71 lines
1.4 KiB
Bash
Executable File
71 lines
1.4 KiB
Bash
Executable File
#!/bin/bash -e
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if [ ! -d gradle ]; then
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echo "Run this in build/android"
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exit 1
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fi
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FOLDER=$(pwd)/app/src/main/assets
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DEST=$(mktemp -d)
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echo
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echo "=> Creating Assets:"
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for dir in builtin textures client; do
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cp -r ../../$dir $DEST/
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done
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mkdir -p $DEST/fonts
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cp ../../fonts/Retron2000.ttf $DEST/fonts/ # no PNG fonts because freetype
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cp -r native/deps/Android/Irrlicht/shaders $DEST/client/shaders/Irrlicht
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echo
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echo "* Converting locale files:"
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pushd ../../po
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for lang in *; do
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[ ${#lang} -ne 2 ] && continue
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mopath=$DEST/locale/$lang/LC_MESSAGES
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mkdir -p $mopath
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pushd $lang
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for fn in *.po; do
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msgfmt -o $mopath/${fn/.po/.mo} $fn
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done
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popd
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done
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popd
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find $DEST -type d -name '.git' -print0 | xargs -0 -- rm -r
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find $DEST -type f -name '.git*' -delete
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find $DEST -type f -name '.DS_Store' -delete
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# remove broken languages
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for broken_lang in ja ko he; do
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find $DEST -type d -name $broken_lang -print0 | xargs -0 -- rm -r
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done
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mkdir -p $FOLDER
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echo
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echo "** Creating Files.zip"
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ZIPDEST=$FOLDER/Files.zip
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rm -f $ZIPDEST
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cd $DEST; zip -0qr $ZIPDEST -- *
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cd $FOLDER; rm -rf $DEST
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###########
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cd ../../../../../..
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echo "*** Creating games.zip"
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if [ -d games/default/files ]; then
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ZIPDEST=$FOLDER/games.zip
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rm -f $ZIPDEST
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zip -0qr $ZIPDEST -- games
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else
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echo "You forgot to clone with submodules!"
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fi
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echo
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echo "*** All done! You can continue in Android Studio! ***"
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