MultiCraft/builtin/game/statbars.lua

217 lines
5.2 KiB
Lua

-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local health_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
alignment = {x = -1, y = -1},
offset = {x = -247, y = -108},
size = {x = 24, y = 24},
text = "heart.png",
background = "heart_bg.png",
number = 20
}
local breath_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
alignment = {x = -1, y = -1},
offset = {x = 8, y = -134},
size = {x = 24, y = 24},
text = "bubble.png",
number = 20
}
local hud_ids = {}
local function initialize_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
if (hud_ids[name] == nil) then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(player:hud_get_flags())
end
if player:hud_get_flags().healthbar then
--if hud_ids[name].id_healthbar == nil then
--hud_ids[name].id_healthbar = hud.register("health", health_bar_definition)
minetest.after(0, function()
hud.change_item(player, "health", {number = player:get_hp()})
end)
--end
else
if hud_ids[name].id_healthbar ~= nil then
player:hud_remove(hud_ids[name].id_healthbar)
hud_ids[name].id_healthbar = nil
end
end
if (player:get_breath() < 11) then
if player:hud_get_flags().breathbar then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
elseif hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
hud_ids[name] = nil
end
local function player_event_handler(player, eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" then
return
end
if eventname == "health_changed" then
initialize_builtin_statbars(player)
if hud_id[name.."_".."health"] ~= nil then
hud.change_item(player, "health", {number = player:get_hp()})
return true
end
end
if eventname == "breath_changed" then
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
return true
end
end
if eventname == "hud_changed" then
initialize_builtin_statbars(player)
return true
end
return false
end
--[[function core.hud_replace_builtin(name, definition)
if definition == nil or
type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and hud_ids[name].id_healthbar then
player:hud_remove(hud_ids[name].id_healthbar)
initialize_builtin_statbars(player)
end
end
return true
end
if name == "breath" then
breath_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and hud_ids[name].id_breathbar then
player:hud_remove(hud_ids[name].id_breathbar)
initialize_builtin_statbars(player)
end
end
return true
end
return false
end]]
if enable_damage then
hud.register("health", health_bar_definition)
core.register_on_joinplayer(initialize_builtin_statbars)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)
end
-- Hud Item name
local timer, wield = {}, {}
local timeout = 2
hud.register("itemname", {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
alignment = {x = 0, y = -10},
offset = {x = 0, y = -25},
number = 0xFFFFFF,
text = ""
})
minetest.register_playerstep(function(dtime, playernames)
for _, name in pairs(playernames) do
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
local wielded_item = player:get_wielded_item()
local wielded_item_name = wielded_item:get_name()
timer[player] = timer[player] and timer[player] + dtime or 0
wield[player] = wield[player] or ""
if timer[player] > timeout then
hud.change_item(player, "itemname", {text = ""})
timer[player] = 0
return
end
if player and wielded_item_name ~= wield[player] then
wield[player] = wielded_item_name
timer[player] = 0
local def = core.registered_items[wielded_item_name]
local meta = wielded_item:get_meta()
local meta_desc = meta:get_string("description")
meta_desc = meta_desc:gsub("\27", ""):gsub("%(c@#%w%w%w%w%w%w%)", "")
local description = meta_desc ~= "" and meta_desc or
(def and (def.description:match("(.-)\n") or def.description) or "")
hud.change_item(player, "itemname", {text = description})
end
end
end
end, true)