|
||||
void addMud();
|
||||
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
|
||||
void addDirtGravelBlobs();
|
||||
void growGrass();
|
||||
void placeTreesAndJungleGrass();
|
||||
virtual void generateCaves(int max_stone_y);
|
||||
virtual void generateExperimental() {}
|
||||
};
|
||||
|
||||
struct MapgenFactoryV6 : public MapgenFactory {
|
||||
|
|
Loading…
Reference in New Issue