Commit Graph

81 Commits (e98d421aff046a2d9a9b87516779603dc170b209)

Author SHA1 Message Date
kwolekr 2e5d9bb332 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr 20b9e50aa9 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
kwolekr a3e54044a9 Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt 2014-12-12 02:02:44 -05:00
kwolekr 22b22968a1 Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
Craig Robbins aacc3cba46 Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
ShadowNinja 531d960b6a Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
kwolekr ee1fee1578 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
Craig Robbins 8152f54ac6 Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier 4b2e3ceaad Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
ShadowNinja 9718e20bfa Use "core" namespace internally 2014-05-08 13:02:04 -04:00
proller 495ed5ec8b Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
ShadowNinja ca5b6594b9 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
Novatux 0a96131bf4 Add forceloading 2014-01-11 17:54:00 +01:00
stujones11 ace4953a52 Make line_of_sight return blocking node position 2013-12-12 16:11:00 -05:00
ShadowNinja 2741a7e6e0 Optimize table creation 2013-11-30 13:05:13 -05:00
Novatux 92d806ab21 Add minetest.swap_node 2013-11-30 18:37:56 +01:00
sapier 160348a0ec Fix line_of_sight (AGAIN) 2013-11-25 00:04:05 +01:00
ShadowNinja 5cb34cf9dd Pass a errfunc to lua_pcall to get a traceback 2013-11-15 14:13:31 -05:00
kwolekr d8e65be2d3 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
Novatux b8ccaf35f4 Add minetest.get_gametime() API function, that returns the number of seconds since the world was created. 2013-09-08 11:09:50 +02:00
Kahrl ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
proller d2cbeba8b6 Better snow fall, finite liquid transform, leveled nodes api 2013-07-28 17:14:31 +04:00
proller cdb2b82262 Weather support 2013-07-27 23:21:48 +04:00
kwolekr ee2d8bc482 LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates 2013-06-29 22:23:00 -04:00
kwolekr 5f60730da4 Apply various fixes to several things 2013-06-27 22:35:35 -04:00
kwolekr 0e1e60e195 LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map 2013-06-27 22:35:35 -04:00
kwolekr 5c8a16016c Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
kwolekr f9c5ed3c7b Add minetest.get_mapgen_object to API 2013-06-27 22:35:35 -04:00
kwolekr 669194d224 Add LuaVoxelManip 2013-06-27 22:35:35 -04:00
sapier 39b10fb189 Fix missing find_path and line_of_sight 2013-06-01 15:07:43 +02:00
sapier 2dceda8890 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00