Map generation is now properly threaded and doesn't block block placement and other stuff.
parent
6fa85c8502
commit
10eedbc1d2
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@ -429,7 +429,7 @@ void ServerEnvironment::step(float dtime)
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bool send_recommended = false;
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m_send_recommended_timer += dtime;
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if(m_send_recommended_timer > 0.1)
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if(m_send_recommended_timer > 0.15)
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{
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m_send_recommended_timer = 0;
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send_recommended = true;
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118
src/map.cpp
118
src/map.cpp
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@ -2170,23 +2170,6 @@ void addRandomObjects(MapBlock *block)
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This is the main map generation method
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*/
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struct ChunkMakeData
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{
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ManualMapVoxelManipulator vmanip;
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u64 seed;
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s16 y_blocks_min;
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s16 y_blocks_max;
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v2s16 sectorpos_base;
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s16 sectorpos_base_size;
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v2s16 sectorpos_bigbase;
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s16 sectorpos_bigbase_size;
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s16 max_spread_amount;
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ChunkMakeData():
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vmanip(NULL)
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{}
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};
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void makeChunk(ChunkMakeData *data)
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{
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s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE;
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@ -2235,11 +2218,11 @@ void makeChunk(ChunkMakeData *data)
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/*
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Skip of already generated
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*/
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{
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/*{
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v3s16 p(p2d.X, y_nodes_min, p2d.Y);
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if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR)
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continue;
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}
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}*/
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// Ground height at this point
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float surface_y_f = 0.0;
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@ -2270,6 +2253,13 @@ void makeChunk(ChunkMakeData *data)
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u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
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for(s16 y=y_nodes_min; y<surface_y && y<=y_nodes_max; y++)
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{
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// Skip if already generated.
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// This is done here because there might be a cave at
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// any point in ground, which could look like it
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// wasn't generated.
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if(data->vmanip.m_data[i].d != CONTENT_AIR)
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break;
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data->vmanip.m_data[i].d = CONTENT_STONE;
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data->vmanip.m_area.add_y(em, i, 1);
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@ -3426,33 +3416,8 @@ void makeChunk(ChunkMakeData *data)
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//###################################################################
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//###################################################################
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MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force)
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void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
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{
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DSTACK(__FUNCTION_NAME);
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/*
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Don't generate if already fully generated
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*/
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if(force == false)
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{
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MapChunk *chunk = getChunk(chunkpos);
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if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
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{
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dstream<<"generateChunkRaw(): Chunk "
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<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
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<<" already generated"<<std::endl;
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return chunk;
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}
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}
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dstream<<"generateChunkRaw(): Generating chunk "
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<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
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<<std::endl;
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TimeTaker timer("generateChunkRaw()");
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// The distance how far into the neighbors the generator is allowed to go.
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s16 max_spread_amount_sectors = 2;
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assert(max_spread_amount_sectors <= m_chunksize);
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@ -3469,8 +3434,8 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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s16 sectorpos_bigbase_size =
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sectorpos_base_size + 2 * max_spread_amount_sectors;
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ChunkMakeData data;
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data.seed = m_seed;
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data.chunkpos = chunkpos;
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data.y_blocks_min = y_blocks_min;
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data.y_blocks_max = y_blocks_max;
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data.sectorpos_base = sectorpos_base;
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@ -3541,9 +3506,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
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}
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// Generate stuff
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makeChunk(&data);
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}
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MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
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core::map<v3s16, MapBlock*> &changed_blocks)
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{
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/*
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Blit generated stuff to map
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*/
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@ -3569,14 +3536,14 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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Add random objects to blocks
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*/
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{
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for(s16 x=0; x<sectorpos_base_size; x++)
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for(s16 z=0; z<sectorpos_base_size; z++)
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for(s16 x=0; x<data.sectorpos_base_size; x++)
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for(s16 z=0; z<data.sectorpos_base_size; z++)
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{
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v2s16 sectorpos = sectorpos_base + v2s16(x,z);
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v2s16 sectorpos = data.sectorpos_base + v2s16(x,z);
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ServerMapSector *sector = createSector(sectorpos);
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assert(sector);
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for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
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for(s16 y=data.y_blocks_min; y<=data.y_blocks_max; y++)
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{
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v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
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MapBlock *block = createBlock(blockpos);
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@ -3592,7 +3559,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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{
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v2s16 chunkpos0 = chunkpos + v2s16(x,y);
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v2s16 chunkpos0 = data.chunkpos + v2s16(x,y);
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// Add chunk meta information
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MapChunk *chunk = getChunk(chunkpos0);
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if(chunk == NULL)
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@ -3608,7 +3575,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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/*
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Set central chunk non-volatile
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*/
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MapChunk *chunk = getChunk(chunkpos);
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MapChunk *chunk = getChunk(data.chunkpos);
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assert(chunk);
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// Set non-volatile
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//chunk->setIsVolatile(false);
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@ -3618,6 +3585,48 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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Save changed parts of map
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*/
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save(true);
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return chunk;
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}
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// NOTE: Deprecated
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MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force)
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{
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DSTACK(__FUNCTION_NAME);
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/*
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Don't generate if already fully generated
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*/
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if(force == false)
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{
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MapChunk *chunk = getChunk(chunkpos);
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if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
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{
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dstream<<"generateChunkRaw(): Chunk "
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<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
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<<" already generated"<<std::endl;
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return chunk;
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}
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}
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dstream<<"generateChunkRaw(): Generating chunk "
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<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
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<<std::endl;
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TimeTaker timer("generateChunkRaw()");
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ChunkMakeData data;
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// Initialize generation
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initChunkMake(data, chunkpos);
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// Generate stuff
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makeChunk(&data);
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// Finalize generation
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MapChunk *chunk = finishChunkMake(data, changed_blocks);
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/*
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Return central chunk (which was requested)
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@ -3625,6 +3634,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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return chunk;
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}
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// NOTE: Deprecated
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MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
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core::map<v3s16, MapBlock*> &changed_blocks)
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{
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26
src/map.h
26
src/map.h
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@ -318,6 +318,8 @@ protected:
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This is the only map class that is able to generate map.
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*/
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struct ChunkMakeData;
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class ServerMap : public Map
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{
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public:
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@ -391,6 +393,10 @@ public:
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return true;
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}
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void initChunkMake(ChunkMakeData &data, v2s16 chunkpos);
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MapChunk* finishChunkMake(ChunkMakeData &data,
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core::map<v3s16, MapBlock*> &changed_blocks);
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/*
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Generate a chunk.
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@ -746,5 +752,25 @@ protected:
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bool m_create_area;
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};
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struct ChunkMakeData
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{
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ManualMapVoxelManipulator vmanip;
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u64 seed;
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v2s16 chunkpos;
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s16 y_blocks_min;
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s16 y_blocks_max;
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v2s16 sectorpos_base;
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s16 sectorpos_base_size;
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v2s16 sectorpos_bigbase;
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s16 sectorpos_bigbase_size;
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s16 max_spread_amount;
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ChunkMakeData():
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vmanip(NULL)
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{}
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};
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void makeChunk(ChunkMakeData *data);
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#endif
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123
src/server.cpp
123
src/server.cpp
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@ -72,7 +72,7 @@ void * EmergeThread::Thread()
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DSTACK(__FUNCTION_NAME);
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bool debug=false;
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//bool debug=false;
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BEGIN_DEBUG_EXCEPTION_HANDLER
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@ -91,7 +91,19 @@ void * EmergeThread::Thread()
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SharedPtr<QueuedBlockEmerge> q(qptr);
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v3s16 &p = q->pos;
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v2s16 p2d(p.X,p.Z);
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/*
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Do not generate over-limit
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*/
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if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
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continue;
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//derr_server<<"EmergeThread::Thread(): running"<<std::endl;
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//TimeTaker timer("block emerge");
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@ -144,78 +156,67 @@ void * EmergeThread::Thread()
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if(optional)
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only_from_disk = true;
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/*
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TODO: Map loading logic here, so that the chunk can be
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generated asynchronously:
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v2s16 chunkpos = map.sector_to_chunk(p2d);
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- Check limits
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With the environment locked:
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- Check if block already is loaded and not dummy
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- If so, we're ready
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-
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*/
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{//envlock
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//TimeTaker envlockwaittimer("block emerge envlock wait time");
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// 0-50ms
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JMutexAutoLock envlock(m_server->m_env_mutex);
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//envlockwaittimer.stop();
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//TimeTaker timer("block emerge (while env locked)");
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bool generate_chunk = false;
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if(only_from_disk == false)
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{
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JMutexAutoLock envlock(m_server->m_env_mutex);
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if(map.chunkNonVolatile(chunkpos) == false)
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generate_chunk = true;
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}
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if(generate_chunk)
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{
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ChunkMakeData data;
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try{
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// First check if the block already exists
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//block = map.getBlockNoCreate(p);
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if(block == NULL)
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{
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//dstream<<"Calling emergeBlock"<<std::endl;
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block = map.emergeBlock(
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p,
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only_from_disk,
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changed_blocks,
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lighting_invalidated_blocks);
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JMutexAutoLock envlock(m_server->m_env_mutex);
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map.initChunkMake(data, chunkpos);
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}
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// If it is a dummy, block was not found on disk
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if(block->isDummy())
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{
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//dstream<<"EmergeThread: Got a dummy block"<<std::endl;
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got_block = false;
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makeChunk(&data);
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if(only_from_disk == false)
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{
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JMutexAutoLock envlock(m_server->m_env_mutex);
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map.finishChunkMake(data, changed_blocks);
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}
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}
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/*
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Fetch block from map or generate a single block
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*/
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{
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JMutexAutoLock envlock(m_server->m_env_mutex);
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// Load sector if it isn't loaded
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if(map.getSectorNoGenerateNoEx(p2d) == NULL)
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map.loadSectorFull(p2d);
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block = map.getBlockNoCreateNoEx(p);
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if(!block || block->isDummy())
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{
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if(only_from_disk)
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{
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dstream<<"EmergeThread: wanted to generate a block but got a dummy"<<std::endl;
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assert(0);
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got_block = false;
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}
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else
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{
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ServerMapSector *sector =
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(ServerMapSector*)map.getSectorNoGenerateNoEx(p2d);
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block = map.generateBlock(p, block, sector, changed_blocks,
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lighting_invalidated_blocks);
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}
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}
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// TODO: Some additional checking and lighting updating,
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// see emergeBlock
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}
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catch(InvalidPositionException &e)
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{
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// Block not found.
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// This happens when position is over limit.
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got_block = false;
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}
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{//envlock
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JMutexAutoLock envlock(m_server->m_env_mutex);
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if(got_block)
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{
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if(debug && changed_blocks.size() > 0)
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{
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dout_server<<DTIME<<"Got changed_blocks: ";
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for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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MapBlock *block = i.getNode()->getValue();
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v3s16 p = block->getPos();
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dout_server<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") ";
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}
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dout_server<<std::endl;
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}
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/*
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Collect a list of blocks that have been modified in
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addition to the fetched one.
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